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How do you create fictional, tiered leagues?


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I'm just wondering how this is done. I've read the help file and tried several times to create a worldwide tiered league with promotion/relegation, but I can't for the life of me figure out how to do it.

 

If anyone out there has done something similar, I would appreciate some tips.

 

Also, if one wants to create an historical league that starts in 1971, would the historical ABA file as well as the historical NBA file have to be activated? I seem to vaguely remember that after the ABA folded a number of its players came over to the NBA.

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Make each tier as a separate league file then activate each of them when you start a new game. Set them all to tiered with the top tier having tier #2 as its sub league. #2 would have #3 etc. The last tier would have no sub league. Also make sure to set the number of teams that promote from the lower tier in each league.

 

For starting in 1971 you would want to activate both historical leagues and make sure you choose the corresponding Historical Database League for each league if you are using the database. If you are using fictional it won't matter. When the leagues merge into one, the players on the folded teams will become free agents.

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I think I've got it. You would create a new "league file" for each tier by using Tools, right?

 

Rather than start a new thread for another league-creation question, I'll ask it here:

 

Is there a way to relate NBA teams to their proper D-League affiliates? Playing as the Cavaliers I sent a player down, and he wound up in Los Angeles, not Canton, where he should have been.

 

Does the relationship between an NBA team and its D-League affiliate have something to do with the name of the league? I named my NBA league "National Basketball Association" instead of keeping the default name.

 

I'm having a lot of fun with this game! :D

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I think I've got it. You would create a new "league file" for each tier by using Tools, right?

 

Yup.

 

Rather than start a new thread for another league-creation question, I'll Is there a way to relate NBA teams to their proper D-League affiliates? Playing as the Cavaliers I sent a player down, and he wound up in Los Angeles, not Canton, where he should have been.

 

You can do it in the league file editor. The team section has a box for DLG team. Just put the abbreviation for the DLG team there and it should sync up.

 

Does the relationship between an NBA team and its D-League affiliate have something to do with the name of the league? I named my NBA league "National Basketball Association" instead of keeping the default name.

 

The historical league doesn't have a place to save the intended DLG team currently. I'll have to go in and fix that at some point.

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Getting back to fictional, tiered leagues...

 

Using "Tools" I created a 1-conference, 1 division World Basketball League consisting of 11 teams from several countries and a 1-conference, 1 division, 2nd tier Continental Basketball League, also consisting of 11 teams from several countries. Each league is supposed to have a 2-team, best of 7 playoff. I assume that the top two teams in each league will play for the championship, and that the top two in the Continental league will be promoted.

 

I am beginning the game at the Free Agency stage. But...on each roster, for each team in each league, half of the players have no name. Also, about half of the free agents have no name. They all have attributes and age, weight, experience, etc numbers, but no name.

 

Perhaps I am still doing something wrong with league creation? Should tiered promotion/relegation leagues be limited to a single continent or nation?

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I downloaded version 9 and the names are fine now. Thanks!

 

Does host country determine the nationality of fictional players being generated? If so, this will look strange in a multi-national league, since you have to indicate a host country [or do you?].

 

Just as I have set up a world-wide league, I'm sure some people out there will want to create European leagues with a number of European cities. Or pan-African leagues. It won't do to have most of the players on your Ethiopian team born in Nigeria! :)

 

This multinational league stuff is a small issue, of course, but perhaps something that could be refined one of these days.

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Make each tier as a separate league file then activate each of them when you start a new game. Set them all to tiered with the top tier having tier #2 as its sub league. #2 would have #3 etc. The last tier would have no sub league. Also make sure to set the number of teams that promote from the lower tier in each league.

 

For starting in 1971 you would want to activate both historical leagues and make sure you choose the corresponding Historical Database League for each league if you are using the database. If you are using fictional it won't matter. When the leagues merge into one, the players on the folded teams will become free agents.

 

OK so i kind of understand this but then i don't. If I'm currently looking at the "League Setup" page and i currently have the US Basketball League, US Development League & US Basketball Association active, what am i putting for all 3 of these leagues in order to get them to communicate with each other?

 

Is there anyway to get a breakdown on what the League Type, Sub League & Promotion Spots should read for all of these leagues? (Example: Should the US Basketball League be "Standalone, Parent or Tiered?")

 

Thanks and hopefully that makes sense.

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Ok, let me break down the league types:

 

STANDALONE: This league has no connection to any other leagues. Promotion spots will always be disabled. (This is the default setting for the USBA)

 

PARENT: This league has a developmental league. This means that teams from the parent league can send young players to the developmental league for extra playing time that they would not get sitting on the bench for the parent team rather than just making the players inactive. (This is the default setting for the USBL). Other than that it functions the same as a standalone league.

 

DEVELOPMENTAL: Any league that is listed as a developmental league of another league will be set to this. Developmental leagues do not sign players as free agents. They either get assigned players from their parent league and they hold a draft each year to disperse all players that are available to the league that are not already on teams. Any remaining players can be picked up during the season. (This is the default setting for the USDL)

 

TIERED: This is mainly meant to accommodate foreign leagues that have several leagues that are linked together through tiers. To set up the tiers, all leagues in the tiers must be set to tiered. Then the top league will have the #2 league as its sub league. The #2 league will have the #3 league as its sub league. The bottom league in the tiers will have no sub league. The promotion spots setting for each league will determine how many teams promote from the sub league each year so for instance the top tier could only allow 1 promotion per year while the #2 league might allow 2 promotions from the #3 league each year.

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I'm trying to create a league that takes NBA players and creates a tiered league. However, when I use the Historical database and use them as the player source from each league, when I do the creation draft it uses the full pool for the 2nd tier league. Is there any way that I can set it up to only use the undrafted players from the 1st tier creation draft?
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Last night I created a 2-tiered African league, mainly to see how the game would use the name files.

 

When I didn't input anything for host country, almost all of the players were American.

 

When I input Nigeria as each league's host country, most of the players were still American. The few African players were all Nigerian, even though the two leagues had teams from cities throughout the continent.

 

I was simming a month at a time, but got an overflow error and CTD after simming November.

 

It looks like multinational leagues are a bit of a problem.

 

Next I will try to recreate the Spanish league's top 2 divisions.

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I will start a new career with the two African leagues as a 2-tiered league and try to reproduce the CTD. The one I did before I was planning to save once the regular season had begun, but it crashed before I saved it.

 

The 2-tiered promotion/relegation league setup might prove to be very popular among FBPB3 players. I think that format adds some excitement to the solo game. I noticed that most European pro basketball leagues appear to be set up that way, with an 18-team top league and slightly smaller leagues below that.

 

I did set up a 2-tiered worldwide league with fictional players. Even though almost all of the players in both leagues wound up being American, it is really fun. My Cleveland Cavaliers barely escaped relegation in the last season I played. Berlin and Brisbane did go down, though. But Freetown and Seoul went up!

 

I want to set up a US-only league that way, with perhaps 20 NBA teams in the top flight and 20 D-League teams in the second tier.

 

Thanks for creating this game!

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When I input Nigeria as each league's host country, most of the players were still American. The few African players were all Nigerian, even though the two leagues had teams from cities throughout the continent.

Yeah, the way it works right now means that if you want continental leagues you pretty much have to create a new country and set up the names file/hometown files. Ideally, going forward, what I'd really want would be a greater number of options for nationality - I'd guess something like a global frequency-of-x-nation thing, a national/continental switch for each league, and a foreign/non-foreign proportion thing.

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Yeah, the way it works right now means that if you want continental leagues you pretty much have to create a new country and set up the names file/hometown files....

 

I think the problem is that when you create a league you have to choose a "host country" for the entire league, instead of for each team.

 

This would make it impossible to create the Euroleague. My understanding is that the real-life Euroleague is basically a tournament that includes teams from a number of European countries.

 

Euroleague games are shown on NBA TV and are a lot of fun to watch.

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I got my 2-tiered African league up and running. Most of the players are African, but with the host country as Nigeria for each league, almost all of the players are Nigerian. I'm also getting CTD right after the All-Star break. Salaries are also pretty ridiculous--every team is over the cap by 70-100 million. I'm sure I've done something wrong with my settings.

 

I'm interested in hearing what experiences others have had in creating 2-tiered leagues.

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If you send me what you've got or at least a save I can experiment and most likely take care of the crash. One thing that I know Football Manager does when promoting/demoting teams is there is a salary adjustment. That might be necessary here. The other part is deciding what settings make sense for the lower league.
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Darn it, I can't figure out how to send you the file. I went to the leaguedata folder and tried to attach the Africa2012 file to an email, but couldn't. Tried to zip the Africa2012 file, but got a message that the file was in use.

 

Oh well. I really appreciate your offer to look at my file. Perhaps I have messed up the settings somehow.

 

The league has only 2 tiers: the upper league, the Pan-African League, has one division in one conference. The host country is Nigeria. The sub-league, the African League, has one division in one conference. Its host country is South Africa.

 

Each league has 10 teams. Each season is 84 games.

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  • 2 weeks later...

I'm curious to know if anyone out there has created a 2-tiered pro/rel league like, for example, the Spanish league.

 

I'm working on doing something similar with an alternate world NBA, using D-league and other teams as second tier teams. The alternate world NBA would consist of fictional players.

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