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By far and away the most I've ever enjoyed playing TEW was playing two player. You do have to swap the save back and forth via email, but that shouldn't put your back out.

 

I have never used the in-game-editor in a multiplayer game (until today, actually, where we all agreed to make one change to our product in the Four Corners of Chaos Diary) and am unsure why you would ever have to, other than just wanting to.

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Is it a pain in any-way? I mean, do you feel like you're spending more time doing the tech stuff (ie: sending files back and forth) than the actual creative process?

 

Also, how does competing hiring practices work? I mean, what if you, and another user, go after the same guy? Do you get to compete over who gets them?

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No. Not really. But then again I spend most of my time in TEW on note pad planning my booking. Like, hours and hours of that, so it would be hard to top that aspect of the game time wise. Zipping the save takes about a minute. Minute and a half if your computer's slow. Then you just drag and drop it into any gmail email and it should upload in a matter of seconds. More or less the same for recieving the file in reverse. Five minutes for the whole ordeal depending on how many times you get your email password wrong (I always screw it up at least twice).

 

I mean, the games go slower because you send the file then wait for them to get it, wait for them to have the time to book their show, wait for them to book their show and then wait for them to send it back. So yeah. you'll probably only get a show done a day unless the two of you are both at your computers and have dedicated your day to it. But that's not time spent 'doing the tech stuff' that's time spent planning your show reviewing your roster, coming up with ideas. Or worst case scenario: Going to parties and meeting girls. And I've always found that no matter how much thought I put into my show, when I'm forced to take a full day before I write my next one my ideas always improve.

 

If you're going after the same worker then whoever initiated the negotiations first will have the first crack at them. If time limits are on and they can't get them signed to a deal then the next person will get a crack at them. If one doesn't like that there's all sorts of work arounds outside the game. Whatever you and the person you're playing with decides. I've played games where we do all the bidding outside of the game between each other and then whoever wins (by having the other guy back out) goes ahead and offers the contract.

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The "hardest part" is when playing with small companies because you have to trade data after every day even if there is nothing going on that day. What I usually do is try and get the persons messenger info s owe can try and time stuff together. Or just play with someone you trust then one of you can just skip past the days that nothing is going on without having to swap the data back and forth.

 

Are you looking to start a multiplayer game EV cause that could be a lot of fun I would be interested in playing with you.

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Dropbox and some kind of messenger. I find Dropbox makes transferring files so much easier then just emailing them back and forth. And a messenger helps you communicate. Usually the first few days are bad because you want to rearrange your roster and set up events and stuff. Usually once I have set up I just say skip until my show unless I need to resign some one.

 

And I'm with Mad if you're looking to start up a multiplayer I'm down. They are slow so I usually can handle 2 at a time plus a personal game.

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