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Too Many Injuries


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There are way too many injuries. Twice now I have not been able to fill my depth chart because of the number of injuries. The game won’t allow me to proceed so I have to click on “sim the season” to continue. At one point in another game I had 2 of four QBs injured and all but one of my RBs & FBs. This needs to be toned down a lot.
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Maybe so, but if you can no longer play the game because you cannot complete a depth chart, I'd say that's a flaw! I've gotten very close to that situation, as well -- having to play all kinds of players out of position just to get a game started. And to make matters worse, since starters% is stuck on 100%, players endurance declines, and with it, I assume, even more injuries. Little chance to win a game under those conditions. I'm midseason with a team now in that situation -- and between this stuff and the instability bug of the depth chart, it takes me 10-15 min. per game just to put a lineup together. Ugh.
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I not seeing too many injuries but I am still getting players poping up injuried durning BYE weeks... same situation as I posted in the first demo. I havent did hundreds of sims like you guys but about 20 sims now about 50% of the time I get my starting WR-QB-RB ( seems to only be these positions ) that get injuries durning my week 3 Bye week.
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I mentioned this to Arlie after updated demo and he said he would tone the injuries down a little. I started a new league with latest build and things seem much better. But, like Tim said, it can vary so much that just starting a new league doesn't guarantee anything. Couple of other thoughts I had during beta process: 1) Rosters aren't as deep as real life, so I think injuries must be adjusted to take that into account. Iowa had a situation last year where they were down to their 6th string running back. If that happened in this game, you would definitely be in trouble. On the other hand, injuries aren't something that can really be "hard coded" in a game like this so it makes it difficult for the programmer. 2) When you start a career, you are stuck with your roster. After that, you should definitely pay attention to durability when recruiting. Also, I will sometimes start a player with slightly lower numbers over a guy with very poor durability. For instance, I would probably start a 2.0 guard with solid durability over a 2.5 guard with poor durability.
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I realy needs work .... so far this season like I said after bye week 3 it listed what seemed to be small nagging injury for QB and RB. Now I have the depth chart on asst. so week 4 listed my starting QB as not 100% might look to bench him next week. CPU did bench him let the back up start.... this happened for the next 3 weeks... listed as not 100% should think about benching him for that week, Backup starts..... now backup is hurt, starter who has not played for 3 weeks changes to OUT FOR A MONTH should look for other options. YIKES.... how does a minor not quite 100% injury go to OUTfor a month when the guy never played?? Now I left with QB3 and lucky I have 4 QB on roster. BTW I been playing with Michigan for these last 20 sims, and my starting QB has yet to play the whole season.
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[QUOTE=Tim Plum]Players should be able to get hurt in bye weeks by tripping in the shower etc.[/QUOTE]...and also in practice. :p Remember, the Dawgs lost Kregg for the season last year on the first day of drills--non-contact drills, no less.
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[QUOTE=BigDawg]Bye week injuries should be mimimal or rare but not 3-4 starters every time. Now I am leading Michigan 7-1 against OSU 7-1 for the big 10 title with QB1-2, RB1-2 OUT.[/QUOTE]BigDawg: Are you following us? The results you're getting right now are immaterial. Injuries have been toned down, specifically RB and QB, as a matter of fact.
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ah, my bad You guys getting daily updates? :rolleyes: Wondering if their possibly be a Mulitiplayer Demo? Guys like me that plan to run leagues would like to test how the remote exporting/importing is gona work. Also I hope things like depth charts and such wont hold up sims like TPF where a commish has to go in and fix up things before we can sim. thats not bad with 30 team league but with 100+ it could be a nightmare .
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But, you guys also need to remember to put enough money into your medical on the budget. If you are using the least amount of money, your players are going to be injured forever and you will lose because of it. Try to go at least middle of the road on this.
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[QUOTE=cody8200]But, you guys also need to remember to put enough money into your medical on the budget. If you are using the least amount of money, your players are going to be injured forever and you will lose because of it. Try to go at least middle of the road on this.[/QUOTE] That won't stop them from getting injured in the first place. That is the real problem.
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[QUOTE=Roger Kaputnik]I am not complaining about injuries happening at all, just my entire backfield being wiped out over the course of a season. This actually happened twice with two different teams. Yeah, that happens all the time IRL. :D Anyhow it is a moot point since it has been changed.[/QUOTE] I was just wondering, how much did you budget on medical? Many times I'll have multiple injuries at RB, but since I use a high medical my RB that got injured first can come back and play fairly soon.
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I had an interesting game last night when my starting qb left with an injury "won't be back", then the backup a play later out for 10 weeks, soon the 3rd and 4th strings were injured too (midway through 2nd quarter!), and I finally had to forcibly put my original starter back in because I had no more QB's. Unlike the Jets, I was able to win using the 1st, 2nd, 3rd, and 4th QBs all in one game. :p
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[QUOTE=Miral]I had an interesting game last night when my starting qb left with an injury "won't be back", then the backup a play later out for 10 weeks, soon the 3rd and 4th strings were injured too (midway through 2nd quarter!), and I finally had to forcibly put my original starter back in because I had no more QB's. Unlike the Jets, I was able to win using the 1st, 2nd, 3rd, and 4th QBs all in one game. :p[/QUOTE] There was a change made to injuries between the last demo and today's release. I played 15 hours with the new build and injuries especially to the backfield have been reduced. I think you guys will be happy.
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Injuries I played the demo and thought injuries were high. I bought the game, downloaded...did the recommended budget and now - if this is real - my college needs a hospital not a football field. Playing as Missouri, my top 2 QBs, plus the 4th guy are injured and top running back is injured...2 necks and a broken thumb...plus a myriad...and I mean myriad, of other starters are injured. I have no doubt that realistic numbers were programmed in...but from what I have seen thus far in the demo and now into my first season...this is far from realistic...unless my team bus crashes after every game. I don't usually do the boards thing..but I felt compelled...since now I am going to have to restart the game to try to see if my alum will build an ER before my next season. Other than the devastating injuries, I am pleased with the depth and work that has gone into the game.
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