galaril Posted January 11, 2006 Share Posted January 11, 2006 Arlie, patch looks great was the blowout subbing logic addressed. I remember you saying it looked like in call your own plays AI wasn't subbing in during blowouts. Link to comment Share on other sites More sharing options...
Roger Kaputnik Posted January 11, 2006 Share Posted January 11, 2006 I would like to see a "put the scrubs in" button. Link to comment Share on other sites More sharing options...
Arlie Rahn Posted January 11, 2006 Share Posted January 11, 2006 Yeah, what happened was that if you had "call plays" selected, the AI wouldn't sub in scrubs regardless of what you had selected for "CPU sub". Now, if you have CPU Sub selected, the AI will always sub in as normal and sub in for blowouts. Another item fixed in 1.04 is that the AI will not sub out your guys if "AI Sub" is turned off UNLESS they are too tired to play. In 1.03, the AI would continue to sub out guys per your %s even if CPU sub was turned off. Roger, the best way to handle scrubs right now would be to check the CPU Sub option. The AI will sub out players in the fourth quarter of a blowout automatically if that is done. Link to comment Share on other sites More sharing options...
Roger Kaputnik Posted January 11, 2006 Share Posted January 11, 2006 Of course I don't have any scrubs so I couldn't do that anyhow... Link to comment Share on other sites More sharing options...
Roll Tide Posted January 11, 2006 Share Posted January 11, 2006 What if you have a team full of scrubs? :eek: Link to comment Share on other sites More sharing options...
MizzouRah Posted January 11, 2006 Share Posted January 11, 2006 Ok, so in a blowout, select that button and then the AI should sub accordingly? Link to comment Share on other sites More sharing options...
Arlie Rahn Posted January 11, 2006 Share Posted January 11, 2006 Yeah, it should remove your players by the early to mid 4th quarter based on the score. Link to comment Share on other sites More sharing options...
MizzouRah Posted January 11, 2006 Share Posted January 11, 2006 [QUOTE=Arlie Rahn]Yeah, it should remove your players by the early to mid 4th quarter based on the score.[/QUOTE] Thanks again Arlie, not that my Troy Trojans would blow anyone out... at least anytime soon. :D Link to comment Share on other sites More sharing options...
Roger Kaputnik Posted January 11, 2006 Share Posted January 11, 2006 [QUOTE=MizzouRah]Thanks again Arlie, not that my Troy Trojans would blow anyone out... at least anytime soon. :D[/QUOTE] I have seen Troy do pretty good in some sims. One time as VA Tech I scheduled a game with them as a tune up. They ended up spanking me. I’m still pissed about that one. Link to comment Share on other sites More sharing options...
Roll Tide Posted January 11, 2006 Share Posted January 11, 2006 Troy beat the #1 team during one season, so there is hope!!!! ;) Link to comment Share on other sites More sharing options...
MizzouRah Posted January 12, 2006 Share Posted January 12, 2006 Nice to hear!! :) Link to comment Share on other sites More sharing options...
jbmagic Posted January 12, 2006 Share Posted January 12, 2006 [QUOTE=Arlie Rahn]Yeah, it should remove your players by the early to mid 4th quarter based on the score.[/QUOTE] what if you sim only? Link to comment Share on other sites More sharing options...
Arlie Rahn Posted January 12, 2006 Share Posted January 12, 2006 Then the AI will do it automatically Link to comment Share on other sites More sharing options...
mdigi Posted January 18, 2006 Share Posted January 18, 2006 Arlie, When the AI subs in a blowout, does it skip over those individuals that are injured? Link to comment Share on other sites More sharing options...
Arlie Rahn Posted January 18, 2006 Share Posted January 18, 2006 Yes, there are instances where a starter may stay in if a backup is injured. Link to comment Share on other sites More sharing options...
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