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Ring Kings: Boxing Manager Game


MOS182

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Think a number of people on here would be interested in this game. Looks pretty good.

 

 

It looks like something I've wanted to see for a long time. I'm not sure about the method, though. 300k pounds sterling is a huge ask in a month, especially when there isn't a working demo or video of a demo to see what sort of quality and skills the developers have. I'll be watching it, though!

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Developers ask for crazy money on kickstarter anymore, but there's a method to the madness.

 

Lets say you need 25,000 to finish your game. Ask for 500,000. Now, when you only achieve a fourth of it, you're still making some sick bank.

 

I think they only get the money for it if they reach their target?

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I think they only get the money for it if they reach their target?

 

Yep. My guess is it's not just for game development, they want you to fund the entire start-up cost of the whole studio, plus wages for all the staff. Ensuring every sale is profit. They want kickstarter to eat all risk. Not how this works. This isn't even the worst of it though. Now you're seeing big named studios (EA, Activision) use kickstarter to finance niche titles for them. So in essence, you pay for development costs, and they'll take the profits. Kickstarter is gross. Stay off of it.

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I think if they can deliver on what they say on the page then it will be one hell of a game.

 

But it's extremely ambitious, both in terms of money requested + features promised. Sports Management sims are not mainstream. Outside of Football Manager I dont know of one succesfully sold in game shops. A 3D engine? Again outside of FM and the old EA Sports title of Total Club Manager and NFL Head Coach I dont know of any sports mgmt games that have a 3D engine. So for them to come straight in and claim that to me is hugely ambitious.

 

Games like this enjoy cult followings, not mainstream. So there is no profit to make from them promising this stuff and backing it themselves so I get the kickstarter thing. But I think they are going for too much too soon. Asking for that much money when in all likelyhood they wont be able to deliver what they promise. I think this project dies with kickstarter which is a shame.

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I think if they can deliver on what they say on the page then it will be one hell of a game.

 

But it's extremely ambitious, both in terms of money requested + features promised. Sports Management sims are not mainstream. Outside of Football Manager I dont know of one succesfully sold in game shops. A 3D engine? Again outside of FM and the old EA Sports title of Total Club Manager and NFL Head Coach I dont know of any sports mgmt games that have a 3D engine. So for them to come straight in and claim that to me is hugely ambitious.

 

Games like this enjoy cult followings, not mainstream. So there is no profit to make from them promising this stuff and backing it themselves so I get the kickstarter thing. But I think they are going for too much too soon. Asking for that much money when in all likelyhood they wont be able to deliver what they promise. I think this project dies with kickstarter which is a shame.

 

I agree, it's a niche title. I worked on SI's Eastside Hockey Manager for the it's entire life, and even when backed by SI's money, marketing, and development teams, it did not sell well in shops. I see the point of kickstarter, and why they would go that way as you point out, but that's a lot to try and raise on promises and few screenshots which quite frankly may or may not represent actual work done on the title.

 

On the other hand, maybe it takes off, and if so, I'll be a buyer. I just won't be putting money into a kickstarter fund to see it happen. They'd almost be better off doing a text-based, low graphic content game with the working sim parts as a precursor to going big with 3d animation. Give the people a chance to see what they are doing and how it will work, THEN do a big kickstarter drive.

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Does OOTP still support Title Bout Championship Boxing? For some reason I was always intrigued but just could never bring myself to buy it.

 

Not sure if they do, but my problem with that was that it was always a "what if?" simulator and not a true sim.

 

for example, if TBCB was championship manager, it wouldn't allow you to take over a team and have the game run around you, you would have to be in charge of every team or just set up fantasy matchups, but the game would keep incredibly detailed stats.

 

I love the idea of this kickstarter, but they should drop the 3d engine and go text based, and make the number reasonable. No way are they coming close to that number.

 

As others have said, for a niche title like this, ditch the grandiose 3d engine and focus on the nuts and bolts of the simulator, and have it be text based. people who buy this aren't going to care about 3d graphics as much as they will that it's incredibly deep and polished engine, ala Champ man.

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Does OOTP still support Title Bout Championship Boxing? For some reason I was always intrigued but just could never bring myself to buy it.

 

They do, but Crownsy is right in that it isn't really a management sim. It's based on the old Avalon Hill boxed game, as you might know, and so it's built around matching up fighters from all eras. I know they've added some features as its evolved at OOTP, but it is nothing like this Ring Kings is claiming to be (and hopefully will achieve).

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I agree, it's a niche title. I worked on SI's Eastside Hockey Manager for the it's entire life, and even when backed by SI's money, marketing, and development teams, it did not sell well in shops. I see the point of kickstarter, and why they would go that way as you point out, but that's a lot to try and raise on promises and few screenshots which quite frankly may or may not represent actual work done on the title.

 

On the other hand, maybe it takes off, and if so, I'll be a buyer. I just won't be putting money into a kickstarter fund to see it happen. They'd almost be better off doing a text-based, low graphic content game with the working sim parts as a precursor to going big with 3d animation. Give the people a chance to see what they are doing and how it will work, THEN do a big kickstarter drive.

 

Biggest problem with kickstarter, people think it's for new developers. Not true. It's for black-balled awesome developers who want to do things they can't get funding for from publishers, or don't want to compromise on integrity of vision for mass-market appeal. This is why Double Fine got over so hard with it. It was the dream Kickstarter project. Until people know who you are, and have reliably delivered on promised content in the past go very small. It's about building trust with your fanbase. Games are hella expensive, and investing(and that what you're doing, just without the potential reward) lots of money in something that has no proven track record is a fools errand.

 

What I fear though is this will give the big publishers cover to say "this is risky, if you can find a market, you can make it the way you want. If you can't though, lets turn Miasmata 2 into a FIRST PERSON ACTION ZOMBIE KILLING EXPLORATION GAME! And you have to use Cryengine 2 because that's what we own. And market data shows that people found the weakened state of Robert annoying so make his a supersoldier, THANKS!" which is pretty much what is happening in every boardroom.

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Does OOTP still support Title Bout Championship Boxing? For some reason I was always intrigued but just could never bring myself to buy it.

 

I own it and honestly I was expecting something like WMMA, its hard to not just throw people in their randomly. REally hard to get going on. I even seperated them into leagues and still had trouble

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  • 2 weeks later...
I've been paying attention to this as well, though looks unlikely to happen which is a little sad. I really thing the gaming world is missing a game like this.

 

I agree, and something else I noticed: if you want people to take your project seriously, you have to attend to proper spelling and grammar in your promotional materials. Otherwise it comes off as amateurish, and I don't think they've helped their cause any by letting a bunch of those mistakes into their features write-up.

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I'm being purely curious here, but £300,000 seems a little high. How much should it cost to bring this game out and what would that be spent on e.g. Development, Distribution and so forth. I've got no knowledge in this and am curious to see how it works.
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  • 2 weeks later...

Title Bout is lame. It is a nice fight simulator but thats all it is. Theit diaries section invlfes people keeping track of records in excel. They waites five years for an.update all the while hinting at a real simulator before announcing a new game.... to be released after they redid the original. Which took a year to make some meaningless tweaksn then they FINALLY announced the new title bout.... and it was the same as the original. No career mode, no fightpromotion. Literally the same old fight simulator with some bells and whistles.

 

Title Bout will never be any good.

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  • 4 months later...

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