ewanite Posted February 13, 2014 Share Posted February 13, 2014 Calvin Dark http://i.imgur.com/ikLXfGe.jpg Quote Link to comment Share on other sites More sharing options...
edvis500 Posted February 13, 2014 Share Posted February 13, 2014 Calvin Dark http://i.imgur.com/ikLXfGe.jpg That's awesome! Anyone willing to rerender Destiny and Fate (and Chance if possible)? That would be great. Quote Link to comment Share on other sites More sharing options...
Big Roguey Posted February 13, 2014 Share Posted February 13, 2014 Calvin Dark http://i.imgur.com/ikLXfGe.jpg Okay, that is just too badass to be Calvin Dark! Quote Link to comment Share on other sites More sharing options...
PJ Strong Posted February 13, 2014 Share Posted February 13, 2014 Okay, that is just too badass to be Calvin Dark! Hey shut it you This is simply amazing holy crap Calvin Dark as USPW Champion? Yes please! EWA you're amazing I can't believe you did this so quickly. This, Soultaker, you're on fire man! Holy crap a million thank yous! Quote Link to comment Share on other sites More sharing options...
ewanite Posted February 13, 2014 Share Posted February 13, 2014 That's awesome! Anyone willing to rerender Destiny and Fate (and Chance if possible)? That would be great. I took some liberties here: The Soldiers of Fortune http://i.imgur.com/P7wocCy.jpghttp://i.imgur.com/rJPBcsl.jpg Quote Link to comment Share on other sites More sharing options...
edvis500 Posted February 13, 2014 Share Posted February 13, 2014 I took some liberties here: The Soldiers of Fortune http://i.imgur.com/P7wocCy.jpghttp://i.imgur.com/rJPBcsl.jpg http://static3.wikia.nocookie.net/__cb20130923023460/tvtropesmirror/images/0/05/Url.png Epic. Thanks man. Quote Link to comment Share on other sites More sharing options...
BHK1978 Posted February 13, 2014 Share Posted February 13, 2014 Okay, that is just too badass to be Calvin Dark! I agree, now ewanite is going to make me want to sign and then push Calvin Dark and then I am going to come to my senses and remember it is Calvin Dark and well the push will never happen... Quote Link to comment Share on other sites More sharing options...
PJ Strong Posted February 14, 2014 Share Posted February 14, 2014 Any artists out there interested in trying their hand at Dermot O'Logical. I think its a pretty interesting picture and I'm surprised no one has attempted an "update" on it. Just a suggestion for anyone reading this after looking through the universe to see if there were any interesting guys not re rendered yet. Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 14, 2014 Share Posted February 14, 2014 ... Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 14, 2014 Share Posted February 14, 2014 ... Quote Link to comment Share on other sites More sharing options...
DMarkiveli Posted February 14, 2014 Share Posted February 14, 2014 <p>Can any of you guys give me any updated tew rendering in daz3d tips, settings, and lights?</p><p> You guys are awesome at what you do.</p> Quote Link to comment Share on other sites More sharing options...
ewanite Posted February 14, 2014 Share Posted February 14, 2014 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DMarkiveli" data-cite="DMarkiveli" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>Can any of you guys give me any updated tew rendering in daz3d tips, settings, and lights?<p> You guys are awesome at what you do.</p></div></blockquote><p> </p><p> Sure, here's my current setup:</p><p> </p><p> <span style="text-decoration:underline;">Model</span></p><p> I use M4, with the M4++ morphs, and primarily use the Elite character set (Sol and Jeremy will be your most used). You could probably use Genesis, but I haven't used it enough to help there. </p><p> </p><p> <span style="text-decoration:underline;">Recommended assets:</span></p><p> Channing beard for M4<strong> or</strong> M4 Beard <strong>or</strong> M5 Beard (getting the fit right can be awkward on an M4 character)</p><p> Fantasy Beard</p><p> Any hair by April or Neftis</p><p> Uber Surface</p><p> Uber Environment</p><p> </p><p> <span style="text-decoration:underline;">Lighting</span></p><p> I use 5 different light sources, but its best to experiment (or use light sets you find online). The only important thing to do is to <strong>change Shadow Type from none to either Deep Shadow Map (faster) or Raytraced</strong>. This is vital to making a render not look plastic. </p><p> Add UberEnvironment to a lighting set to add some realism, with intensity set to about 5%</p><p> </p><p> UberSurface</p><p> Add this at the very end of the rendering process by selecting the entire M4 model in the Scene tab, then selecting from Lip to SkinLeg in the surfaces tab, then CTRL+DblClick on the UberSurface prop. In the dropdown that pops up, change 'Replace' to 'Ignore' .</p><p> </p><p> Add Subsurface shading (30%), Velvet (30%) and Sepcular/Specular2 both set to 5% White. Again, play around with these to suit your liking. </p><p> </p><p> Other tips for Daz usage:</p><p> Enable the Surfaces tab, parameters tab, content library tab and scene tab. These are all pretty vital tabs to have. If one of those isn't there, you can enable it by going to Window > Panels (Tabs)</p> Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 17, 2014 Share Posted February 17, 2014 ... Quote Link to comment Share on other sites More sharing options...
MJStark Posted February 17, 2014 Share Posted February 17, 2014 Did you save the png of the render with a background colour other than black? Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 17, 2014 Share Posted February 17, 2014 ... Quote Link to comment Share on other sites More sharing options...
MJStark Posted February 17, 2014 Share Posted February 17, 2014 Damn, that's all I have I'm afraid... Quote Link to comment Share on other sites More sharing options...
DMarkiveli Posted February 17, 2014 Share Posted February 17, 2014 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ewanite" data-cite="ewanite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>Sure, here's my current setup:<p> </p><p> <span style="text-decoration:underline;">Model</span></p><p> I use M4, with the M4++ morphs, and primarily use the Elite character set (Sol and Jeremy will be your most used). You could probably use Genesis, but I haven't used it enough to help there. </p><p> </p><p> <span style="text-decoration:underline;">Recommended assets:</span></p><p> Channing beard for M4<strong> or</strong> M4 Beard <strong>or</strong> M5 Beard (getting the fit right can be awkward on an M4 character)</p><p> Fantasy Beard</p><p> Any hair by April or Neftis</p><p> Uber Surface</p><p> Uber Environment</p><p> </p><p> <span style="text-decoration:underline;">Lighting</span></p><p> I use 5 different light sources, but its best to experiment (or use light sets you find online). The only important thing to do is to <strong>change Shadow Type from none to either Deep Shadow Map (faster) or Raytraced</strong>. This is vital to making a render not look plastic. </p><p> Add UberEnvironment to a lighting set to add some realism, with intensity set to about 5%</p><p> </p><p> UberSurface</p><p> Add this at the very end of the rendering process by selecting the entire M4 model in the Scene tab, then selecting from Lip to SkinLeg in the surfaces tab, then CTRL+DblClick on the UberSurface prop. In the dropdown that pops up, change 'Replace' to 'Ignore' .</p><p> </p><p> Add Subsurface shading (30%), Velvet (30%) and Sepcular/Specular2 both set to 5% White. Again, play around with these to suit your liking. </p><p> </p><p> Other tips for Daz usage:</p><p> Enable the Surfaces tab, parameters tab, content library tab and scene tab. These are all pretty vital tabs to have. If one of those isn't there, you can enable it by going to Window > Panels (Tabs)</p></div></blockquote><p> Thanks for being so helpful and blessing me with this information bro.<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
sockpuppet Posted February 18, 2014 Share Posted February 18, 2014 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eastwood" data-cite="Eastwood" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>I think I may have accidentally ticked some setting when rendering last night. Now all of my renders have this thin white outline around them. Does anyone know what I did and how I can fix it? I'm using DAZ Studio.</div></blockquote><p> </p><p> Are you backlighting the scene?</p><p> </p><p> Are you saving the render as anything other than a .png file?</p><p> </p><p> Are you doing postwork on the render & using layers?</p><p> </p><p> Are you using uberenvironment & did you change the settings?</p><p> </p><p> Are you using the correct UV maps?</p><p> </p><p> There are many variables. Perhaps if you could post an example & maybe a screenshot of your light settings & render settings we could glean a bit more insight into what's going on & how to correct it. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 18, 2014 Share Posted February 18, 2014 ... Quote Link to comment Share on other sites More sharing options...
Bull Posted February 18, 2014 Share Posted February 18, 2014 Are you rendering it on a background color other than black? Like when you actually click to render it in DAZ if the background color is anything but black it will give the render an outline of whatever color you rendered it on when you paste it to a different background. Quote Link to comment Share on other sites More sharing options...
Harts4Life Posted February 18, 2014 Share Posted February 18, 2014 When I did renders (back in the day ... now with what I'm learning in school, I may start again) ... I always rendered just the headshot, directly onto the background ... saved on cutting. Quote Link to comment Share on other sites More sharing options...
ewanite Posted February 18, 2014 Share Posted February 18, 2014 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bull" data-cite="Bull" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>Are you rendering it on a background color other than black? Like when you actually click to render it in DAZ if the background color is anything but black it will give the render an outline of whatever color you rendered it on when you paste it to a different background.</div></blockquote><p> </p><p> I'd bet it's that. You can change the background colour here:</p><p> </p><p> <span>http://i.imgur.com/By7Ouqa.jpg</span></p> Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 18, 2014 Share Posted February 18, 2014 ... Quote Link to comment Share on other sites More sharing options...
Eastwood Posted February 20, 2014 Share Posted February 20, 2014 ... Quote Link to comment Share on other sites More sharing options...
Stennick Posted February 20, 2014 Share Posted February 20, 2014 Eastwood that Enforcer is pretty damn awesome! Quote Link to comment Share on other sites More sharing options...
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