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What do you love/like/not like about the demo?


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I haven't had time to play much yet but wanted to hear the thoughts of those that have.

 

One thing that I don't like is the lack of pictures in the ranking sections (wish it could go back to the way it was in WMMA3). I fear I'll be doing even more clicking than last time.

 

What are your thoughts so far?

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I can already tell this game is going to be so much more immersive than the last version and more challenging as well. Have barely played a month, and have a lot of exploring to do still, but so far.

 

Likes

The interaction with fighters is great, having to pay inducements for short camps, big weight disadvantages, fighters flat out refusing to take fights.

 

The fact that you need to plan carefully and give plenty of notice for fighters to have a full camp

 

Others don't like the fight screen, but I find it just fine, the round by round breakdown of fight metrics is very cool and seems much more realistic than version 3.

 

I really like the ability to make standard templates for negotiations, as well as the ability to delegate negotiations.

 

A small thing, but the icons on the fighter record that indicate momentum, injuries, etc are a nice touch.

 

Dislikes

Still on contracts, still a bit too much clicking. I would really like the ability to select a certain template directly, not a big deal, but saves a click.

 

This is more than likely a bug, but I started my own company and rankings were last updated January 1st, I am now past February first and no update, so basically I have to rankings showing still.

 

When setting up a card, not a big fan of prelims and main fights in separate screens, like the old way better, but again no big deal.

 

 

Miscellaneous musings

Started a new company as I always do, was thrilled to get Jerry Bogdonovich (one of my favorite fighters) signed and set him up to fight Adrian Pascal on my first show for the LHW belt. Well, he gets injured and it is too close to the show to get anyone to fill in, so the main event is in the toilet. This is awesome, because it is realistic and adds to the immersion.

 

OK, no main, but in the co-main, local fighter (I am based in Arizona) undefeated Hunter Scribbins is set to fight Nigel Malley, a dangerous puncher, but he is 23-18. Scribbins is a huge favorite and a win in front of the home town crowd will be a big boost. So Scribbins goes out, gets caught and is starched less than 3 minutes into the fight! Damn!

 

Also, Gamma is much more aggressive going after prospects. In WMMA 3 I could scoop up the best young prospects the ride them to success before I had to worry about the bigger companies. In WMMA 4 Gamma has already come in and plucked guys I just signed (I can only get standard contracts due to size) and also snatched guys I was negotiating with. All told, I lost around 10-12 quality fighters in one of these two ways to Gamma and they all would have helped me. Another thing that adds to the challenge and I love it.

 

Still have a lot of testing obviously, but couldn't be happier with the small sample size. Another home run from Adam.

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One thing that I don't like is the lack of pictures in the ranking sections (wish it could go back to the way it was in WMMA3).

 

100% Agree. I mentioned this in chat as well. I don't HATE anything about the game - I think this is a proper sequel and is going to give me more hours and enjoyment then WMMA3 did, and that's saying something I've poured a lot of time into that game. But the lack of pics on the ranking section is probably my only pet peeve. I really liked the scrollable pics there - it was a good way to easily see the pictures.

 

I like that it seems harder. As others have been saying, the AI is much more aggression in going after your guys, so you have spend a lot more money to keep them or sign them exclusively (and you won't be able to afford to do this with everyone, prolly just your champs). The injury rate causes the card to be changed on a constant basis. It means you can't just book your card a week in advance - you have to book it a good 6 weeks out minimum and you have to be very strategical about it. I've been over-booking so I don't have fall under the required amount of matches, and I've been ensuring I have at least 2 fights per weight class so I have a replacement that is already in a training camp ready to go if he has to move up the card (like Soto went up to fight Dillashaw).

 

Anything that adds challenge and realism is okay by me.

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Well I apologise in advance if something has been said about this...

 

But this is a premium title. They are asking us to drop $35 on it and it looks like absolute crap. Some very sound ideas gameplay wise, but visually it is appalling. Recycled TEW renders that look like they were pulled out of a 2001 time capsule or something and several workers with no picture? It is not enough to expect modders to take care of this. Premium price, premium expectations. TEW looked average, but still slicker than this. Point blank, it looks bush league.

 

Still learning the ropes so to speak gameplay wise, but it looks to have some solid features.

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Well I apologise in advance if something has been said about this...

 

But this is a premium title. They are asking us to drop $35 on it and it looks like absolute crap. Some very sound ideas gameplay wise, but visually it is appalling. Recycled TEW renders that look like they were pulled out of a 2001 time capsule or something and several workers with no picture? It is not enough to expect modders to take care of this. Premium price, premium expectations. TEW looked average, but still slicker than this. Point blank, it looks bush league.

 

Still learning the ropes so to speak gameplay wise, but it looks to have some solid features.

 

Sorry you're not happy. The general consensus seems to be that people like the look, in fact this has been the most positive feedback we've had overall, but there's always a few who hate my interfaces. As I've said before though, that's why we do public betas, so if you're not happy you don't have to drop any money on it.

 

EDIT - I think "eyes bleed" is completely OTT though.

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Well I apologise in advance if something has been said about this...

 

But this is a premium title. They are asking us to drop $35 on it and it looks like absolute crap. Some very sound ideas gameplay wise, but visually it is appalling. Recycled TEW renders that look like they were pulled out of a 2001 time capsule or something and several workers with no picture? It is not enough to expect modders to take care of this. Premium price, premium expectations. TEW looked average, but still slicker than this. Point blank, it looks bush league.

 

Still learning the ropes so to speak gameplay wise, but it looks to have some solid features.

 

There are some great Skin creaters if that's what you mean by the appearance. I'm sure it won't be next week, but eventually, there will be some slick skins come out for WMMA4. If you mean the layout, then not sure what to tell you. A more complex game means a better, more realistic game.

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Yeah look words for effect and all that.

 

I don't mean any disrespect at all, just being straight with how I feel. I've supported and played your games since EWD - so I love them. I just don't dig how it looks.

 

It is the interface somewhat, but really the characters/profiles/storylines really is what draws me in. I think this is a solid criticism of TEW 2013 as well, the characters/storylines are not well enough developed. TEW's story is very engaging and interesting, I felt it didn't really go far enough in the most recent iteration.

 

I think a couple of lines per character is not enough? I get it is an *immense* job and you're probably doing the bulk of that. But I do think the difference between good and great is story.

 

Good for you with all of this though, I hope it is ultra successful.

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I've never played TEW, so if the design is based on that game, it will take a little while to get used to. Also, I don't use the default database in WMMA3, so that may be part of it.

 

I need to read over the journal again, and then maybe I'll get the hang of it.

 

I don't see a way to alter matches when someone gets injured, which is annoying. There doesn't seem to be a way to check what weightclasses an unsigned fighter will fight in. The Coming off a win, On a winning streak, etc, seems to be gone and replaced by the momentum.

 

I'll probably buy the full version, though my enthusiasm has dropped. I need to read over the journal again, and then maybe I'll get the hagn of it

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Likes

+ I like the increased interaction with fighters. Not sure if that will become an issue long term though.

 

+ The addition of the reality shows is a big one. I have not seen how it works in practice, but still.

 

+ Addition of subscriptions, advertising and strategy of companies (holding more or less events).

 

+ The delegate negotiations was one i REALLY wanted. I have not tested it to see if it works well, but if it does, this is a major coup in the game.

 

+ More variety in the fighting styles

 

+ More options with the HOF (something that came from TEW, but i like it).

 

+ When creating new fighters i like the "Active" button for taking into consideration the orgs in the area. In the last game it was common to get women or lightweights in a region where they were simply not needed, clattering the database with crap.

 

+ I like the addition of the significant events (olympic medals, reality shows etc). That is a really cool feature which adds to the game options.

 

+ Tournament wins option for histories is also a cool one.

 

+ Era's having more options (such as the testing for drugs) is a little nice addition.

 

+ Less chick fighters in comparisson (more realistic)

 

Negatives

 

- When you are booking you cannot see the main strength's of the fighters at a glance. Sometimes i want to put stand up against stand up or have a boxing fight. I cannot do that without going to their fighter screens.

 

- Not a big supporter of the fight screen. As it is now i would just get rid of it and sim to the results. I am not sure if it is an improvement over the previous one. Personally i care little about this though as i never used to look at the fight screen anyway.

 

- Generally the look is not seriously improved. I would say that possibly we are at the same level or worse off. I do not personally care about graphics though, this is a text based sim to me anyway.

 

- The search option is very very limited when looking for new talent. You cannot find talent based on skills for example (this is where the fog of war is off).

 

- Database did not get much added to it. Orgs are barely added as well. I was hoping to get a MUCH more advanced game in terms of history, but it seems that was not done to keep the older renders. I rather we simply drop the meaty renders, go for something like TEW but get more history into the game. We only moved 2 years forward since WMMA3, which is the time we moved forward in real life! With TEW you get the feel of a massive world, with loads of talent and orgs doing their thing. Characters, relations and history, here you dont get that feeling and we are into the 4th integration of the game.

 

- Speed is slower than i expected, however this is something i need to spend more testing time. In WMMA3 though it was a HUGE issue as eventually you got to the point where the game was unplayable due to a large database. I hope that wont happen here.

 

- Contracts still has clicking. I was hoping it would be totally automated.

 

- Minor issue, but i rather prelims would be shown on the same screen like before. I hate wasting time clicking back and forth. Also it takes time to edit, remove fights when booking a card.

 

Conclusion

 

All in all, if the contracts gets sorted out to remove clicking, the booking screen is improved to allow for faster booking and comparisons, plus the search gets meaty, this game is a generally better version with more options.

 

The only big drawback is the database being very thin still. A good idea would be to release a DLC with the "modern era" for 10$. Basically it will be a 2015 version, with all the histories over the game history and a good 2000+ new fighters with most of the older ones in decline or retired.

 

I know that is a lot of work, but it will make this game and the database feel like TEW. I know many people play that game due to the default database.

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-I really like the arrows that show whether a fighter's skills are improving, declining or are stagnant. Very nice touch.

 

-The demographics feature seems deeper and more challenging than in WMMA3.

 

-Fight Metrics seem MUCH better although I do wish there was a way to see how many strikes were attempted rather than just how many landed.

 

-Was hoping to see the Flyweight division added rather than Super Heavyweight but I understand Adam likely didn't have much choice in the matter when he's given a bunch of renders of ridiculously huge people and relatively few of people who would be believable 125lb fighters.

 

That was a great feature in WMMA3. I wonder why it was removed.

I hope it can go back in.

 

I agree. It was super useful when building up stars as you could quickly check to make sure it's a favorable matchup for your prospect and I looked at it for every single fight I booked. Too bad :(

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agreed, im having to go through what i remember about the ladies in weff in order to set matchups now and its quite taxing as i havent played wmma 3 in ages.

 

also i dont like the fact that i cant quick populate in game to flesh out regions like africa on the fly

 

I'm not going to be able to DL the demo until next week but I swear this was in the journal features list?

 

Edit: yes - it should be possible by the looks of it?

http://www.greydogsoftware.com/forum/showpost.php?p=2010898&postcount=12

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My favorite thing about it so far(as I've just started) is that fighters are regionally locked when you're a regional promotion. I'm starting as XCC, and I like that I can only book fighters from America, Canada, and Mexico.

 

It helps the realism for me. We don't have the cash to book international fighters.

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the more im playing this the more i get the feeling that the most useful features of WMMA 3 were stripped away and for what?

 

Well, the Excel export is an issue with the new database format, unfortunately. I miss it, but apparently there is no way around it.

 

I don't understand the absence of the Compare button; hopefully that will make its return soon.

 

What other "most useful" features are gone?

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