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Thunderverse Alt Thread 2016


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Is there a way to put an actual photo into Daz and turn it into a render?

 

It depends what you mean. If you mean could you take a photograph of a person and put it into Daz, then yes, you can now:

 

https://www.daz3d.com/face-transfer

 

I've not tried it but you can pretty much guarantee it won't look like the promo picture without a lot of work though!

 

If you mean can you put a ThunderVerse render into Daz and edit it (which I seem to recall seeing asked somewhere) then no. You'd need the base render file, or the associated morphs/pose settings and any models used in order to tweak it.

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Good job with those, big fan. The texture we've used are primarily Sol, Rob and Lee for M4 and Amy, Lana, Marie and Maya for V4.

 

In terms of the lining up and "completing" of the renders, I've always done them to help with the consistency. I have a GIMP file for each gender that is set up with the required placement of the full sized render. You can easily create your own though - the base I always use is Chris Candell, if you can render a basic middleweight wrestler and get it to line up with Chris Candell then you just use that to line up the renders going forward. The outline of the characters is done by selecting the alpha channel of the render (once in place), inverting the selection and then growing the selection by 2px. The renders themselves are done at 400x600px and then resized in GIMP to 300x450px to fit the background. If you post (or PM) me a full size render I'll see if I can background it for you and see if you need to make any tweaks.

 

Wow, thanks jhd - unsurprisingly coming from you, that was super helpful advice! I toyed around with GIMP a bit (I've always used an old version of Photoshop, so it's still quite new to me) and realized what I was doing wrong - I was attempting to re-size the entire layer for the outline rather than using the "Grow" selection function. I also realized while I was doing it that the TVerse renders all seem to have a black border (2 pixels, unless I'm mistaken?) around the outside edge, which I hadn't noticed before!

 

So, with those corrections made, here's the result: a sibling tag team I've creatively named The Young Guns (I'm sure nobody will be able to guess who they're meant to be a spin on).

 

lOc7ynO.jpgfxw5N9j.jpgwQsbgKE.jpglPzfura.jpg

 

DV00vXS.jpg3sZxQyo.jpgZdCbXCG.jpgOEh8chV.jpg

 

I'd still appreciate any other advice, though, and will be sure to PM you a render to see if you spot any issues. I've also grabbed the Lee and Rob textures to mess around with, so expect to see more from me in the near future.

 

Since you were kind enough to respond, I did have one other thing I'd been wondering at: how are you guys making the masked TVerse renders? I can't even find a mask prop that seems appropriate, and I'm assuming you also make all of the mask textures custom? If so, I certainly don't expect a step-by-step process, though if you know where you got the mask prop you use for them I'd love to try my hand at it. I'm just in awe of the amount of work that's gone into all of these renders.

 

And on that note... just, thanks for the work you've done (and the rest of the team, obviously). I've gotten a ridiculous amount of replay value and enjoyment out of the Thunderverse, and I appreciate the monumental amount of labor and dedication it must have taken to bring this world to life. As someone who has been playing TEW since the beginning, I can only think of one other thing that even remotely compares to what you've accomplished: when KetsukiKarasu somehow made renders for literally the entire CornellVerse in like 2 months back in 2004, then promptly disappeared into the ether. And in comparison to that, you guys have been building, improving, and updating this beast for 6 freaking years.

 

So yeah, that was just a long-winded way of saying... thanks. You guys are incredible, and the mod deserves all the praise it's gotten over the years and then some. Can't wait to see what you've got in store for 2020.

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It depends what you mean. If you mean could you take a photograph of a person and put it into Daz, then yes, you can now:

 

https://www.daz3d.com/face-transfer

 

I've not tried it but you can pretty much guarantee it won't look like the promo picture without a lot of work though!

 

If you mean can you put a ThunderVerse render into Daz and edit it (which I seem to recall seeing asked somewhere) then no. You'd need the base render file, or the associated morphs/pose settings and any models used in order to tweak it.

 

I was just wondering if I could put a worker's pic in and then use the TVerse settings and try to turn it into a TVerse render?

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Since you were kind enough to respond, I did have one other thing I'd been wondering at: how are you guys making the masked TVerse renders? I can't even find a mask prop that seems appropriate, and I'm assuming you also make all of the mask textures custom? If so, I certainly don't expect a step-by-step process, though if you know where you got the mask prop you use for them I'd love to try my hand at it. I'm just in awe of the amount of work that's gone into all of these renders.

 

No problem at all. This is the mask prop we use:

 

https://www.renderosity.com/mod/freestuff/?item_id=60031

 

If you'd find it helpful I can hunt down the settings for the displacement and specularity as that's usually the fiddliest bit to do (so set it once and save the scene as a template!). The template trans map I created a while back was actually posted by jtlant somewhere but I can't remember off-hand where. I can post another copy that at some point if people would find it useful.

 

And in comparison to that, you guys have been building, improving, and updating this beast for 6 freaking years.

 

So yeah, that was just a long-winded way of saying... thanks. You guys are incredible, and the mod deserves all the praise it's gotten over the years and then some. Can't wait to see what you've got in store for 2020.

 

Believe it or not, it's actually nearly 9 years! The first email I can find that references the jhdVerse is from September 2011!

 

Thanks for the kind words, much appreciated :)

 

I was just wondering if I could put a worker's pic in and then use the TVerse settings and try to turn it into a TVerse render?

 

Unfortunately not. There are a few renders that collectively we've lost the files for and it's incredibly frustrating not to be able to tweak them!

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Is there a file of Gimp add-ons like beards, masks, etc??

 

There certainly used to be. MHero did one I think (I'll check with him). If not, its definitely something that someone (doesn't have to be someone on the team) can put together from the existing renders.

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<p>So I spent some time yesterday plugging away trying to improve, particularly trying to work on getting textures other than Sol to look right - I find it interesting that some of the skin maps, like Lee and Rob, have multiple options that render quite differently (some look good, some are just too dark or washed out) even though they look essentially identical in Daz.</p><p> </p><p> Regardless, I swapped out the texture on my Asian male renders and was pretty happy with the results:</p><p> </p><p> <img alt="Q3J5lbL.jpg" data-src="https://i.imgur.com/Q3J5lbL.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="UX5lGjx.jpg" data-src="https://i.imgur.com/UX5lGjx.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="HwKDC8M.jpg" data-src="https://i.imgur.com/HwKDC8M.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="SRL8Lvc.jpg" data-src="https://i.imgur.com/SRL8Lvc.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> And I also had a go at making a character using the Rob texture, in hopes of finally giving totally-not-Apollo Crews the push he deserves:</p><p> </p><p> <img alt="0ceoqHG.jpg" data-src="https://i.imgur.com/0ceoqHG.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="xxIvnVG.jpg" data-src="https://i.imgur.com/xxIvnVG.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="6alRPTK.jpg" data-src="https://i.imgur.com/6alRPTK.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="kXS6Epu.jpg" data-src="https://i.imgur.com/kXS6Epu.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I'll keep posting as I go just in case anyone out there finds a use for these, and I'd be happy to hear any suggestions. Also, if anyone has any random/custom workers in their game that they'd like a new render for, I could give it a shot. No promises it'll be any good, though!</p><p> </p><p> And on the subject of a prop pack for making alts, once upon a time there was one, but the link seems to have been down for ages:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="james_07" data-cite="james_07" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41232" data-ipsquote-contentclass="forums_Topic"><div>Hi all i have made a props pack of sorts for T-Verse that includes Hair, Facial Hair, Clothes, Hats, Masks and some other accessories.I cut the hair and facial hair from worker pics from the mod as well as clothes and hats, masks except for two sting type masks i created from scratch and a few accessories which have been converted from the C-Verse props pack.A few clothes might have been converted also from the C-Verse props pack to fit the T-Verse style.<p> Hope this helps anyone who might be looking for props pack for T-Verse, Link is below</p><p> </p><p> <a href="http://www93.zippyshare.com/v/D3iQ09fl/file.html" rel="external nofollow">http://www93.zippyshare.com/v/D3iQ09fl/file.html</a></p></div></blockquote><p> </p><p> So sadly, unless by some stroke of luck someone still has the files saved somewhere, I think it'll have to be rebuilt from scratch.</p>
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Think I had that downloaded at one point too, I'll had it to my scavenger hunt! <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Still toying around with various textures and props while making renders for regenerated workers, so here's another batch for use in other folks' games if you find them useful:

 

VkmP3iA.jpgNTeMdh9.jpgTwEHhTq.jpg7zzNUN9.jpgXOV4S4u.jpgrveBPYS.jpg

 

And also, while I know there's been some back and forth regarding having characters who are subtly or not-so-subtly based on real life workers in the T-Verse, I personally really like being able to use characters and gimmicks that I can identify with and be a "fan" of in the game (in fact, it's one of the reasons I've drifted away from the C-Verse over time, as the characters have gradually become a bit too generic for my tastes). So, taking one of my randomly generated dojo graduates with high Charisma, Star Quality, and a flair for Cocky, Comedy and Weird gimmicks as a basis for spending way too much time making a new render, I present to you a not-at-all-subtle T-Verse version of one of my favorite current real-world workers, "His Magenta Majesty" Royal Purple:

 

V6RWC6o.jpgaKXXInS.jpgwzZ2HM3.jpg

 

And I must admit, I'm greatly looking forward to a distant future when I (hopefully) get to book his "Purple Reign" with the PWI Championship!

 

Edit: If jhd, MHero or any of the other TV team members see this, I did also have a quick question I was mulling: given that you're making a 2020 update, will you still be using Michael 4/Victoria 4 for the renders? I'm assuming the answer is yes, but I just wanted to confirm for peace of mind before continuing to invest in M4 assets to make more renders!

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<p>Not sure if anyone is taking requests anymore but was wondering if anyone could have a go at making BOSS Nagata look more like current Atsushi Onita? With the shorter hair, cigarette, leather jacket, barbed wire bat, smug smirk and scarred up forehead? Please and thank you.</p><p> </p><p>

EDIT: Gave it a go myself. </p><p> </p><p>

<a href="https://imgur.com/aG23kbZ" rel="external nofollow">https://imgur.com/aG23kbZ</a> <a href="https://imgur.com/tWmdHQS" rel="external nofollow">https://imgur.com/tWmdHQS</a> <a href="https://imgur.com/mIMwY4Q" rel="external nofollow">https://imgur.com/mIMwY4Q</a></p>

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Still toying around with various textures and props while making renders for regenerated workers, so here's another batch for use in other folks' games if you find them useful:

 

VkmP3iA.jpgNTeMdh9.jpgTwEHhTq.jpg7zzNUN9.jpgXOV4S4u.jpgrveBPYS.jpg

 

And also, while I know there's been some back and forth regarding having characters who are subtly or not-so-subtly based on real life workers in the T-Verse, I personally really like being able to use characters and gimmicks that I can identify with and be a "fan" of in the game (in fact, it's one of the reasons I've drifted away from the C-Verse over time, as the characters have gradually become a bit too generic for my tastes). So, taking one of my randomly generated dojo graduates with high Charisma, Star Quality, and a flair for Cocky, Comedy and Weird gimmicks as a basis for spending way too much time making a new render, I present to you a not-at-all-subtle T-Verse version of one of my favorite current real-world workers, "His Magenta Majesty" Royal Purple:

 

V6RWC6o.jpgaKXXInS.jpgwzZ2HM3.jpg

 

And I must admit, I'm greatly looking forward to a distant future when I (hopefully) get to book his "Purple Reign" with the PWI Championship!

 

Edit: If jhd, MHero or any of the other TV team members see this, I did also have a quick question I was mulling: given that you're making a 2020 update, will you still be using Michael 4/Victoria 4 for the renders? I'm assuming the answer is yes, but I just wanted to confirm for peace of mind before continuing to invest in M4 assets to make more renders!

 

Looking really good mate! in regards to the question, I ain't a render guy but as far as I know (jhd or Eastwood can confirm) we're still using M4/V4 for the renders for consistency.

 

Not sure if anyone is taking requests anymore but was wondering if anyone could have a go at making BOSS Nagata look more like current Atsushi Onita? With the shorter hair, cigarette, leather jacket, barbed wire bat, smug smirk and scarred up forehead? Please and thank you.

 

EDIT: Gave it a go myself.

 

https://imgur.com/aG23kbZ https://imgur.com/tWmdHQS https://imgur.com/mIMwY4Q

 

Cracking work!

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<p>Decided to try my hand at editing some textures to add face paint last night and was pretty happy with the result. In trying to keep as close to the spirit of the TVerse as possible in my game, I decided to put my own spin on another modern-day gimmick while making it just different enough to avoid copyright infringement: coming this raiding season to pillage a God-fearing kingdom near you, it's The Heathen Warband!</p><p> </p><p> <img alt="8iTWx5z.jpg" data-src="https://i.imgur.com/8iTWx5z.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="6Ow67pN.jpg" data-src="https://i.imgur.com/6Ow67pN.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="s66nWS9.jpg" data-src="https://i.imgur.com/s66nWS9.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <img alt="NF7wcpG.jpg" data-src="https://i.imgur.com/NF7wcpG.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="xWymcll.jpg" data-src="https://i.imgur.com/xWymcll.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="nJk30sP.jpg" data-src="https://i.imgur.com/nJk30sP.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MHero" data-cite="MHero" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41232" data-ipsquote-contentclass="forums_Topic"><div>Looking really good mate! in regards to the question, I ain't a render guy but as far as I know (jhd or Eastwood can confirm) we're still using M4/V4 for the renders for consistency.</div></blockquote><p> </p><p> Thanks a lot for the reply MHero! I figured as much - didn't seem likely you'd be switching up, unless you're planning to make new renders for every character (not that I'd necessarily put it past you - if any team were actually going to individually re-render 2000 characters it'd be you guys). Just thought I should ask!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="licensetochill23" data-cite="licensetochill23" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41232" data-ipsquote-contentclass="forums_Topic"><div>Decided to try my hand at editing some textures to add face paint last night and was pretty happy with the result. In trying to keep as close to the spirit of the TVerse as possible in my game, I decided to put my own spin on another modern-day gimmick while making it just different enough to avoid copyright infringement: coming this raiding season to pillage a God-fearing kingdom near you, it's The Heathen Warband!<p> </p><p> <img alt="8iTWx5z.jpg" data-src="https://i.imgur.com/8iTWx5z.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="6Ow67pN.jpg" data-src="https://i.imgur.com/6Ow67pN.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="s66nWS9.jpg" data-src="https://i.imgur.com/s66nWS9.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <img alt="NF7wcpG.jpg" data-src="https://i.imgur.com/NF7wcpG.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="xWymcll.jpg" data-src="https://i.imgur.com/xWymcll.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="nJk30sP.jpg" data-src="https://i.imgur.com/nJk30sP.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p></div></blockquote><p> </p><p> These are fantastic!</p>
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8iTWx5z.jpg6Ow67pN.jpgs66nWS9.jpg

 

NF7wcpG.jpgxWymcll.jpgnJk30sP.jpg

 

Thanks a lot for the reply MHero! I figured as much - didn't seem likely you'd be switching up, unless you're planning to make new renders for every character (not that I'd necessarily put it past you - if any team were actually going to individually re-render 2000 characters it'd be you guys). Just thought I should ask!

 

Echoing what everyone else so far has posted, these are stunning!

 

Would be our kind of madness to re-render the full verse for this but alas, I don't think we're going that far down the rabbit hole. :D

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