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Small Questions Thread & "Living FAQ"


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Why do I have to pay a hire cost, when using a venue that I own?

Seems strange...

 

The idea is that you still have to pay for electricity, maintenance, and so forth.

 

WWF 1987 im running a weekly show Superstars on NBC. My monthly events are also shown on NBC. Are the pop gains the same on the weekly show as the event? Or no?

 

Not absolutely certain, but I believe that events always cause larger pop changes than TV shows. I don't think the schedule of the events (e.g. weekly, monthly, etc) actually matters.

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Not absolutely certain, but I believe that events always cause larger pop changes than TV shows. I don't think the schedule of the events (e.g. weekly, monthly, etc) actually matters.

 

If thats true, its really hard to replicate WWE.

 

A loss for a guy on TV should be extremely minor pop losses and vice versa for a win and pop gains.

 

A win or loss should mean a lot more in PPV.

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WWF 1987 im running a weekly show Superstars on NBC. My monthly events are also shown on NBC. Are the pop gains the same on the weekly show as the event? Or no?

 

If it's an event, the pop gains and loses will always be bigger than on a TV-show. No matter if they share a broadcaster.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="aaronman" data-cite="aaronman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Anyone else get an <em>insane</em> number of spinal cord ruptures? I've had 7 or 8 in about 4 years of game time on my current save. I don't have a particularly dangerous product (at least I don't think so).</div></blockquote><p> </p><p> Are you using a mod? Maybe there are a lot of spinal cord rupture entries or not many injuries?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Are you using a mod? Maybe there are a lot of spinal cord rupture entries or not many injuries?</div></blockquote><p> </p><p> I am using a mod but the type of injury is set to rare. I've literally had 3 of them within a few weeks of each other. Luckily my roster is bloated so I can carry on without them all haha.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="aaronman" data-cite="aaronman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I am using a mod but the type of injury is set to rare. I've literally had 3 of them within a few weeks of each other. Luckily my roster is bloated so I can carry on without them all haha.</div></blockquote><p> </p><p> Do your company allow Spinal-Impact moves? That can directly impact the spine and lead to more injuries. That could have something to do with it...</p>
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Do your company allow Spinal-Impact moves? That can directly impact the spine and lead to more injuries. That could have something to do with it...

 

Yeah I do. 75% match intensity and 60% danger too.

 

But I love a good spinebuster, so I guess I have to live with it...

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="aaronman" data-cite="aaronman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yeah I do. 75% match intensity and 60% danger too.<p> </p><p> But I love a good spinebuster, so I guess I have to live with it...</p></div></blockquote><p> </p><p> Between that intensity and danger, I would consider this to be a relatively dangerous product. I generally run more sports entertainment oriented products which are at most 40/40, and it is rare that I have serious injury.</p>
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Between that intensity and danger, I would consider this to be a relatively dangerous product. I generally run more sports entertainment oriented products which are at most 40/40, and it is rare that I have serious injury.

 

It's been a long time since I set it up, but I think the product was based on ROH's and I adjusted it a little. I am pretty sure I'm using Fleisch's November 2018 data for this too.

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Not been playing TEW very long so im sorry if this may be a bit of a noob question but a question as relates to alliance loans (specifically loans not trades)

 

I am playing as ROH, if i were to loan a New Japan talent, lets for arguments sake say KENTA and had him win the ROH title, when the loan ran up what would happen to the belt? would the game automatically vacate it?

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Not been playing TEW very long so im sorry if this may be a bit of a noob question but a question as relates to alliance loans (specifically loans not trades)

 

I am playing as ROH, if i were to loan a New Japan talent, lets for arguments sake say KENTA and had him win the ROH title, when the loan ran up what would happen to the belt? would the game automatically vacate it?

 

It would be vacated, yes.

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Thanks for that answer!

 

Another question, is it possible to play as NXT UK.....I had largely seen no but then there are TEW2016 series on youtube where the player is NXT/ NXT UK

 

No, you can not play as development or child promotions in TEW'16. The guy you saw on youtube probably went into the editor and made NXT UK a separate promotion.

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  • 2 weeks later...

<p>Autopush Future Main Eventer</p><p> </p><p>

Quick Question: I'm playing an 80s mod, now into 1989. I have Brian Pillman under contract and have been pushing him hard in a tag team with Mad Dog Capone for over a year. He's improved very quickly, and gained a lot of popularity.</p><p> </p><p>

But auto push has not put him higher than midcarder, and I dont't know why. He's good in the ring...</p><p>

<img alt="ZIc8QCG.png" data-src="https://i.imgur.com/ZIc8QCG.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

...is well liked...</p><p>

<img alt="0DItUTF.png" data-src="https://i.imgur.com/0DItUTF.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

...has high star quality...</p><p>

<img alt="zF9F7al.png" data-src="https://i.imgur.com/zF9F7al.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

... and is popular enough.</p><p>

<img alt="STnLZzD.png" data-src="https://i.imgur.com/STnLZzD.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Could it be that having a contract that says he'd be a Future Main Eventer caps his auto push?</p><p>

<img alt="7GwFH6W.png" data-src="https://i.imgur.com/7GwFH6W.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bobbi Starr" data-cite="Bobbi Starr" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Quick Question: I'm playing an 80s mod, now into 1989. I have Brian Pillman under contract and have been pushing him hard in a tag team with Mad Dog Capone for over a year. He's improved very quickly, and gained a lot of popularity.<p> </p><p> ... and is popular enough.</p></div></blockquote><p> </p><p> How does his popularity compare to the rest of your roster? He may be very popular, but if there are enough people who are more popular, he still won't autopush past them.</p>
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He's more popular than Sting and some of my other upper midcarders.

 

Whats his wrestling style? I know in my WWF game guys that are luchadors, technicians, etc are auto pushed lower bc the style clashes with the product. I have the same problem with Bret Hart in my 1987 game.

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How do I get television deals for child companies?

 

 

He's a cruiserweigt in style, middleweight in size.

 

Ole hates cruiserweights, one of his current owner goals is not hiring any cruisers...

 

Product style is:

Key - Traditional, Mainstream & Realism

Low - Hardcore

None - Everything else

 

 

Its because of his style is cruiserweight in a traditional/mainstream product. The push is automatically lower.

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  • 2 weeks later...

Just a quick follow up: 2 weeks later Pillman changed his style to REGULAR WRESTLER, and a week after that Ole decided that one of his new owner goals is to keep him above 77 popularity.

 

Pillman now finally auto-pushes to upper midcarder and is at 88-91 popularity in the US.

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  • 3 weeks later...

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