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Player Names Files


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  • 2 weeks later...
Hellooo...no one's answered Punk's question, and I have the same question. And to it, I would add: If I alter the names file (which currently is blank, except for the "Rahn" sample), do the names I add integrate with the's game's current names...or do I have to construct a complete file of many names, which the game will then access instead of its current names pool. Just not sure how this works. Thanks for the help.
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Yes, if you add names to the file according to the format: John,1 ... they will be integrated with the game's built-in name set, so no getting rid of R-Kal and Fuamatu-Ma'afala. I used the 1990 US Census names lists, available here: [url]http://www.census.gov/genealogy/names/names_files.html[/url] to make comprehensive name lists. It appears that setting name frequency to values higher than 100 will cause those names to become too dominant, so I try to keep frequencies below 50. Also, adding lots of names to the lastname file will slow down processing time at start-up and whenever the game generates recruits. There's a limit to the number of names you can add... I have successfully used a lastname file with 25,000 names in it.
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