cbird Posted December 11, 2005 Share Posted December 11, 2005 anyone else seeing too many passing yards. i ran a couple seasons and compared with real 06 pass yards/game the (BB)league avg. was too high from the top down. maybe a gameplan issue? Link to comment Share on other sites More sharing options...
Tim Plum Posted December 11, 2005 Share Posted December 11, 2005 could you post your findings. We ran extensive tests and found the league numbers to be very comparable to real life. Link to comment Share on other sites More sharing options...
cbird Posted December 12, 2005 Author Share Posted December 12, 2005 well.... using actual stats 2006 as benchmark, middle of the pack in pass ratings (avg.)much higher in "bbcf" vs actual 2006. 50th team bb 257y per game. 2006 actual=226y per game. the meat of bbcf teams pass avg. too high. i reinstalled game to test and get same results. all i can say is that my version of bbcf produces pass heavy stats. any help appreciated. Link to comment Share on other sites More sharing options...
jbergey_2005 Posted December 12, 2005 Share Posted December 12, 2005 The stats look right on line, if you take a look at real life leaders 2003-2005, everything is well done. Your high passing stats could be due to mismatches early in the season or maybe you have more Run and Gun teams this year. My point is this, the averages are right in line as far as YPC and YPA, so in the games I feel they are very realistic and the sim engine seems fine, in any random league, u could have 5-15 Run and Gun teams, and perhaps you are on the high end this year, The real life stats are always going to be different as will this game. Once a couple of the penalty errors are fixed it will more then likely lead to more first downs, resulting in more rushing yards-less passing yards. I think you are overly concerned at this point. Link to comment Share on other sites More sharing options...
cbird Posted December 14, 2005 Author Share Posted December 14, 2005 [QUOTE=jbergey_2005]The stats look right on line, if you take a look at real life leaders 2003-2005, everything is well done. Your high passing stats could be due to mismatches early in the season or maybe you have more Run and Gun teams this year. My point is this, the averages are right in line as far as YPC and YPA, so in the games I feel they are very realistic and the sim engine seems fine, in any random league, u could have 5-15 Run and Gun teams, and perhaps you are on the high end this year, The real life stats are always going to be different as will this game. Once a couple of the penalty errors are fixed it will more then likely lead to more first downs, resulting in more rushing yards-less passing yards. I think you are overly concerned at this point.[/QUOTE] sorry..but your wrong. 1.run a season 2.minimize bbcf 3.fire up espn.com, cnnsi etc... and check actual 2006,05.04 team stat leaders in "total" passing avg. per game. compare to game. 4. bbcf too high from top down. yards per catch might be fine. but, in general, bbcf pass happy. gameplan?coaching? who knows. i can't figure it out. maybe somthing wrong with my game? i have the retail version. Link to comment Share on other sites More sharing options...
jbergey_2005 Posted December 14, 2005 Share Posted December 14, 2005 Yeah, maybe you have a faulty stat engine. NCAA Passing Leaders in real life have ranged from 473 YPG in 2003 to 402 in 2005 to a low of 103 in 2005, 80 in 2003. My passing yardage leaders are allways within the range of the high, usally around 410YPG), and on the low end, it is somewhere around 110-119YPG. The point of what I said was it 'look right on line". I dont beleive it is suppose to be a sim of the 2005 season, it is supposed to be a simulation of the game of football. It seems very accurate in all areas to me. I agree some of the 40-60 ranked teams tend to be a bit higher in terms of YPG(maybe at most 20 YPG), but FB is a cycle and maybe in 5 years it will be 20 YPG lower, will you then be mad that the passing stats are two low? If you add up the total of the stats, there are very accurate, within 5%. The beta testers tested this, it was in one of the post, dont remember where. Link to comment Share on other sites More sharing options...
GridironGamer Posted December 14, 2005 Share Posted December 14, 2005 [QUOTE=jbergey_2005] I dont beleive it is suppose to be a sim of the 2005 season, it is supposed to be a simulation of the game of football. It seems very accurate in all areas to me.[/QUOTE] Agreed, after my games i find myself looking at many other box scores and Team stats. And the numbers look pretty good IMO. A smaller example, i will scout out an upcoming opponent that will be an average team. And it is always interesting to view that teams RBs and QBs success against early (OOC) teams, and then see the drop off against tougher conference foes. It makes perfect sense for the most part. Their are a few anomalies that do occur but this happens in the real game as well. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.