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Is there a way to know when a guy is ready to be brought back up to the parent company? Is there a way to track a developmental workers progress SINCE being sent down?

 

I really wish my child company could send me an email saying, "Sting is ready to be brought up. If you dont bring him up soon his morale will drop." ETC

 

Any help would be great. Thanks!

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This has been asked a number of times in the Small Questions.

 

No, there is specific way to know. Its easy enough to track - look at their attributes page where it shows changes.

 

The most basic reason you don't get an email or notification saying someone is "ready" is that its really too difficult to assess that. Too many factors. A worker might have reached their developmental cap in certain skills, but not others - which ones are the important ones? That's going to vary based on factors like the product, intended role, etc. Its basically going to be different for every user, so its up to the user to decide when they are "ready".

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<p>For me, they are ready when I am ready to expand and debut some more people on my roster. I just got a 'B' Show in my TCW game, so I'm gonna debut a few people, probably Jay Chord, Eagle Kawasawa, Mainstream Hernandez, bring up Buddy Garner from training people and replace him with Bryan Vessey who I've all but buried pushing Sammy Bach...</p><p> </p><p>

and The Big Problem. I'm gonna mega-push Big Problem, and see what kind of match Wolf Hawkins can get out of him, plan is to have Problem become World Champ before 2011, I might wait a bit for TBP, but I do want him to be a monster World Champion eventually...</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tomato Can" data-cite="Tomato Can" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="31166" data-ipsquote-contentclass="forums_Topic"><div>I really wish my child company could send me an email saying, "Sting is ready to be brought up. If you dont bring him up soon his morale will drop." ETC</div></blockquote><p> </p><p> So you really wish your child company could read your mind? By that I mean, how exactly would your child company know someone is "ready to be brought up"? Isn't that your job to determine?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="31166" data-ipsquote-contentclass="forums_Topic"><div>The most basic reason you don't get an email or notification saying someone is "ready" is that its really too difficult to assess that. Too many factors. A worker might have reached their developmental cap in certain skills, but not others - which ones are the important ones? That's going to vary based on factors like the product, intended role, etc. Its basically going to be different for every user, so its up to the user to decide when they are "ready".</div></blockquote><p> </p><p> Exactly! What's more, product doesn't even guarantee any kind of accuracy. My preferred product in this edition of the game is an aerial oriented sports entertainment product on paper. But as a booker, I value performance skills above all else. So a dev promotion telling me a worker is "ready" because their charisma maxed out would be meaningless if they can't work safe or sell or be consistent or go longer than 15 minutes without blowing up. And I think making you fill out some kind of form ("Notify me when worker's X gets to this level, their Y gets to this level, and their Z is above this number") would be unwieldy.</p><p> </p><p> The answer is simple: keep an eye on your prospects.</p>
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<p><span style="font-family:Verdana;">Well, you could specify with your child company that they were to focus on improving worker's in certain areas - for example SWF would want brawlers with charisma.</span></p><p> </p><p>

<span style="font-family:Verdana;">But realistically getting an e-mail to say that 'worker X is unhappy in development and has stopped putting in the effort' or 'worker Y has little more to learn in development' would be useful. The latter could simply be triggered by a month where </span><span style="font-family:Verdana;"><em>none</em></span><span style="font-family:Verdana;"> of the the worker's skills increase by, say more than 1% or whatever.</span></p><p> </p><p>

<span style="font-family:Verdana;">Otherwise, being able to view development worker morale would be nice. As unhappy workers can generate weekly complaints in development (thanks, J-Ro...) that can lead to </span><span style="font-family:Verdana;"><em>seriously</em></span><span style="font-family:Verdana;"> unhappy workers when you do call them up.</span></p><p> </p><p>

<span style="font-family:Verdana;">There are ways of managing that</span><span style="font-family:Verdana;"><span style="font-size:8px;">*</span></span><span style="font-family:Verdana;">, but assuming that the majority of players with a dev. territory start with a signing binge, only to find that a lot of workers don't want to go into development, it can be difficult to juggle a dozen or so workers who you don't want to use on any show because you signed them as prospects. Even assuming they're happy being openers or ETs, they'll want to be used occasionally.</span></p><p> </p><p>

There are a lot of bonuses to having a development territory, but this is a drawback that seems strange - in real life, there's a constant dialogue between the parent and child company (WWE and FCW/DSW/OVW, let's be honest here). </p><p> </p><p> </p><p>

<span style="font-family:Verdana;"><span style="font-size:8px;">* A few tips for the uninitiated: </span></span></p><p>

</p><ul><li><span style="font-family:Verdana;"><span style="font-size:8px;">1 year contracts to prevent a long-term problem with workers who don't want to go into development</span></span><br /></li><li><span style="font-family:Verdana;"><span style="font-size:8px;">Workers who don't want to go can be squash fodder - dark matches or low-card nobodies</span></span><br /></li><li><span style="font-family:Verdana;"><span style="font-size:8px;">Or use them unrated in angles</span></span></li></ul><p></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="31166" data-ipsquote-contentclass="forums_Topic"><div><span style="font-family:Verdana;"> But realistically getting an e-mail to say that 'worker X is unhappy in development and has stopped putting in the effort' or 'worker Y has little more to learn in development' would be useful. </span></div></blockquote><p><span style="font-family:Verdana;"> </span></p><p><span style="font-family:Verdana;"> Thanks James, That's what I meant.</span></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="31166" data-ipsquote-contentclass="forums_Topic"><div> Otherwise, being able to view development worker morale would be nice. As unhappy workers can generate weekly complaints in development (thanks, J-Ro...) that can lead to seriously unhappy workers when you do call them up</div></blockquote><p> </p><p> </p><p> That would be a great idea. I have a few guys who just refuse to get over that I left them in DEV. too long.</p>
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As a generale guide when I'm viewing my dev guys at the start of every month I keep scrolling down until I see at least a B- in performance skills. Bar a few special exclusions this is a must for my main roster, unless an established star or too old to improve.
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<p>Anyone who has seen my mod knows I have A LOT of workers in development. Only four are upset about it. Why? Because they need to learn some humility. They're not good enough for the main roster thus, they stay in development. A worker who doesn't want to go to development can have a Coke & a smile and shut the heck up, in my view. If they were good enough for your main roster, they'd be there upon signing. Worker morale in this edition is so easy to manipulate, even a worker with the far left face (seriously angry) can be brought around in due time (without resorting to throwing money at them).</p><p> </p><p>

I'd agree that an email saying someone's got their panties in a bunch while in development would be useful, I'd just delete it and move on to the next one. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>got a question thats loosely related...</p><p> </p><p>

If I send someone down to development to train other workers and he says he doesnt want to and he's not a teacher, is that the game telling me he wont train well or is that him just being a sook?</p>

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