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A few suggestions...


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Sorry if these have already been discussed. First off, I do highly enjoy this game. I haven't made it to recruiting just yet (I play most of my games), but this is the game I always wanted TCY to be. I don't really understand the polls. I could somewhat understand a drop from #3 to #8 in both polls after an idle week and it being early in the season. But, as number #8, to lose by a point to #1 and drop out of both polls just doesn't make sense. 2-1 in the fifth week with wins over teams that were both in the Top 25 at the time is a bit much. While playing said game and trying to make a comeback in the final seconds, I tried to spike the ball once but found myself running the same play I did before. More on that in a second. When I finally let everything set up, I then tried to spike the ball again. Again, it ran the other play. Does this feature even work? Please stop going back to the play previous when setting up during game mode. For example, if I run an HB screen in the final two minutes with no timeouts, I am going to want to get the next play going if I complete said pass. But either way, you are frantically trying to get your way into position to tie, go ahead, what have you and after finding the play you want, the play previous finishes and the playbook goes back to that play. There should be an option for hurry up mode. Maybe even a no huddle part of the playbook that keeps certain plays in there so you don't run out of time quickly. You could choose what plays (maybe 7 or so) you wanted in this playbook and it could be a lot like ST plays, which bring together two different formations. Maybe pick one formation (probably three-or-four wide, depending on your strength) and out of the plays in there, you could choose a certain number of plays to be used in your hurry up mode. Then, instead of regular time ticking down, the game makes concessions to the fact you're not going to huddle. Another option is the audibles. I think if you have a QB you trust in, you would allow him the option to audible at the line. Maybe give the option as a drop-down menu that has "Very little, little, medium, high, very high" to explain how often you would allow your QB to audible. If you have a fifth-year senior, maybe a Lienart type of guy, I think you would let him make some choices at the line more so than a true freshman you are forced to start.
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[QUOTE=Dreamscape]Oh...and how come sometimes, the play you call isn't the one that is run? I just called a nickle defense and it came up 4-3.[/QUOTE] Can someone answer this because why give us the option of calling plays if they aren't going to be actually played?
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