Jump to content

Are there "ideal" roster sizes?


Recommended Posts

I know in TEW, you get penalized if your roster is too small for your company size. WMMA3 doesn't seem to have that system in place. However, I'm wondering if there's a general consensus on the "ideal" roster size in WMMA3?

 

See, I'm playing the Dawn of MMA mod. I'm UFC, the only company in the game. My popularity is around 16% in the USA, making me Low Regional. So, based on that, I figure 19-20 fighters on my roster is about right. Sometimes I'll go as high as 23-24 if I'm getting ready to let go of some fighters who are under performing.

 

Extreme Fighting shows up in game. About 3 months after they show up, I notice they have 39 fighters on their roster. So, my question is this: Should I seriously start bulking my roster up, or does EF just have way too many guys? Unfortunately, EF has pretty well picked over all the talent I didn't have. (I guess a consolation is I focused on Heavyweights more than any other class, so I have pretty much the best Heavyweight division possible for late '95.)

 

Thanks for any advice! I've never played WMMA with any organization other than ALPHA, so this small company thing is kind of new to me.

Link to comment
Share on other sites

<p>I wouldn't worry about what EF is doing. Your roster size is dependent n how many shows you want to run.</p><p> </p><p>

A fighter can generally fight every 2-3 months. So, if you want to have a show every month and have 10 fights per card, I'd say you need 60 fighters. However, not all of those fighters can main event and co-main a card, so you have to take that into account. Of those fighters you want to fil your cards, you want 2 that can main event and 2 that can co-main. In the one card per month example you would need 12 fighters that can co-main or better.</p><p> </p><p>

Also, just having fights for the sake of having fights will do you no good. Nobody wants to watch two guys they have never heard of circle the cage or leg hump each other. Try to fill your main card with guys who can get knockouts or submissions.</p><p> </p><p>

I would stick to your current plan for several months. Let EF run a couple of shows and then start picking off their fighters that have a win (or preferably a winning streak) under their belt.</p>

Link to comment
Share on other sites

Also, just having fights for the sake of having fights will do you no good. Nobody wants to watch two guys they have never heard of circle the cage or leg hump each other. Try to fill your main card with guys who can get knockouts or submissions.

Well, I'm in a really good position right now where I can pair up nearly any two guys on my roster and, if I hit the Fan Feedback button, I'll get that it could main or co-main an event. I still try to run only the best pairings, but I'm sure this situation won't last much longer.

 

I would stick to your current plan for several months. Let EF run a couple of shows and then start picking off their fighters that have a win (or preferably a winning streak) under their belt.

 

Yeah, that's what I've been doing. In fact, I signed their Heavyweight champ while he was still holding the title, so that felt like a bit of a coup. (I'd wanted the fighter anyway and they just happened to get to him before I could originally.)

Link to comment
Share on other sites

you have to also take into account time required for injury AND training camp time. if youve got a couple of headliners who have 2-3 month injury/recover time + 5-7 or 8 week training time , you could be waiting a long time for good mathups. keep your roster large, and let the guys fight an ever rotating roster of cans (well, the number 3-10 ranked guys i mean) the two top guys can slug it out
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kjuice14" data-cite="kjuice14" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="31155" data-ipsquote-contentclass="forums_Topic"><div>you have to also take into account time required for injury AND training camp time. if youve got a couple of headliners who have 2-3 month injury/recover time + 5-7 or 8 week training time , you could be waiting a long time for good mathups. keep your roster large, and let the guys fight an ever rotating roster of cans (well, the number 3-10 ranked guys i mean) the two top guys can slug it out</div></blockquote><p> </p><p> Actually, most fighters in the game will accept fights 4-5 weeks out and many recover within 30 days. Generally fighters can fight every three months in game. That's the case in real life as well, it is just that most of the top fighters choose not to and are not required to.</p>
Link to comment
Share on other sites

<p>I just posted something about this in the "minor questions thread" but I'll share my opinions here since it relates. Keep in mind these are my opinions, and I'm sure some veterans of the game with more experience might disagree with me. I welcome that as long as it's respectful :-)</p><p> </p><p> </p><p> </p><p>

I am over ten years into my game and I've built up GAMMA to the highest levels of High International popularity. I have 2 womens divisions and 6 men's divisions (featherweight-heavyweight). </p><p> </p><p>

Now at one point, just to flex my muscles, I had around 60 fighters PER DIVISION but this was stupid. At this roster size I'd have 7 fully booked shows and they'd all be completely booked and I'd still have guys leftover. There'd be lower level fighters that wouldnt get fights for over a year. This was simply, in a word, stupid.</p><p> </p><p>

I try to keep my roster size around 30-40 guys per division. I found this to be a good number with my huge company. If I were a smaller company, I'd target between 20-30 but if there's fighters out there you want, take them. As long as you have a nice main event and co-main event on a consistant basis, your company WILL keep growing, at least mine did. I had some great events and I had some not-so-stellar events, but I ALWAYS kept growing. Remember to keep trying to get on TV and PPV in as many countries and places as you can. This obviously is the way to keep your company growing.</p><p> </p><p>

I think the bigger the roster size, the better it is for your undeveloped talent that you are trying to bring up. You can hire cans to lose to your young stars. Now that my roster size is smaller, the competition is much heavier. There's no room for cans and once you go on a losing streak badly enough, I simply have to cut them.</p>

Link to comment
Share on other sites

<p>225 overall fighters across 9 divisions Bantamweight-Heavyweight(Women's Bantamweight and Featherweight also) is about as big as I dare get. At that size I can comfortably run 28 shows a year, 26-PPVs, 2-Major "free" TV shows per year, and get all of my fighters 3 fights a year; if they want them. </p><p> </p><p>

It's really important you guys do a little math before you start your games, especially if you have expansion in mind. It's really easy to over extend yourself and leave fighters out in the cold. Don't be Strikeforce, people.</p>

Link to comment
Share on other sites

I am going to echo what <strong>bigtplaystew</strong> said. I usually play as GAMMA and I tend to keep each division stocked with 30 fighters each. Sometimes I go over and it is never under. I also try to keep five cans in each division at all times. Sometimes I do not but I try to for the most part.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...