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TEW 16 Render Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Parker Stiles" data-cite="Parker Stiles" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div><span>http://i1216.photobucket.com/albums/dd364/hatmcculloch/StalkerPoses.png</span><p> </p><p> a character in one of my custom feds. First show the road agent and opponents complained he was on drugs during the match</p></div></blockquote><p> </p><p> This is amazing work.</p><p> </p><p> One thing I did notice, is that you might want to tweak the bottom lip and/or teeth, there appears to be some collision issues.</p><p> </p><p> Just a head's up!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Harts4Life" data-cite="Harts4Life" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>This is amazing work.<p> </p><p> One thing I did notice, is that you might want to tweak the bottom lip and/or teeth, there appears to be some collision issues.</p></div></blockquote><p> </p><p> In cases like this, I'd just use post-editing with GIMP or any other relevant program. Unless you saved the render and the pose, it's a pain to recreate. Just take a piece of the lip, turn that (sumbitch') sideways and stick it straight... over the collisioned part. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>In cases like this, I'd just use post-editing with GIMP or any other relevant program. Unless you saved the render and the pose, it's a pain to recreate. Just take a piece of the lip, turn that (sumbitch') sideways and stick it straight... over the collisioned part. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> True enough. Spot Healing Tool to the rescue ... ha ha.</p><p> </p><p> But if the artist wants to practice manipulating figures, he could do the tweaks as well.</p>
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  • 3 weeks later...

<p><a href="http://s1045.photobucket.com/user/dwayneahenry/media/TEW%20logo/USPW_alt_zpso6jd7co5.jpg.html" rel="external nofollow"><span>http://i1045.photobucket.com/albums/b452/dwayneahenry/TEW%20logo/USPW_alt_zpso6jd7co5.jpg</span></a></p><p> </p><p>

In case anyone wants an updated USPW logo. I just cut together a logo from another modder with it's banner text and put it on a C-verse bg and added a flag.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div><a href="http://s1045.photobucket.com/user/dwayneahenry/media/TEW%20logo/USPW_alt_zpso6jd7co5.jpg.html" rel="external nofollow"><span>http://i1045.photobucket.com/albums/b452/dwayneahenry/TEW%20logo/USPW_alt_zpso6jd7co5.jpg</span></a><p> </p><p> In case anyone wants an updated USPW logo. I just cut together a logo from another modder with it's banner text and put it on a C-verse bg and added a flag.</p></div></blockquote><p> </p><p> As someone who routinely plays as USPW. I'll say I really enjoy this. Good work and bravo to you and the logo's creator. Well done, the flag behind the logo add something extra too it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="demondragonking" data-cite="demondragonking" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>As someone who routinely plays as USPW. I'll say I really enjoy this. Good work and bravo to you and the logo's creator. Well done, the flag behind the logo add something extra too it.</div></blockquote><p> </p><p> That's real kind. Thanks! and thanks to the original artist who I believe was iDOL</p>
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<p>Just a promo render for an eventual CV05 game I might be starting at some point. This is supposed to go down at WoW2k6. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

<span>http://i1216.photobucket.com/albums/dd364/Marginal0/aaa.jpg</span></p>

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  • 3 months later...
  • 1 month later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mjchartrand" data-cite="Mjchartrand" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>Can I ask where you are creating these renders from?</div></blockquote><p> </p><p> I use Daz3D.</p>
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  • 2 weeks later...

<p>Well.. I was about to post a new render, but apparently Photobucket have decided that they want to commit internet suicide by making people pay at least $9.99 a month to show images elsewhere (i think it may be the $39.99 version if im honest)</p><p> </p><p>

Balls to that</p>

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  • 2 weeks later...

<p>Been doing a little testing with a custom blended texturemap on the latest Daz3D and its rendering options.</p><p> </p><p>

Its the exact same setup, texture, lighting etc, but the only thing that changes is whether its ran through 3Delight or iRay</p><p> </p><p>

<span>http://i.imgur.com/m1Z1NSr.png</span></p><p> </p><p>

What do people prefer. Render 1 or 2?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Clarity" data-cite="Clarity" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>Been doing a little testing with a custom blended texturemap on the latest Daz3D and its rendering options.<p> </p><p> Its the exact same setup, texture, lighting etc, but the only thing that changes is whether its ran through 3Delight or iRay</p><p> </p><p> <span>http://i.imgur.com/m1Z1NSr.png</span></p><p> </p><p> What do people prefer. Render 1 or 2?</p></div></blockquote><p> </p><p> I presume first is using delight (and would be my choice) as Iray seems harder to get the light and shaders right but I think can produce more realistic results. I've been mostly using delight having started with iray but mean to try it again!</p><p> </p><p> Can I ask where the beard comes from? Set? Site? Thanks</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smw88" data-cite="smw88" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>I presume first is using delight (and would be my choice) as Iray seems harder to get the light and shaders right but I think can produce more realistic results. I've been mostly using delight having started with iray but mean to try it again!<p> </p><p> Can I ask where the beard comes from? Set? Site? Thanks</p></div></blockquote><p> </p><p> The beard part of the skin came from this set</p><p> <a href="https://www.daz3d.com/balverk" rel="external nofollow">https://www.daz3d.com/balverk</a></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="King Bison" data-cite="King Bison" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41208" data-ipsquote-contentclass="forums_Topic"><div>The first render pops more color wise. The second render seems so dull and lifeless</div></blockquote><p> </p><p> </p><p> It's funny because personally I lean the other way on these. In the small 150 x 150 TEW mode the first probably looks better but at the size presented you can see the limitations of 3D more. With 3D the eyes look unnatural and the skin and hair a tad more artificial - they are clearly drawn if you know what I mean. When you reduce the size that kind of goes away but at this size I prefer what I'd describe as the more naturalistic muted tones. </p><p> </p><p> I think with both rendering types it really depends on the purpose - for TEW the more vibrant 3D woks better on those smaller pics but if you wanted to make a larger full page render with a lifelike look I'd go IRAY.</p><p> </p><p> By the by I love the design choices - the guy feels like a weathered guy whose spent doing hard manual labour - maybe a fisherman.</p>
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  • 1 year later...

<p>I've played a little bit with some poses i found on deviantart.</p><p> </p><p>

<a href="https://postimages.org/" rel="external nofollow"><img alt="Crow.png" data-src="https://i.postimg.cc/nhpSbMFR/Crow.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p><p> </p><p>

<a href="https://postimages.org/" rel="external nofollow"><img alt="Protect-The-Ref.png" data-src="https://i.postimg.cc/HkzZpHjp/Protect-The-Ref.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p><p> </p><p>

<a href="https://postimages.org/" rel="external nofollow"><img alt="Spear.png" data-src="https://i.postimg.cc/GppMtNsv/Spear.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p><p> </p><p>

<a href="https://postimages.org/" rel="external nofollow"><img alt="B-vs-A.png" data-src="https://i.postimg.cc/v8xN5p2z/B-vs-A.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>

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  • 3 months later...

<p>To bump this thread, here's a wallpaper I made to illustrate my booking ideas last I played the game (as AAA). I was teasing the return of several high profile workers (though I'm unsure Stone was actually at AAA?). It didn't come to fruition, though (because - you know - size differences mean a lot).</p><p> </p><p>

To clarify (as you probably won't recognise the characters), from L to R: <strong>Catherine Quine, Raven Nightfall, Sara Marie York, Joanne Rodriguez, Victoria Stone, Belle Bryden</strong></p><p> </p><p>

<img alt="MZVyaMb.jpg" data-src="https://i.imgur.com/MZVyaMb.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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  • 2 months later...

<p>Yip.. Still around and putting out occasional renders (albeit years apart these days)</p><p> </p><p>

</p><div style="text-align:center;"><a href="https://postimg.cc/xJrcMGHF" rel="external nofollow"><img alt="2019.png" data-src="https://i.postimg.cc/PxJYG2qh/2019.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></div><p></p><p></p>

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