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Injuries and Budgeting Perception


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This is basically a wild ass guess, but it seems that the amount of money I put into medical training & strength and conditioning inversely affects the amount of injuries I get in a season. After the recent patch, I started funding at 70K, and injuries seemed OK, still a bit annoying, but much better. Then I started upping my funding to 85K and the injuries started to get awfully annoying. My last season I upped them all the way to 100K and the injuries are worst than pre patch. Has anyone else noticed such a thing? Could the funding be broken somehow? I'll try to run more trials when I have time to experiment again. That patch is needed badly right now, as I am sure I am not the only one starting to lose enthusiasm. :(
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Remember, injury spending does not impact the number of injuries - it impacts how quickly your guys heal from injuries. It's not like school X could spend Y dollars and have fewer injuries - injuries are always a little flukey. However, school X could provide better medicine and overall facilities to quicken the recovery time. That's what the budget item impacts.
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OK, so what does each of these categories affect: 1) medical training 2) strength and conditioning It seemed like medical training would determine recovery time and strength and conditioning would make players more resistant to injury, but that is obviously wrong according to Arlie. So what does funding each of these categories do and how do they differ from each other. If strength & conditioning is weight room stuff, it seems to be in a strange place, listed in between medical and academic.
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[QUOTE=TPBPlayer]OK, so what does each of these categories affect: 1) medical training[/quote] How quickly a player returns from a given injury. [quote]2) strength and conditioning[/quote] Getting a player closer to their target weight. The closer a player is to his target weight, the better he performs. In fact, if you see an OL with great ratings but an overall 3.5/5.0, he's probably still a ways from his target weight. It also helps a player's development in endurance a bit.
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[QUOTE=Arlie Rahn]How quickly a player returns from a given injury. Getting a player closer to their target weight. The closer a player is to his target weight, the better he performs. In fact, if you see an OL with great ratings but an overall 3.5/5.0, he's probably still a ways from his target weight. It also helps a player's development in endurance a bit.[/QUOTE] Thanks for the answer Arlie. I don't think it is out of the realm of realism to think that strength and conditioning would lower one's propensity for injury though. If I stepped on a football field (all 5'10, 180 pounds of me) I would get injured in the first quarter. If I bulked up to 220 of muscle, I would be less likely to be injured when taking a viscious hit. I know now the game is not programmed that way, just wanted to throw that out there though.
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[QUOTE=TPBPlayer]Thanks for the answer Arlie. I don't think it is out of the realm of realism to think that strength and conditioning would lower one's propensity for injury though. If I stepped on a football field (all 5'10, 180 pounds of me) I would get injured in the first quarter. If I bulked up to 220 of muscle, I would be less likely to be injured when taking a viscious hit. [/quote] But more likely to snap a hammy or pull a groin. Being more muscular doesn't mean you are less resistant to injury. Now, you are probably better able to handle overall pounding, but injuries are often independent of muscle mass. Guys like David Boston, Anquan Boldin, Levar Arrington, Boss Bailey and many other more musclar players have been much more injury prone than the average player. Durability is more of a personal trait than anything based solely on fitness, size or endurance.
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