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General Tips for a Newbie?


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just recently purchased this game and before I even start one I'm curious about general tips and advice. I have played EWR but nothing previous to this, so I'm expecting a bit of shock to a degree. I am 36 and my first wrestling match I ever saw was on TV. Ricky Steamboat vs. Don Morroco. The rest they say is history. So lets hear it oh gurus of TEW10, advise me. :-)
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-Read the help file, it has most of the stuff you need as a beginner.

-Start easy. I'd recommend starting off in a large, popularity based promotion. If you are playing the Cornellverse then I would recommend SWF. If it's a real world mod then WWF/WWE.

-Try and keep things organised and plan ahead. I know some people use spreadsheets to keep track of pushes, appearances etc. Some people plan out their storylines and shows many months in advance. I'm not saying do these things but at least try and keep track of who your stars are, who you want to push/develop etc.

-If you have a TV show, advance book your main event and maybe even your co main event each week. Do the same with your pay per views if you use them. It will get you more viewers/buy rates.

-Overness is God. Try and use your most over workers (who are almost always going to be your main eventers) in every show. Get them involved! Make sure your main event is always a main eventer vs main eventer/upper midcarder.

-I would suggest playing with Perfect show theory turned off unless you have a real understanding of what it is and how you can take advantage of it.

-Read the help file.

-Don't expect too much too quickly. It can take a long time to simulate even a few months in this game depending on what size of promotion you are, how many shows you run and your general dedication. Don't expect workers that you push to gain overness overnight, it's something that can take many months or even years. Remember that not every worker can become popular, no matter how hard you push them they have a built in "cap" on their overness and are not likely to ever exceed this.

-Search this forum for answers. If you have a specific question then I would the search feature here. There's also a small questions thread so I would also suggest giving it a read (though it could take forever since it's up to like 650 pages now haha). Have a small question? Post in that thread. From my own experience the people on this board are very helpful. There is a whole wealth of knowledge to be tapped here so don't be afraid to use it. Again, the search button is your friend.

-Read the help file!

 

That's only a few tips that I could think of. I hope this helps you!

-Read the help file.

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To be honest, a couple of things I would only suggest. First, start with maximium of a regional promotion in the CornellVerse. Instead of several user-created mods that have been created, CornellVerse is the one specifically designated to the game, and is an easy start point, even though you don't know anything about the world.

 

Second, if you have any questions, thoughts or so, don't hesitate to post to the forum. People in this forum are fast, helpful and often very experienced with how the game works, thus, can offer useful advice. You can also open the help file, ctrl + f and try to search with what ever that is you need an answer in. The help file often answers well and precisely, since it was created by the same person who created the game as well.

 

Hope that helps.

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Just a couple quick notes...

 

-read the Help file. Repeatedly. Half or more of the things you want to know off the start will be in there.

 

-what isn't in the Help file or isnt' clear, ask. There is a "Small Questions" thread. Its long, but if you have the time, its probably worth reading. Most questions put in there get answered, as best as possible.

 

-be aware that the given product of a given promotion is going to affect how you run it. If you are looking at the CornellVerse, for example, running the SWF won't be the same as running TCW which won't be the same as running NOTBPW.

 

-I don't know if running the WWE is something I would recommend right off the bat. In almost any mod, the roster tends to be huge and that can make things difficult. Plus there tend to be some real locker room problems. It can be a frustrating promotion to run, especially for a newbie.

 

-if you are looking at Real World mods, be aware that they are not all created equal. Many lack of the balance and depth of the default CornellVerse. But be respectul that any mod takes a lot of effort to create and they are all community-made. Its just users who put in their time and effort.

 

-be willing to make mistakes. Be aware that you will probably end up "wrecking" your first game or two or ten by doing some things wrong. That's okay. Its part of the learning process.

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-Read the help file, it has most of the stuff you need as a beginner.

-Start easy. I'd recommend starting off in a large, popularity based promotion. If you are playing the Cornellverse then I would recommend SWF. If it's a real world mod then WWF/WWE.

-Try and keep things organised and plan ahead. I know some people use spreadsheets to keep track of pushes, appearances etc. Some people plan out their storylines and shows many months in advance. I'm not saying do these things but at least try and keep track of who your stars are, who you want to push/develop etc.

-If you have a TV show, advance book your main event and maybe even your co main event each week. Do the same with your pay per views if you use them. It will get you more viewers/buy rates.

-Overness is God. Try and use your most over workers (who are almost always going to be your main eventers) in every show. Get them involved! Make sure your main event is always a main eventer vs main eventer/upper midcarder.

-I would suggest playing with Perfect show theory turned off unless you have a real understanding of what it is and how you can take advantage of it.

-Read the help file.

-Don't expect too much too quickly. It can take a long time to simulate even a few months in this game depending on what size of promotion you are, how many shows you run and your general dedication. Don't expect workers that you push to gain overness overnight, it's something that can take many months or even years. Remember that not every worker can become popular, no matter how hard you push them they have a built in "cap" on their overness and are not likely to ever exceed this.

-Search this forum for answers. If you have a specific question then I would the search feature here. There's also a small questions thread so I would also suggest giving it a read (though it could take forever since it's up to like 650 pages now haha). Have a small question? Post in that thread. From my own experience the people on this board are very helpful. There is a whole wealth of knowledge to be tapped here so don't be afraid to use it. Again, the search button is your friend.

-Read the help file!

 

That's only a few tips that I could think of. I hope this helps you!

-Read the help file.

 

I would agree with pretty much everything said here. My biggest disagreement like Brothers FlameSnoopy and Bigpapa is the part about starting with the SWF or WWE. While the giants like that are the promotion most folks can relate to these days, they can be really complicated to get a feel for. As a newbie, you probably won't get very far with them. So many variables and balls to keep in the air you may well end up drowning in them.

 

But at the same time, that can make them a good place to make your first "game-breaking" mistakes. Because even if you do foul something up so royally you need to restart, odds were that game wasn't going much of anyplace anyway. So it's completely replaceable. Once you feel you have the mechanics of doing everything down though, I would most definitely follow Brothers FlameSnoopy and Bigpapa on their size recommendations. Personally I like to play what I call training games and while I'm an experienced player at this point, these training games are a basic enough starting point that they could be good for one in your shoes. I was just asked by one of the highly honored members of these boards for my ground rules in PM. And I'm starting to think I should just post them for everybody since I mention my training games often enough.

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Ahh yes I take back what I said about starting as SWF or WWE, you will most likely be overwhelmed! I jumped straight into SWF and it took me around 4 restarts to really get used to it and not mess things up.

 

I'm not really sure what the consensus is about good promotions to start with. CZCW? MAW? I love MAW myself!

 

In terms of getting to know the Cornellverse, take a tour of each promotion before you start one, read the biographies of all their major stars and it should help you get somewhat of a feel of what the game world is about.

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In terms of getting to know the Cornellverse, take a tour of each promotion before you start one, read the biographies of all their major stars and it should help you get somewhat of a feel of what the game world is about.

 

Very good idea. Every time a new version of the game comes out or a new historic version of the C-Verse comes out, this is the first thing I do after plugging it into the game. Gets me into the mood of the period and lets me practice mental booking before I start playing for real.

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Other than what has already been said, which is all absolutely correct, I would add that you need to turn auto-save off AS SOON AS you start the game. That way, if you mess something up, the game doesn't save automatically. I tend to save my game at the beginning of every day. Also, turning auto-save off helps with running the shows. Book your show, save the game, then run the show. If the rating is low, or you feel that you can do better, hit the back button and re-load the game. That will put you back to the booking screen with the show booked. That way, you can change the matches, the order, etc.

 

As for the "who to use" discussion, I would suggest a current real-world mod, or Genadi's Golden Age 1987 mod. That way, you know all of the workers, therefore it's easy to make feuds, etc.

 

The game is all about experimenting. Just have fun with it. And good luck. :)

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As for the "who to use" discussion, I would suggest a current real-world mod, or Genadi's Golden Age 1987 mod. That way, you know all of the workers, therefore it's easy to make feuds, etc.

 

The game is all about experimenting. Just have fun with it. And good luck. :)

 

While I agree with the bolded sentence of your post, I would urge caution with the suggestion in the first paragraph. Whilst running a RW mod has the familiarity of workers, not all mods mimic the real world in the way that a new player would expect. The CVerse, whilst unfamiliar to a newcomer, is designed to work with the game. Take the discussion in Genadi's 2001 mod and how many people (myself included) had trouble with it. A new player wouldn't stand a chance in that situation, and that difficulty is sure to put some people off playing the game entirely.

 

My suggestion? Play the Cverse, learn the game mechanics and then try a few mods. :)

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I realize that the consensus opinion is to start small, but I've always been a proponent of learning the TEW series with a larger promotion--especially if you're coming into your first few game saves with the idea of figuring out how the game works rather than thinking that you're starting what will be a long-running dynasty type save. I made the jump from the EW series to TEW 2005 with TCW, and I would still highly recommend that company as a good starting point in 2010.

 

To me, the first thing I wanted to learn about the game was how to book an actual show. Small promotions generally run shows infrequently, so for me it didn't make much sense to start with a company that wouldn't allow me do the very thing I wanted to learn. Plus, as an extra plug for TCW, I would note that its default roster has a wide variety of different styles of workers with varying skill levels and popularities. For someone who wants to start out learning how to make successful matches and build successful shows, having that variety of workers to play around with can be very important. Smaller companies are necessarily going to offer much less in the way of talented and popular workers and therefore much less opportunity for experimenting with different types of matches and different ways to put shows together. I would say that once you have a basic familiarity and comfort level with the PM or show-booking part of the game, then go back and start playing with different sizes and styles of promotions to see what most appeals to you.

 

That said, I definitely agree with soxfan93 and jhd1 that learning the game is all about experimenting. I also have found that the practice of saving the game after booking but before running a show--as soxfan suggested--can be pretty helpful. Going back and running the same show multiple times with a few adjustments (try changing match orders around to figure out how the perfect show theory works and how to manipulate the crowd's energy level, for example, or adjusting a match's length to see how that affects its rating) can really reveal some interesting things. Most of all, though, just play around with the game, see what happens, and have fun . . .

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You know, Lieutenant, while I still favor the idea of starting small, you do make a solid case for starting with TCW. And I probably would say if a newbie's going to start with one of the big boys, TCW would be the way to go. What you say about the variety of ring styles and a wider variety of gimmick matches is a good point. The style variety in particular is an advantage to starting big even over one of my training fed games. Yes, I can build an opening roster for a training fed that has style variety. But it's still only going to be 11 signees and a User Character.

 

The benefit I see to starting small and it is a big one is that you can manage the number of pieces you're working with. You'll start off with fewer variables and more will be added in by each growth in size. And growing sizes takes long enough that by the time you do it, you're ready for the new variables that get added. So it's a natural progression.

 

Your point about show frequency is one of the things I think make my training game style a good way for newbies to go. I set them up so I can afford to put on weekly shows right off the bat. So they'd be playing with a show rotation they are familiar and comfortable with. And even running weekly, it can take six months to a year game time to go from Local to Small. Plenty of time to start getting grounded and comfortable.

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I think it's worth starting up a few games right off the bat in different sizes, different types of promotions, etc., and see what you like. There's no save slots, and there's no restriction that limits you to North American companies only. You can run promotions in Japan, Europe, Australia, and the UK, as well as fully realized and distinct lucha promotions.
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Yeah, I'm definitely a TCW loyalist. I love its flexibility--there are a whole lot of different styles and strategies that can be successful there. And just to get in one more advantage of the varied roster: I found it really helpful to have workers ranging from A/B+ popularity all the way down to D-/E+ to play with. You can really get a sense of how popularity contributes to match grades and learn how to manipulate a worker's popularity and move people up and down the card. It's a lot tougher to see how popularity works when every worker you have is at pretty much the same level, as is generally going to be the case in a smaller company, at least at the start of a game.

 

And one more piece of advice that may be helpful: Whatever company or companies you choose to start out with, it might not be a terrible idea to look through some of the diaries that people have written about them. There are good-to-excellent ones floating around for just about every company in the game. A great diary can really bring the C-Verse to life, especially for someone who's not all that familiar with it, and you're likely to find plenty of good ideas that can be used as jumping off points for your own game as well as getting an idea of what sort of results are realistic for each company.

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Well when I first got TEW10 i download the real world mod and started as WWE as I knew the roster and knew the main eventers.

 

Then i spent a few hours looking at stats and making sure i had a look through all the features and had a look at the other promotions and there stars.

 

It takes a few shows to get the hang of it. like how many promo's to have in a show and how to get your feuds started and such but you learn little by little. Heck i've had the game at least 6 months and still learning new stuff about the game.

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To me, the most usefull information I found out is when I make my own promotion *Easy* in game, and play the C-Verse with it. I suggest this with mainly the default database because there are plenty of people to choose from. The good thing about using the C-Verse (for me), and the reason I tried the C-Verse in the first place, was because someone said what I'm about to say in a thread long long ago..... like years ago.

 

There are no pre-determined personalities. You can give them any personality you want... I mean alot of people use Force like Warrior, but for the most part your completely free... don't have to know everyone on the roster, as they are however you determine they are.

 

This thread: http://www.greydogsoftware.com/forum/showthread.php?t=69825 no matter if your playing real world or fictional, is helpfull for your product if you do make a new promotion. You can make as many or little shows as you want with your own promotion, so you can start out small, and work up (Not necessarily small in size, I'm talking amount of shows, PPV's, etc.). As many or few title's as well.

 

I linked that thread by Remi, because I believe Remi has probably tested product settings more then anyone. Good person to talk to about product settings IMO. There is too much information to go through in that small questions thread, at least for me. I try to go in there every once in a while in case I can answer a question, but to try and find an answer to a question that might or might not have been asked in that thread, is very time consuming for me.

 

That's my thoughts... Everyone has had their own idea for a promotion, types of titles, etc... ussually, and starting off with your own with a product your familiar/happy with, can take the edge off the learning curve, and at the same time give you good results faster then trying to follow one of the pre-made promotions.

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