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As I'm sure everybody has noticed, WMMA has insane replay value. I've almost certainly spent hundreds of hours in the game in countless different saves, but there comes a point in a save's lifetime when it loses some of its luster and you kind of don't care to continue. My longest games have taken me to 2023 and 2018, but most games I don't continue that long.

 

 

Lately I've been "experimenting" with some different angles to play WMMA with, for example locking XCC to low level national and trying to be the best low level national company I can be. I feel the different name value thresholds play differently, and I didn't feel like going through the trouble of growing larger. I've also played a huge international company that awards title shots through tournaments, Bellator-style, and that's definitely one of the more memorable games for me. I don't play a lot with Asia, but I did have a Japanese regional org that did one night tournaments and focused on lower weight classes around last New Year's (NYE Japan MMA nostalgy :|).

 

 

Another of my favorites is the "WMMA The Challenge"-angle that was suggested on these boards some time ago, where I start up a new company and only hire fighters from the region until later when you can start signing guys that are looking good on local shows, essentially "role playing" the scouting and signing aspect of the game. To this day, I think this is my favorite "angle" because it paces the game better. You won't be able to sign everyone right off the bat and that makes you have fresh match ups for longer down the road when you finally get those undefeated prospects when they are more developed.

 

 

So, what's YOUR favorite angle? (I want to try them, running out of ideas myself :p)

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<p>You're right. Those are perfectly fun ways to play the game again. Personally, I mainly like to see the gameworld evolve, but for that to happen in a 'normal' way, you have to give it a little push by playing yourself (the AI doesn't always comply). </p><p> </p><p>

As a general rule I try to be a realistic as possible, often restricting myself to regional fighters like you do. </p><p> </p><p>

Lately I had an idea that goes against the main logic of the game. Just have a 'tv show' with 10 fighters and make 5 pairings between them every episode, allowing more than 3 outings between the same fighters (WreSpi style so to speak). The main target is to <strong>maximise critical output</strong>, instead of worrying about your popularity rising. Every 'season' could last 2 years. The most popular fighter by the end of the road will 'win' the season. As the season closes in, you'll have to scout fighters for the next one. Season 'winners' will probably get signed by other orgs, so some superfights between season winners is probably not possible forever.</p><p> </p><p>

Then there's of course making a diary as an option. This will change the way you experience the game considerably. Even should no one read it, you will care more about the events and the characters of the db as it forces you to stop and reflect instead of rushing through the game like I always do.</p><p> </p><p>

Pathways for diaries:</p><p>

- Centered around 1 fighter (like I briefly did for Gideon Navarro, called "Unbreakable")</p><p>

- Centered around a camp (too bad we have no control over its members)</p><p>

- Centered around a company (like 95% of them)</p><p>

- Centered around the game world (gets boring quickly as it's often a mention of dry facts)</p><p> </p><p>

Actually, how about I make a small diary soon, demonstrating this form of playing? I definitely feel like it. Maybe featuring the new characters we made for the new community db. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>When it comes to contracts, I generally don't use exclusive until I reach National status. I won't sign a TV deal until I'm at High National status because of the fact that I use the TV shows to promote my promotion's "B-Team" sort of speak. Once I reach International status, I actually do hold PPVs in other countries.</p><p> </p><p>

When it comes to my PPVs and TV shows, I focus the event on a particular weight class. For example, one month I'll do a PPV and TV show featuring my female Bantamweights and the next month's PPV and TV show featuring my female Featherweights, with the month being a rest period.</p>

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<p>I'm sure everyone has done a Make Your Own Fedor game where you feed cans to a highly marketable guy for a decade and let him become the biggest star in the world/build every card around him in the main and then not much else in the rest.</p><p> </p><p>

A few months ago I got the notion to use the latest real world mod and start a new company in New Zealand called "Mark Hunt's Fighting Challenge" where I RPed that Hunto left UFC and moved back home to start his own company which also happens to be heavyweight champion of.</p><p> </p><p>

Right now I'm gearing up to start a game where I'm going to add every non-signed guy based in north america as an Associate Fighter and start running a small regional promotion with no champions and no exclusive names. Try to see if I can become profitable based on exciting matchups as opposed to establishing names (and I might even bring a few name guys out of retirement and put them on the roster at extremely exorbitant fees so I can maybe pop a buyrate with a legendary name, but it might come close to bankrupting me. The logic there being that everybody has a price. haha)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DannoMack" data-cite="DannoMack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37297" data-ipsquote-contentclass="forums_Topic"><div>I'm sure everyone has done a Make Your Own Fedor game where you feed cans to a highly marketable guy for a decade and let him become the biggest star in the world/build every card around him in the main and then not much else in the rest.<p> </p></div></blockquote><p> </p><p> Actually, I've never done that. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> It seems like a very risky endeavor, in which you can only lose.</p><p> </p><p> I've always centered my title shots around fighters that deserve it the most, even when all odds point to the 'worst likeable' fighter who'd win, leading to sub-optimal values for promotion popularity. But it seems like a fair system, kinda like what Bellator promotes, yet doesn't follow as they try the exact same thing: feeding their stars a bunch of relative cans (and funny enough failing in the process sometimes).</p><p> </p><p> I do, however, have some rules regarding popularity. You don't just sign a fighter out of the blue, even if he's fedor, and hand him the title shot. That just doesn't make sense unless you're really a reputation merchant.</p>
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