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Whats's are the + and - for decision


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Just my guess:

 

+fights require less cardio and hence less gassed fighters

-but at the cost of longer smothering

 

+fighters attempt at least one takedown, more fighters attempt to grapple more which increases chance of upsets

-more smothering and low rated fights

 

+More TKOs

-less submission attempts but only slightly

 

+More bad judges

-Less arbitrary judges

 

+More grappling towards decision (different from takedown/sub attempts)

-Fighters try to steal rounds

+Less fighters trying to stall when given space

-Fighters when not given space give less effort in trying to improve position unless threatened

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Do you mean in real life or in-game?

 

In real life the effect is that you're less likely to see Machida - Rua scenarios where a guy quite possibly could've taken three rounds narrowly but lost two decisively - essentially lost the fight but won due to the scoring system.

 

On the other hand the Pride scoring system helped Henderson rob people non stop since he'd usually be on the end of a beating until late in the fight he'd throw a heavy flurry and steal it, like he did against Bustamante, Ninja and Kondo.

 

In-game though? It means largely the same thing but since it's quite rare to see fights where the pendulum's swinging you're not as likely to see robberies of either kind. I think it's mostly there to make sure the system isn't wonky if you use rounds with different time lengths.

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Just my guess:

 

+fights require less cardio and hence less gassed fighters

-but at the cost of longer smothering

 

+fighters attempt at least one takedown, more fighters attempt to grapple more which increases chance of upsets

-more smothering and low rated fights

 

+More TKOs

-less submission attempts but only slightly

 

+More bad judges

-Less arbitrary judges

 

+More grappling towards decision (different from takedown/sub attempts)

-Fighters try to steal rounds

+Less fighters trying to stall when given space

-Fighters when not given space give less effort in trying to improve position unless threatened

 

I don't see how most of this makes sense. Some of it makes sense if you are talking about match length but not the way its judged. For example why would fighters need less cardio? And why less submission attempts? I do not see that logic at all.

 

In game neither is really going to have any plusses or minuses or effect your game greatly and is mainly there for PRIDE simulation. The 10 point is there because its most commonly used and is a carry over from boxing where each round was scored seperately. Judging the fight as a whole is interesting since it allows fighters who lost close rounds recover in the end even if they do not get the KO/Submission. If you judge the fight as a whole you may get fighters trying harder in the third round if they would normally be down 2-0, but they should be trying just as hard if it was 10 point scoring going for a finish.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="30035" data-ipsquote-contentclass="forums_Topic"><div>For example why would fighters need less cardio?</div></blockquote><p> </p><p> Because they do less to improve their position. A fighter who is on the losing end of a round for example may decide to fight on pure defense mode until the next round in 10 pt must.</p><p> </p><p> Damage doesn't really count much if they can go full blast for the next round. In Decisions, fighters tend to go full cardio for the 1st and 2nd round, maybe rest in the 3rd round and depending on how many rounds are left fight as they would to steal a round. In 3 round fights it's sort of the same but look like the opposite at least just judging by some of the pbp. </p><p> </p><p> 10 pt must fighters seem to go all out but that's because they aren't searching for the last minute flurry.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="30035" data-ipsquote-contentclass="forums_Topic"><div>And why less submission attempts?</div></blockquote><p> </p><p> Mostly because subs don't score points in 10 pt must but also because of the different way rounds are scored.</p><p> </p><p> Even if there's no stoppage, a dominant ground and pound not only damages but may score a 10-8. </p><p> </p><p> In Entire Fights, the sub attempts tire out the fighter below while there's a strong chance ground and pounding would lead to being forced to defend the sub and it's not like after the round there's any points for ground and pound. Especially if there's no ref separation. Why fight like Mark Coleman when you can fight like Jon Fitch/get mount/and then attempt subs unless the time is counting down.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="30035" data-ipsquote-contentclass="forums_Topic"><div>Judging the fight as a whole is interesting since it allows fighters who lost close rounds recover in the end even if they do not get the KO/Submission.</div></blockquote><p> </p><p> Theoretically that's what most think about the Pride rules but really it's arbitrary. I have rarely seen an in-game fight where the fighter who recovered won but maybe it's my booking.</p><p> </p><p> On the other hand in 10 pt must rounds, fighters seem to want to win the last round in the hopes of forcing a split decision.</p><p> </p><p> This isn't 100% true but more often than not that's how it looks to me on pbp.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="30035" data-ipsquote-contentclass="forums_Topic"><div>If you judge the fight as a whole you may get fighters trying harder in the third round if they would normally be down 2-0, but they should be trying just as hard if it was 10 point scoring going for a finish.</div></blockquote><p> </p><p> Only fighter preference takes precedence over the rules. </p><p> </p><p> I'm not sure how much but normally I see a fighter give up the middle round only to try and take the third round and if there's a fourth survive or maintain pressure.</p><p> </p><p> In 10 pt must, a fighter that is down 2-0 does look for the finish and they do give it their all in all rounds but it does seem like there's rarely such a thing as an exciting flurry of a round.</p><p> </p><p> Again, these are just my arbitrary pbp observations.</p>
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