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The timeframe of this mod is the dc universe somewhere between the end of Battle for the cowl and the begining of Flashpoint.

 

If you don't roleplay Batman (Bruce Wayne), at the beginning of the game,he's lost in time, and the actual Batman is Dick Grayson. By the way I've not tested the mod very long, and I don't know how long Bruce Wayne is lost in time (his status is Different Time).

 

Seeing two Batmen is a little odd but it did happen in the comics:

 

http://www.comicvine.com/dick-grayson/29-1691/batman/108-268801/batman_annual__28_021/105-1608069/

http://www.comicvine.com/dick-grayson/29-1691/batman/108-268801/bw_dg_dw_lunch_tomorrow/105-1488717/

 

Perhaps in the next update, I'll add an alternate to Batman II with Dick Grayson reverting back to Nightwing, this would have surely happened even if Flashpoint never occured.

 

For Batgirl IV and Black Bat, I forgot to change the bio :)

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That makes sense - I'm not really all that knowledgeable when it comes to comic books (I know a bit, but not enough to even attempt something like this).

 

Still enjoying the mod, although I have one minor(ish) complaint at the moment - it's too easy :D I've not been hit once in the last six issues as Batman. I'm going to try knocking his agility and reactions down, but I think bumping the likes of Riddler and Penguin up a level might make things a bit more difficult - especially for puzzles which are a tad too simple at the moment. :)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lemoneyes" data-cite="lemoneyes" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33048" data-ipsquote-contentclass="forums_Topic"><div>Thanks for the feedback, I'll check this tonight.</div></blockquote><p> </p><p> No problem. In my utterly unscientific test of one combat situation, reducing Batman's agility and reactions to 575 makes a big difference. Said battle, against Harley Quinn, was still pretty easy but at least I took some damage this time around. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> EDIT: Just lost a battle to The Joker, Tweedledum & Tweedledee, Mister Freeze & Joker's Goons. Excellent stuff <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I'd also consider going through the villains and tweaking the reasoning stat. Only around four villains have more than 550 in reasoning and it makes it very easy (especially as Batman who has 725) to unmask masterminds and solve puzzles. I'm thinking people like Hugo Strange, Joker, Riddler, Scarecrow - the types of people who are more likely to set a trap or commit a robbery than just attack someone.</p><p> </p><p> Probably do the same for cunning with both villains and heroes.</p>
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Version 0.1b available ( http://planet-of-sound-radio.com/dcverse/dcverse1b.zip )

 

I've made some changes, but it's a little tricky to balance the game. Upping the bad guys to let them resist better to Batman could make the game harder for lower characters. With these changes, villains should have higher chance to hit and to defend against Batman, but the Dark Knight should still win "easily" on one-to-one fights. Against several opponents he could be in difficulties.

 

What's new:

 

-Agility and reaction lowered for speedsters

-Level of powers reduced for speedsters

-Some reasoning and cunning readjustments

-Batman was nerfed with several abilities lowered

-Batman & Bane popularity lowered, Penguin and Floronic Man popularity increased

-minor tweakings for other characters

-5 new characters (Chancer, Signalman, Zeiss, Vandal Savage and Sonar II)

-some mini pictures has been resized

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Eight issues in (as Batman again), and things are much more challenging. Excellent, in fact.

 

Individual fights with Ra's Guards, East Side Dragons, Lock-Up, Doctor Phosphorus and Film Freak II were as easy as you would expect. I then fought Harley Quinn and Clayface VII alongside Red Robin. RR was knocked out, while I took 25% damage (almost entirely after RR had been taken out). Then, the big test - Hugo Strange!

 

The puzzle portion of the issue was about as close to the wire as you can get. After nine attempts it was 5 failures and 4 successes. Fortunately I won, but the tension was great having breezed through these in earlier games. The battle itself pitted myself and Onyx (who was next to useless) against Strange, Signalman and the Gotham Underworld Mercenaries. I won...just. The battle ended with Batman, the sole survivor, at 93 health points.

 

Awesome. :D

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This is extremely good work lemoneyes. I have some suggestions and stat alterations that I'd be willing to put forward as these moves towards being 1.0.

 

I've only had 1 game so far, starting from being a no name. And it was great.

 

Glad to see you've moved Penguin up in this version. Riddler and Scarecrow should also move up a bit. These aren't "minor league" villains.

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I have some suggestions and stat alterations that I'd be willing to put forward as these moves towards being 1.0.

 

I'm open to any suggestions. Once I finished toying with numbers I'll post templates and stats guidelines. With DCverse 0.1 I focused mainly on martial artists, speedsters and criminal masterminds. Currently I'm working on magical characters, and after that powerful metahumans. When I find a satisfying balance between these different kind of characters I think adding new heroes and villains will be easier and faster.

 

Riddler and Scarecrow should also move up a bit. These aren't "minor league" villains.

 

Sure Riddler and Scarecrow are are some of the most recognized characters in Batman rogues gallery. The problem I have with Batman family and their foes is that most of them are only human with no special powers, and compared to metahumans it could lead to trouble when balancing the game.

 

For example I'm working now on Shadowpact, for the moment they are from obscure to notable characters. And they are really more powerful than Riddler and Co.: Blue Devil's weapon is Lucifer's trident, Zauriel's weapon is Archangel Michael's battle spear, Enchantress has a death touch spell, Nightshade could summon creatures the size of buildings.

 

So until I find the right scale between less known powerful characters and the big guns like Green Lantern, Captain Marvel or Wonder Woman, I try to keep most of the human characters in the lower popularity level.

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So until I find the right scale between less known powerful characters and the big guns like Green Lantern, Captain Marvel or Wonder Woman, I try to keep most of the human characters in the lower popularity level.

 

In my opinion that's not the way to go about it. The examples you have given (the trident, death spell etc.) are all powers, and as such would be given a very high level (I'm at work and can't remember the order off hand, but for example Thunderous 8). These attacks will do enormous damage already, without the added bonus of giving the character in question 10 attempts at rolling a high number. Likewise, The Riddler may only have 600 reasoning (again, I'd probably bump it up slightly), but if he only gets three or four attempts at scoring a high number then the puzzle is going to be too easy.

 

Popularity levels should be used to mimic the events of a comic book - you want the right people to win in the right situations. You don't want Tweedledee and Tweedledum to beat Batman one-on-one, but you don't want Batman solving every one of Riddler's puzzles in five attempts. Just remember - popularity does not equal power, not should it really be affected by the class or type of the character. It will play into it by nature of comic book characters as a whole, but it certainly isn't a case of making all humans <4, mutants <7 etc.

 

I mentioned it in another thread, but check out the default database and how it uses popularity levels (especially for villains).

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In my opinion that's not the way to go about it. The examples you have given (the trident, death spell etc.) are all powers, and as such would be given a very high level (I'm at work and can't remember the order off hand, but for example Thunderous 8). These attacks will do enormous damage already, without the added bonus of giving the character in question 10 attempts at rolling a high number. Likewise, The Riddler may only have 600 reasoning (again, I'd probably bump it up slightly), but if he only gets three or four attempts at scoring a high number then the puzzle is going to be too easy.

 

Popularity levels should be used to mimic the events of a comic book - you want the right people to win in the right situations. You don't want Tweedledee and Tweedledum to beat Batman one-on-one, but you don't want Batman solving every one of Riddler's puzzles in five attempts. Just remember - popularity does not equal power, not should it really be affected by the class or type of the character. It will play into it by nature of comic book characters as a whole, but it certainly isn't a case of making all humans <4, mutants <7 etc.

 

I mentioned it in another thread, but check out the default database and how it uses popularity levels (especially for villains).

 

To an extent, I agree with you. However, you have to keep in mind the level of popularity also determines what the player will go up against. So, if for example, these guys that do incredible damage are not the same level of popularity as someone like Penguin, the player is going to face them first, and ultimately won't be successfull. Your not going to find many "Low Level" characters in the default database with Thunderous or Ultimate powers either. IF your talking about Ability scores, you would be more correct, but you used Power as an example, and I don't think you mean to be misleading.

 

To me, it should be a combination of power pluss actual "importance" and popularity. Someone like the Penguin in a grand DC Database is only going to be a minor character in the grand scheme of things, although a pretty big wheel in Gotham City. In fact, quite a bit of Gotham villains are pretty much mainstays in Gotham, and are more interested in controlling Gotham underground then being ruler of the world (for example).

 

There are ways of giving them more roles without giving them heavy popularity (in the grand scheme of things), with attributes, if that is what the goal is.

 

Lemoneyes is right when he says "Sure Riddler and Scarecrow are some of the most recognized characters in Batman rogues gallery. The problem I have with Batman family and their foes is that most of them are only human with no special powers, and compared to metahumans it could lead to trouble when balancing the game." Most of the familiar "Batman" foes, are just one step above Mob Boss, if that. The difference being only that the characters are popular amoung fans. Penguin is certainly more popular then say... Lobo or Bizzarro, but when confronting them on a one on one situation, Penguin's power doesn't even compete..... Although as I said, you can have him do better with puzzles with attributes. He can set a trap with the best of them, but his overall "Power" is only human, and his history *unlike Lex Luthor for example, is mostly dealing with "normal" human level hirelings. To over-rate their popularity, and under-rate more powerful characters, your going to end up with super powered villains working for the likes of the Riddler.

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***SNIP***

 

I get that. I was at work, so I couldn't really go into much detail. Popularity's main function seems to be as a way of mimicking the goings on from comic books. As you point out, it can stop Robin from fighting some kind of godlike creature, and it can also be used to simulate seemingly uber-powerful villains being beaten by less powerful heroes.

 

The issue I foresee is that there are too many attempts at making limits for characters based on different things (you'll remember our discussion in your own mod thread). I just don't like to see people saying 'no human can be higher than level 4 popularity', or 'no human can have more than regular 5 powers'. These examples are extremes and I'm fully aware that this isn't what you or lemoneyes were suggesting but it's an easy trap to fall in.

 

Having played the mod, I think it's absolutely fantastic. Very, very enjoyable. But a couple of the villains are a little too easy to defeat (usually in puzzles). This is partly to do with attributes (but not much), and partly to do with the low level popularity of the villains. If (for an example not using mod numbers) Riddler has 650 reasoning and is only level 3, while I'm Batman at Level 6 with 600 reasoning I'm unlikely to struggle majorly with the puzzle. If I can solve every puzzle in the 5 out of 10 goes, then it's not going to remain fun for too long. All I want to make clear is that in this example there is nothing to stop Riddler moving up to Level 4 popularity, and that him being human shouldn't be an automatic barrier to that change.

 

Again (because I don't want anyone to take offence), this mod is fantastic and the work that has gone into it already is mind-boggling. I also like the fact that modmakers in the CBH forum are so open to discussion (which you're a big part of chris), which has sometimes been lacking in other areas of the board.

 

Keep up the good work everyone!

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No problem jhd1, my mod is still in beta, and things could change.

 

In the case of Riddler, he has the same reasoning than Batman: 600, he has the attribute puzzle maker level 3, so normally he has six rolls against eight for Batman (Well known + detective level 2). Batman has a better chance to win, but he's not guaranteed a win every confrotation. If I had to choose between increasing Riddler's reasoning (even by 5 or 10 points) or Riddler's Popularity. I think I'll go with increasing his abilities because a popularity increase could have some side effects, like being better in fighting.

 

Also I try to balance the game for the other characters, a challenging game for Batman could turn to a nightmare for other low level characters.

Adapting a rich and diverse universe like DC for a mod (and more generally for games) is not an easy task and sometimes you must do some compromises that you would never have accepted at the begining. Even if it's a challenging work, it's also a fascinating task, and I'm always interested in how other people are doing their mod (even if they choose a different path).

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If I had to choose between increasing Riddler's reasoning (even by 5 or 10 points) or Riddler's Popularity.

 

I agree :D I'll leave you alone now lol

 

In all seriousness, I don't want to repeat myself too much, so I'll just point you towards the CBH Discussion forum for my thoughts on CBH mods in general. Your particular mod is possibly the most playable and most fun I've played. If there's anything I can do to help (which admittedly, is probably not a lot) you know where I am :)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mike_Barrett" data-cite="Mike_Barrett" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33048" data-ipsquote-contentclass="forums_Topic"><div>Can anyone repost this mod? The pictures folder too, if possible. Thanks a lot!</div></blockquote><p> </p><p> The link in the first post is still active.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="33048" data-ipsquote-contentclass="forums_Topic"><div>The link in the first post is still active.</div></blockquote><p> </p><p> Not anymore <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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