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Posted

I've been playing TEW for nearly a year and a half and I love playing the game right now, it does seem a bit repetitive at times, that may just be me though.

 

I was wondering if there's anything you do to the game that makes it even better, or do you leave and come back like I've started doing?

Posted

he thing that keeps me interested is by far running a diary.

 

That way I have to (mostly) logically work out whats happening and why rather than bash out shows ten-a-penny.

 

It doesnt need to be udated every day, or super-detailed but making it public makes it matter more in my head.

 

I'd heartily recommend it.

Posted
he thing that keeps me interested is by far running a diary.

 

That way I have to (mostly) logically work out whats happening and why rather than bash out shows ten-a-penny.

 

It doesnt need to be udated every day, or super-detailed but making it public makes it matter more in my head.

 

I'd heartily recommend it.

 

I agree with this statement, I am not the best writer or the most logical booker but I have always found that doing a diary has kept me interested. Though after some time I tend to get bored but that happens with everything.

 

Another thing you could try is playing as a promotion that you would not normally play as. That way you get to see how other promotions work.

 

Or you could make your own promotion and bulid it from the ground up.

Posted

A diary project of some sort is a good shout. Even if its just posting frequently in the "What's Going on in Your Game" thread here, sharing what is going on can help.

 

Something I personally do with some games is use a spreadsheet to keep track of a lot of things. Its actually what I do for a diary game to keep information and plans all together, but I find applying a similar degree of tracking can help hold my interest with a non-diary game.

 

Make a page for future PPVs and fill in the planned matches. Make a page for certain events - big turns and such - that I have planned. Make a page for the roster to fill in the "blanks", such as their actual sized, where they are billed from, their entrance music, and even real world character comparisons.

Planning so much and filling in a lot of the blanks can help the game from become repetitive input.

Posted
I've been playing TEW for nearly a year and a half and I love playing the game right now, it does seem a bit repetitive at times, that may just be me though.

 

I was wondering if there's anything you do to the game that makes it even better, or do you leave and come back like I've started doing?

 

I think there's a few things that can keep things fresh. Diaries are an excellent suggestion; even if you don't have time for a true diary, make a log of your booking somehow. Try to avoid repetition and blandness- don't book a cage match at the same point in every feud, don't always follow the same three month formula, don't have every show featuring three heel beatdowns (unless you're booking during the Attitude era), etc. Use the tools like the angle creator and the match creator to make new things catering to what you specifically want to add variety to your feuds and events. Give your workers specific created gimmicks that are more specialized to suit them. Set goals for where you want the promotion to be in six months. I'm not one for scripting out every detail far in advance, but it's always good to have big picture plans.

 

Personally the biggest thing is not trying to book like a robot obsessed with putting on A-rated matches. Don't just book by the numbers, constantly pushing the most statistically talented guy to the top- it gets boring. The game doesn't let you decide who gets an A rated gimmick or an extremely high destiny precisely to keep every game from being exactly the same. Another option is role-playing: instead of just playing a shadowy figure, you can play as a person in the world, either by making up a backstory or copying an existing character (and then setting that character to leave the business on day one to avoid the headache of deleting and adding them back for every new game). Become Eric Bischoff and mark for certain guys, letting them get away with backstage incidents. Become the Taskmaster and put yourself over far superior talent. Become Vince McMahon and write incest angles for your immediate family.

 

Another recommendation would be to run a couple of games at once- it's easy to get burned out with any game if you run enough shows with the same basic roster; you get into a comfort zone and it starts getting dull. Mix it up by starting up another game with a different style, or in a different region, and then come back to the first game.

Posted

i agree with everything said so far but will add

 

give yourself goals, try different workers, try different products

 

the game is filled with what if's just go ahead and answer them

 

most importantly have fun

Posted
A diary project of some sort is a good shout. Even if its just posting frequently in the "What's Going on in Your Game" thread here, sharing what is going on can help.

 

Something I personally do with some games is use a spreadsheet to keep track of a lot of things. Its actually what I do for a diary game to keep information and plans all together, but I find applying a similar degree of tracking can help hold my interest with a non-diary game.

 

Make a page for future PPVs and fill in the planned matches. Make a page for certain events - big turns and such - that I have planned. Make a page for the roster to fill in the "blanks", such as their actual sized, where they are billed from, their entrance music, and even real world character comparisons.

Planning so much and filling in a lot of the blanks can help the game from become repetitive input.

 

Hmm, I quite like the idea of writing a diary. If I exaggerate what happens in it and make, like, their characters in the ring and out of it shine it may make me want to play the game more.

 

I think there's a few things that can keep things fresh. Diaries are an excellent suggestion; even if you don't have time for a true diary, make a log of your booking somehow. Try to avoid repetition and blandness- don't book a cage match at the same point in every feud, don't always follow the same three month formula, don't have every show featuring three heel beatdowns (unless you're booking during the Attitude era), etc. Use the tools like the angle creator and the match creator to make new things catering to what you specifically want to add variety to your feuds and events. Give your workers specific created gimmicks that are more specialized to suit them. Set goals for where you want the promotion to be in six months. I'm not one for scripting out every detail far in advance, but it's always good to have big picture plans.

 

Personally the biggest thing is not trying to book like a robot obsessed with putting on A-rated matches. Don't just book by the numbers, constantly pushing the most statistically talented guy to the top- it gets boring. The game doesn't let you decide who gets an A rated gimmick or an extremely high destiny precisely to keep every game from being exactly the same. Another option is role-playing: instead of just playing a shadowy figure, you can play as a person in the world, either by making up a backstory or copying an existing character (and then setting that character to leave the business on day one to avoid the headache of deleting and adding them back for every new game). Become Eric Bischoff and mark for certain guys, letting them get away with backstage incidents. Become the Taskmaster and put yourself over far superior talent. Become Vince McMahon and write incest angles for your immediate family.

 

Another recommendation would be to run a couple of games at once- it's easy to get burned out with any game if you run enough shows with the same basic roster; you get into a comfort zone and it starts getting dull. Mix it up by starting up another game with a different style, or in a different region, and then come back to the first game.

 

I think that your ideas in the second paragraph are awesome. I may make a new avatar and push him as the face of the company and see how that makes me feel. I've also wanted to play in a touring promotion but I don't like how they are high on no angles and the 'young lion system'. Any promotions you guys can support or should I try my hand at making one?

Posted
I think that your ideas in the second paragraph are awesome. I may make a new avatar and push him as the face of the company and see how that makes me feel. I've also wanted to play in a touring promotion but I don't like how they are high on no angles and the 'young lion system'. Any promotions you guys can support or should I try my hand at making one?

 

The C-verse promotion you are looking for is World Level Wrestling. LuchaResu product which means no Young Lion system and a 80/20 match/angle ration means you can use angles. They still tour and there is plenty of talent on the roster.

Posted
I usually leave and come back or start with another promotion. Sometimes I just go find some character and hire them on with the intent to get them big. I've wanted to do a diary for a long time though, going back to the EWR days.
Posted
Thanks a lot lads, your suggestions have been helpful. I think I was just a bit tired of the CVerse and needed a change for a small bit. I may try downloading the jhd mod, Attitude era or Recen WWE one. Or I will try and write a diary. If you have anymore suggestions I'd love to hear, if not thanks!
Posted
Sometimes I just go find some character and hire them on with the intent to get them big.

 

I do this primarily. Like, I have a game as a now-cult level promotion, with Yukiko Matsumara as world champion (and doing very well). Her and "The Lady of Flame" Kuniko Matsura have been doing the Flair-Steamboat thing since they were both lower midcarders back at Small level.

 

What I've also done is start a promotion in a black hole are of the world (Australia, UK, Europe, in that order) and try to work up with "house rules". Even with deep pockets, it's not easy by any means. My most common house rule is the "can only hire unemployed workers" one. That forces me to stop using my favorites and develop new favorites (like Matsumara/Matsura/Kita, etc).

Posted
For me its all the mods you got so many mods real world, C Verse and alternate reality's and its just so much that you can play a different game constantly I love it.
Posted
Personally I stop playing for months and then play for a few months. Or I just randomly hire people or go to another promotion to make it more interesting. To me cards are really formula. I know the math to get the best shows possible. I'm sure my fans probably think things don't make sense, but I can have regional 2 hour shows with 80+ ratings.
Posted

What I've also done is start a promotion in a black hole are of the world (Australia, UK, Europe, in that order) and try to work up with "house rules". Even with deep pockets, it's not easy by any means. My most common house rule is the "can only hire unemployed workers" one. That forces me to stop using my favorites and develop new favorites (like Matsumara/Matsura/Kita, etc).

 

That's a good idea, I think it'd be quite cool to go into less developed areas in wrestling and see if you can sort of kickstart a popular promotion there. Having house rules would be good too. PArt of the reason I might not be able to play as much is because I end up hiring personal favourites and do not experiment with new people.

 

Personally I stop playing for months and then play for a few months. Or I just randomly hire people or go to another promotion to make it more interesting. To me cards are really formula. I know the math to get the best shows possible. I'm sure my fans probably think things don't make sense, but I can have regional 2 hour shows with 80+ ratings.

 

This seems like what's been happening with me. I know how to book a show (most of the time :)) and I will get a good rating but it seems repetitive and my shows probably wouldn't make sense if I were to ask a fan in game. I want to try something different like creating an angle or gimmick. I just need to get better with the tool that allows you to do so.

Posted

You can always combine the two main ideas here.

 

Run a diary in one of the minority regions.

 

Most people wont read it (so no pressure!) but you do have the chance to create your own vision and concentrate on the game rather than your audience or keeping it consistent.

 

If you do a USPW diary (no! dont do this!) then youll get 100 readers but youll just be making slight differences to whats already been done over and over and over. If you run VWA or ZEN or BPW then you can really make something new and interesting. Admittedly it would basically be just me, Zergon and Jingo reading it though...

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