Jump to content

Generic Angle Ideas


Recommended Posts

I like to add angles to my game that can be applied to large variety of situations. I thought a thread dedicated to this kind of thing could spur some creative juices, for myself and others.

 

For instance...

Worker Arrives with Entourage

Role/Rated On/Storyline Change/Injury Risk/Can Turn/Appearance/Gender

1 Subject/Overness/Neutral/None/None/On Screen/Any

2-8 (variable) Entourage/Not Rated/Neutral/None/None/On Screen/Any

 

A good way to get low popularity workers on screen with high popularity workers in a way that makes sense and doesn't feel overly gamey to me. You can also easily adjust the number of Subjects to Entourage members depending on your needs.

 

Backstage Prank

1. Prankster/Entertainment/Min Success/None/None/On Screen/Any

2. Victim/Overness/Min Defeat/None/None/On Screen/Any

 

In the fluff, a good way for weasel or comedic characters to find storyline success. Could lead into a beatdown for the prankster.

 

Backstage Scheming

1-8 (variable) Schemer/Acting/Neutral/None/None/On Screen/Any

 

Fluff-wise, a good setup for a run-in or turn later in the show or even more long-term. Plus not many things get rated on acting.

 

I think these are the best ones I've come up with thus far, and hopefully it gets across what I'm talking about. I'd love to hear what others have done because I find myself getting stuck in routines with angles a lot.

Link to comment
Share on other sites

<p>i like them, and i have been doign pretty much the same when it comes to getting someone over. That being making angles some of which generic soem custom tailored to the character im trying to get over.</p><p> </p><p>

Another Thing i do is put day an Upper Mid Carder in a tag team with a midcarder or Lower Mid Carder, This gives them ring time with workers of higher caliber then thierselves (atleast popularity wise) And if i have no storylien for the workers at the minute i will run a 3 minnute angle before thier matches, with each person be rated on thier best aspect. generally the higher pushed = popularity and the lower = acting/entertainment</p>

Link to comment
Share on other sites

<p>Back on 2010, I created a series of really basic interviews, intended to be the old school backstage interview, though they could also work for in-ring or on the entryway. </p><p> </p><p>

<strong>Interview #1</strong></p><p>

<strong>Person 1</strong> - rated on Entertainment, on screen, minor storyline affect</p><p>

<strong>Person 2</strong> - rated on Overness, off screen, minor storyline affect</p><p> </p><p>

<strong>Interview #2 & #3</strong></p><p>

<strong>Person 1</strong> - rated on Entertainment, on screen, minor storyline affect</p><p>

<strong>Person 2</strong> - rated on Microphone or Sex Appeal, off screen - this is the interview</p><p>

<strong>Person 3</strong> - rated on Overness, off screen, minor storyline affect</p><p> </p><p>

I have a second set of three doubled for tag teams. They work beautifully. With the first one, plugging in Steve Frehley talking about Remo (or vice versa) in the SWF will be an easy A grade that sometimes hits A*, and neither of those guys are amazing on the stick.</p>

Link to comment
Share on other sites

<p>I've been using a generic stable promo angle for years now.</p><p> </p><p>

Have the leader rated on entertainment and 2-6 stablemates non rated with the subject being their primary target or opponent.</p><p> </p><p>

Helps the stable members grow popularity and (especially) mic skills. Brandon James in my SWF game has 70 mic and charisma and I'm only in April.</p>

Link to comment
Share on other sites

A good place to start something like this is by downloading the iNSPIRED Angles Pack. He doesn't have much in there (only about 300-some angles) so it's a rather small set that you can add varied parts and pieces to easily. But it's quite a good starting set.
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>I've been using a generic stable promo angle for years now.<p> </p><p> Have the leader rated on entertainment and 2-6 stablemates non rated with the subject being their primary target or opponent.</p><p> </p><p> Helps the stable members grow popularity and (especially) mic skills. Brandon James in my SWF game has 70 mic and charisma and I'm only in April.</p></div></blockquote><p> </p><p> Been doing that with Elite in my CGC game. Usually have Eddie and Adrian be the talkers and let Dan DaLay be the big menacing dude in the background. He has gone from Mic 37, Char 40 and Acting 34 to Mic 50, Char 55, acting 45 as of mid August. One day he can talk for himself! :j</p>
Link to comment
Share on other sites

<p>With certain promotions I like to take a cue from MMA (among other sports) and hold 'post-show press conferences' featuring some of the workers who performed on the night's card. Of course it's actually just an angle that's tacked onto the end of the show.</p><p> </p><p>

Not the most interesting idea, but it's a simple and logical way to get your rookies into angles with your most popular guys without getting them involved in the major storylines. I almost never go with that when I'm running a Sports Entertainment promotion, since there are countless ways to get the same effect with more creativity, but if I'm taking a realistic approach then it seems to make sense enough.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Iceisle" data-cite="Iceisle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>With certain promotions I like to take a cue from MMA (among other sports) and hold 'post-show press conferences' featuring some of the workers who performed on the night's card. Of course it's actually just an angle that's tacked onto the end of the show.<p> </p><p> Not the most interesting idea, but it's a simple and logical way to get your rookies into angles with your most popular guys without getting them involved in the major storylines. I almost never go with that when I'm running a Sports Entertainment promotion, since there are countless ways to get the same effect with more creativity, but if I'm taking a realistic approach then it seems to make sense enough.</p></div></blockquote><p> </p><p> This would work especially well with a japanese promotion since they do that don't they? sadly it would only work for the top guys</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rickymex" data-cite="Rickymex" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>This would work especially well with a japanese promotion since they do that don't they? sadly it would only work for the top guys</div></blockquote><p> </p><p> I didn't know that they did that in Japan, but that's excellent, because puro feds are actually what I meant when I talked about a 'more realistic approach'. I'm still very new to that style of booking, so it's great to hear that I was actually doing something right for once. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Really, you could have certain people set to Not Rated in those segments if you wanted. Might feel a bit cheap, but it's not unrealistic. I've seen plenty of UFC press conferences where the stars get all of the questions and the lesser-known fighters never get to say a word. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

<p>I have used a 'promo battle' segment for a long time with two people arguing. I guess it's similar to modern TV opening, but I don't always use it to book matches and it's often to continue feuds/represent arguments and so on.</p><p> </p><p>

Simply two participants rated both on entertainment, both on screen.</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Iceisle" data-cite="Iceisle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>I didn't know that they did that in Japan, but that's excellent, because puro feds are actually what I meant when I talked about a 'more realistic approach'. I'm still very new to that style of booking, so it's great to hear that I was actually doing something right for once. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Really, you could have certain people set to Not Rated in those segments if you wanted. Might feel a bit cheap, but it's not unrealistic. I've seen plenty of UFC press conferences where the stars get all of the questions and the lesser-known fighters never get to say a word. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> You could do it similar to TigerKinney in the BHOTWG diary. A bunch of stables led by the top workers and have the leaders speak for the entire group</p><p> </p><p> NJPW has the press conferences </p><div class="ipsEmbeddedVideo"><div><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/o9NdQSAl-_U?feature=oembed" frameborder="0" allowfullscreen="" title="【LIVE】WRESTLE KINGDOME 8 in TOKYODOME NJPW PRESS CONFERENCE"></iframe></div></div>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rickymex" data-cite="Rickymex" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>You could do it similar to TigerKinney in the BHOTWG diary. A bunch of stables led by the top workers and have the leaders speak for the entire group<p> </p><p> NJPW has the press conferences </p><div class="ipsEmbeddedVideo"><div><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/o9NdQSAl-_U?feature=oembed" frameborder="0" allowfullscreen="" title="【LIVE】WRESTLE KINGDOME 8 in TOKYODOME NJPW PRESS CONFERENCE"></iframe></div></div></div></blockquote><p> </p><p> Haha, more good news. That's basically what I've been doing, taking inspiration from MMA again by treating them like fight camps. As far as generic angles go, I'll throw in short training scenes, or even a sparring demonstration in the ring between a couple of team members.</p><p> </p><p> I started by trying to work a format similar to what the <a href="https://en.wikipedia.org/wiki/International_Fight_League" rel="external nofollow">IFL</a> used, but that failed miserably. Since then I've been doing a better job of using the teams with a more traditional booking style.</p><p> </p><p> Anyway, it was initially hard for me to get behind storylines when I could only have 10% angles, and having everyone separated into stables has made it a lot easier. That concept fits right in with the big tag matches on tours and the way they build up to the PPVs. I'll read that dynasty ASAP.</p><p> </p><p> Sorry for the digression there.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Iceisle" data-cite="Iceisle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>Haha, more good news. That's basically what I've been doing, taking inspiration from MMA again by treating them like fight camps. As far as generic angles go, I'll throw in short training scenes, or even a sparring demonstration in the ring between a couple of team members.<p> </p><p> I started by trying to work a format similar to what the <a href="https://en.wikipedia.org/wiki/International_Fight_League" rel="external nofollow">IFL</a> used, but that failed miserably. Since then I've been doing a better job of using the teams with a more traditional booking style.</p><p> </p><p> Anyway, it was initially hard for me to get behind storylines when I could only have 10% angles, and having everyone separated into stables has made it a lot easier. That concept fits right in with the big tag matches on tours and the way they build up to the PPVs. I'll read that dynasty ASAP.</p><p> </p><p> Sorry for the digression there.</p></div></blockquote><p> </p><p> I remember that during NJPW King of Wrestling the video of Laughter 7 (KAzushi Sakuraba and Katsuyori Shibata) feature them training at the gym against each other then an interview inside the ring itself.</p><p> </p><p> <a href="http://www.youtube.com/watch?v=XeKCHbWudDE&feature=player_detailpage#t=7404" rel="external nofollow">http://www.youtube.com/watch?v=XeKCHbWudDE&feature=player_detailpage#t=7404</a></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="proxiehunter" data-cite="proxiehunter" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>For high menace workers I usually add a "Worker threatens fans at ringside" (rated on menace of course) angle to use just before a match as part of their entrance.</div></blockquote><p> </p><p> That's a nice unique use of menace.</p><p> </p><p> I've also used a Meet 'n' Greet angle with 8 workers rated on entertainment. Generally I've used it in real small feds as a minor angle to get my workers' entertainment skills to improve and get some crowd exposure. As a minor angle it doesn't contribute to storylines or show grades either (which is good, because if you want to improve poor entertainment workers it's going to take, and honestly it probably wouldn't make much sense in a storyline anyway).</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nebradska" data-cite="nebradska" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>I've also used a Meet 'n' Greet angle with 8 workers rated on entertainment. Generally I've used it in real small feds as a minor angle to get my workers' entertainment skills to improve and get some crowd exposure. As a minor angle it doesn't contribute to storylines or show grades either (which is good, because if you want to improve poor entertainment workers it's going to take, and honestly it probably wouldn't make much sense in a storyline anyway).</div></blockquote><p> </p><p> I've used that before when running a smaller fed, as it's something that TNA used to do (maybe still does?) by having guys come out after the show and walk around the ring to sign a few autographs and take some pictures.</p><p> </p><p> Something else that I've done in that vein is having people come out after the show to thank the fans for coming. Rate them on entertainment or microphone (depending on if it's a wrestler or a personality) and basically just have them stand around in the ring for a few minutes of the post-show.</p>
Link to comment
Share on other sites

In my games I actually delete <strong>every</strong> angle from the game, and start over, adding them as and when I need them, recreating them to my liking. But some that I create are ring entrance ones, like if I have a cocky heel, he might walk down, and pose for pictures for the fans, except the fans ain't taking pictures, so he gets angry and storms into the ring.
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RayW" data-cite="RayW" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>In my games I actually delete <strong>every</strong> angle from the game, and start over, adding them as and when I need them, recreating them to my liking. But some that I create are ring entrance ones, like if I have a cocky heel, he might walk down, and pose for pictures for the fans, except the fans ain't taking pictures, so he gets angry and storms into the ring.</div></blockquote><p> </p><p> Starting from scratch isn't a bad idea at all. Create or import as you need so you don't have many you need to deal with. </p><p> </p><p> A really simple angle I do for PPV main events is "entrances". Just an extended pre-match entrance and introduction. Very simple and based on Overness. Always generates a strong grade before the ME.</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>Starting from scratch isn't a bad idea at all. Create or import as you need so you don't have many you need to deal with. <p> </p><p> A really simple angle I do for PPV main events is "entrances". Just an extended pre-match entrance and introduction. Very simple and based on Overness. Always generates a strong grade before the ME.</p></div></blockquote><p> Yeah, I like it, as I can then just create the angle's as I think of them. Only takes a minute to create the angle, and then I can auto-name and commentary it the way I feel fit. I can rate it on what I think it should be rated on, etc.</p><p> </p><p> I also do the entrances for PPV. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

<p>One angle I always use (and have used to get Hell's Bouncer over) is "Intimidation". It's just a worker going up to another backstage and doing something threatening (say Undertaker's eye roll and throat slit).</p><p>

Angle: Intimidation</p><p>

Worker 1: Menace, On screen, Neutral (in success terms)</p><p>

Worker 2: Not rated, On screen, Neutral</p>

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="w4lru5" data-cite="w4lru5" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>One angle I always use (and have used to get Hell's Bouncer over) is "Intimidation". It's just a worker going up to another backstage and doing something threatening (say Undertaker's eye roll and throat slit).<p> Angle: Intimidation</p><p> Worker 1: Menace, On screen, Neutral (in success terms)</p><p> Worker 2: Not rated, On screen, Neutral</p></div></blockquote><p> </p><p> That's excellent. I have Hell's Bouncer on my roster, and I'm going to be nicking this idea <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RayW" data-cite="RayW" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37228" data-ipsquote-contentclass="forums_Topic"><div>That's excellent. I have Hell's Bouncer on my roster, and I'm going to be nicking this idea <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> It also helps whoever you have him intimidate.... <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...