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What Makes A Good Developmental Trainer


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I'm a bit curious as to what makes a good developmental trainer. Is it as simple as Head Trainers or do all of the Trainers stats and their personalities come into play?

 

If a territory doesn't have a trainer is the "Owner" of the territory the defacto trainer?

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Bill Demott

 

No and I will make you run the ropes till you puke hurling racial slurs at you for even suggesting that!!!:)

 

But seriously I put guys who have B basics and psych who are in their late 30's-time decline. It's easier to have them in this role if they are not in you main event scene so if you still putting the strap on grampa then don't make him a trainer!

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No and I will make you run the ropes till you puke hurling racial slurs at you for even suggesting that!!!:)

 

But seriously I put guys who have B basics and psych who are in their late 30's-time decline. It's easier to have them in this role if they are not in you main event scene so if you still putting the strap on grampa then don't make him a trainer!

 

I've been using retired workers who are decent. I have a feeling entertainment skills may matter as well.

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  • 6 months later...

<p>Can someone clarify that it's just about the <strong>performance </strong>skills? I'm wasting thousands of dollars on finding good trainers, but it's pointless if it doesn't do anything. How about primary skills (flying, technical & brawling)? </p><p> </p><p>

Also, in my game The Enforcer was out for 9 months and I thought it was the perfect opportunity to get him to work as a trainer, but I assume I would end up paying him to sit on the sidelines. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Sorry for bumping this, but I searched the forums and nobody has yet to give a decent answer to this question (and there's no in-game explanation for dev territories).</p>

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<p>I always try to get a couple of basic trainers good or high rep etc and very good or higher basics and psyc as most people in dev need that. </p><p> </p><p>

Ill then get aging active guys in various roles. a Tecinal guy with as good a stats as possible.</p><p> </p><p>

Ill get a flyer, a great talker and a brawler. cover all types of stats. </p><p> </p><p>

It makes sense to me that if you are sending guys down to work on tec skills you will need a trainer who has great tec skills. like a Dean Malenko. if you want a few high flyers trained id set a Billy Kidman as a trainer. </p><p> </p><p>

Brawler Id put a Tommy Dreamer or somthing as a trainer.</p><p> </p><p>

Sometimes I set devs in Japan for brawling/Puro </p><p> </p><p>

in Uk for Basics</p><p> </p><p>

In Mexico for flyers</p><p> </p><p>

USA for Entertainment.</p><p> </p><p>

So id grab a few trainers with entertainment skills for USA. etc etc</p><p> </p><p>

Also doing this and having young flyers in Mexico will mean the dev will sign there own mexicam talent with good flying skills wich will further develop the young guys skills when they face them</p>

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<p>I'm not 100% how useful trainers are beyond the obvious - young workers will always benefit from working against skilled opponents, tagging with skilled partners, having a strong road agent, and should benefit from being in solid angles carried by someone with good entertainment skills. But will a retired wrestler with great entertainment skills who works as a road agent help at all beyond his value as a road agent and the impact on Psychology? Will his top row skills help in any way? Not sure, but as most companies I run can afford an extra contract or two, its worth having them. </p><p> </p><p>

Like others, I look for solid workers in their late 30s who aren't going to have significant value to me on the main roster. Not useless workers, but ones I don't have massive need for and I can afford to be without. I want solid Performance skills - all in the B range or better if possible. Entertainment and top row skills are a bonus. The more performance-oriented the promotion I'm running, the more I value those top row skills. But a worker with atrocious top row skills and good Performance skills can still have value. </p><p> </p><p>

Almost any mod or era should have some good options. Look for workers who were formerly midcard workers for a big company. They should have reasonable talent, and some may still have some residual popularity.</p>

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<p>So based on this input I assume you're just hiring a worker to "work with" the people there, which will increase their skills eventually. It's not some sort of feature where merely having a trainer there would slowly increase the skills of the people training there even more?</p><p> </p><p>

I guess we can always play make believe that it does something. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

edit: Workers without good first row skills (but good performance) do complain when send there that they don't have the skills. So this pretty much confirms you gotta have good in-ring skills for it do to something.</p>

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<p>Another thing to remember is to have good workers for your development talent to work with. I like to get a parent relationship with an established company who have good workers already in it- workers who have 60's level skills. I hire a few active workers as developmental trainers to work with them (think Samoa Joe right now) so that not only are they getting skills from training but working matches.</p><p> </p><p>

To that end, if the promotion doesn't have a weekly show, I suggest you schedule one for them. That way your talents get lots of reps and additional exposure.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mkelm44" data-cite="Mkelm44" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41366" data-ipsquote-contentclass="forums_Topic"><div><p> To that end, if the promotion doesn't have a weekly show, I suggest you schedule one for them. That way your talents get lots of reps and additional exposure.</p></div></blockquote><p> </p><p> Yeah, even if you don't have a network, you can schedule weekly events. </p><p> </p><p> The booking winds up being a bit odd, as the AI treats it like a major event and tries to stack it with main eventers and title matches, but at least you can get your workers some in-ring experience (although it tends to overlook some low-pop workers altogether).</p>
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I always hire guys who would make good Road Agents like good basics, psychology, consistency and respect. I almost always hire Bryan Holmes as a development trainer. Right now in my SWF company I am manipulating the Trainer tag a bit. I didnt want to run a brand split like I did in my TCW game so I started to resign the older talent as Development trainers. I created a second Development territory and have all the older guys stashed away there like Joe Sexy, Chris Morrisette, Platinum Blondes, etc etc. I stash them all away on my extra Developmental company in case I want them later on I can call them up.
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  • 1 year later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41366" data-ipsquote-contentclass="forums_Topic"><div>Has anyone else run into the issue where either you hire someone to be a trainer or send someone down from the main roster to be a trainer, they're there for a month, and then they want to be back on the main roster?</div></blockquote><p> </p><p> I believe that depends on how you hired them in the first place. </p><p> </p><p> If you hired them as a wrestler and used the "Send them away" button to Train Others in development, they will most likely complain about it at some point and ask to be back on the main roster. If you hired them as a "Development Trainer" in their contract, I haven't seen anyone complain about it.</p><p> </p><p> I sent Freddy Datsun (who I hired as a wrestler) to train an all women's development company, and he complained every week about it until his contract came up and I hired him as a developmental trainer. Haven't heard a negative word from him since.</p>
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  • 1 month later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sdaubs" data-cite="sdaubs" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41366" data-ipsquote-contentclass="forums_Topic"><div>I believe that depends on how you hired them in the first place. <p> </p><p> If you hired them as a wrestler and used the "Send them away" button to Train Others in development, they will most likely complain about it at some point and ask to be back on the main roster. If you hired them as a "Development Trainer" in their contract, I haven't seen anyone complain about it.</p><p> </p><p> I sent Freddy Datsun (who I hired as a wrestler) to train an all women's development company, and he complained every week about it until his contract came up and I hired him as a developmental trainer. Haven't heard a negative word from him since.</p></div></blockquote><p> </p><p> That makes logical sense, as in a way you are breaking your word on what you hired them for. The issue I've seen is with so many on developmental contracts complaining about being in development, especially 19-21 year olds who graduated from a wrestling school owned by the company. They should know they signed up for a long stay in development, especially when it beats the alternative of indie work that TEW.com doesn't even track.</p>
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