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The oldest promotion in Japan, Golden Canvas Grappling was the most powerful wrestling promotion on the planet and a national institution until it came out on the losing side of a 'war' with BHOTWG in the 1980s that left it financially ruined.

 

Having been a sad shell of its former great self for many years, recent years have seen GCG attempt to come back from the brink. Joining the Modern Japan movement in 2011 may have disgusted purists but gave the company its first jolt of positive momentum in over two decades. Then, the legendary Haruki Kudo was appointed CEO in 2015 and pledged to continue to push GCG forward into a brave new era.

 

Hiring Rules: Style Cannont be Entertainer, Spot Monkey, Luchador, Pyschopath, Minimum size Lightweight

Popularity: Chubu & Kinki D+ (everywhere else in Japan: D) Regional (Close to Cult)

Money: $2,500,000

Product: Pure Old School Wrestling

Key Feature: Realism

Heavy: None

Medium: Traditional, Pure

Low: Mainstream

Very Low: None

Match Intensity: 80% Match Danger: 15% Face/Heel Divide: None

Match/Angle Ratio: 100%/0%

 

...will mean wrestlers are rated much more on performance than popularity.

...will make hardcore skill less effective.

...will make the aerial skill less effective.

...will mean that gimmicks won't have any impact.

...will attract fans who only want to see clean, decisive finishers.

...will attract fans who won't be keen on high risk matches.

...will attract fans who will be put off by highly risky angles.

...will make getting sponsorship quite tough.

...will mean that the 'young lion' system is active.

 

OVERVIEW

GCG are my favourite Japanese promotion, they have been since 2010 when I read FINisher's How to Book GCG diary. I would suggest new players use them, you just have to book matches. Angles can be used (just not highly risky ones) mainly focus on your top guys, or menacing / top microphone / top entertainment wrestlers against your top guys and you will get good grades, only use 1 angle per show unless you change the product.

 

Its from 2010 but read this diary it will help you understand the product and how to book both GCG and WEXXV. It was really helpful for me and still is a good read with a lot of it still being relevant as booking system hasnt changed much.

http://www.greydogsoftware.com/forum/showthread.php?t=57023

 

When it comes to matches, clean finishes and time limit draws get the best results Ive found. Your on a regular schedule (non-touring) and Ive found you can get a weekly TV show with J-Network East 3 after a few shows, get it on a short term (3-5 months) as by then you should move up to cult. I am no financial wiz so this may not be the best style but I am trying to get to National as quickly as possible. Your roster is good enough to put on 70-80 rated shows from the start so it is up to you how you play.

 

ROSTER

Hiroyasu Gakusha (36 year old) GCG World Heavyweight Champion

Highest Top Row: 77 (Puro)

Highest Angle Rating: 70 (Microphone)

Psychology: 85 / Selling: 65 / Stamina: 76

Star Quality: 90 (Charisma 73)

Gakusha is the starting figurehead (close contest with Toshiharu Hyobanshi), he is your best in-ring worker and has masses of star quality. His Charisma needs some work so putting him in angles with Haruki Kudo will help him improve.

Jimmy Cox (43 year old)

Highest Top Row: 65 (Puro)

Highest Angle Rating: 58 (Overness)

Psychology: 77 / Selling: 62 / Stamina: 78

Star Quality: 80 (Charisma 59)

Jimmy Cox has been in time decline during my games so he is being used to work his way down the card losing to my main eventers and eventually upper carders.

 

SUKI (29 year old)

Highest Top Row: 77 (Chain Wrestling)

Highest Angle Rating: 70 (Microphone) or 60 (Overness)

Psychology: 71 / Selling: 67 / Stamina: 79

Star Quality: 78 (Charisma 81)

SUKI is one of your future stars if you can keep hold of him, it says in his bio he could be the next figurehead, he has better Charisma than Gakusha and is not before on in-ring talent to be able to carry the company. I tend to give him victories over people less over than him (not many more over) but for now Hyobanshi, Gakusha and Takayuki 2000 are older and slightly better as of now so he might only get a draw against them.

 

Takayuki 2000 (37 year old)

Highest Top Row: 71 (Puro)

Highest Angle Rating: 80 (Microphone) or 69 (Overness)

Psychology: 79 / Selling: 73 / Stamina: 80

Star Quality: 82 (Charisma 80)

Takayuki 2000 has great in-ring stats, good entertainment and is one of your most over wrestlers.

 

Toshiharu Hyobanshi (38 year old)

Highest Top Row: 77 (Brawling)

Highest Angle Rating: 70 (Overness)

Psychology: 77 / Selling: 64 / Stamina: 79

Star Quality: 92 (Charisma 75)

Hyobanshi is a close contender for the company figurehead he is good in ring and has great star quality. If you can improve his psychology and charisma he would be a world beater. Although he could be close to time decline.

 

Eagle Kawasawa (33 year old)

Highest Top Row: 65 (Chain Wrestling)

Highest Angle Rating: 48 (Overness)

Psychology: 78 / Selling: 66 / Stamina: 76

Star Quality: 60 (Charisma 62)

Kawasawa has improved over the years, he has gone from a lightweight super junior with only aerial skills (which arent good in GCG) to a regular wrestler with good all round stats. Not going to be a franchise player (lack of SQ and Charisma) but has been putting on good/great matches for me (went from 48 pop to 62 in 3 months not even winning all the time).

 

Harumi Okazawaya (41 year old)

Highest Top Row: 56 (Chain Wrestling)

Highest Angle Rating: 47 (Overness)

Psychology: 69 / Selling: 62 / Stamina: 70

Star Quality: 28 (Charisma 32)

Not sure how Okazawaya got to upper midcard level has nothing of him stands out at all, he has 47 popularity across Japan so he spends his time giving that to better suited upper/midcarders. He could be in time decline aswell and isnt really going to pass on any knowledge for a veteran.

 

Kiminobu Kuroki (36 year old)

Highest Top Row: 67 (Puroresu)

Highest Angle Rating: 70 (Acting)

Psychology: 73 / Selling: 73 / Stamina: 58

Star Quality: 70 (Charisma 70)

Kuroki is a decent gatekeeper at the upper midcard level, he is 36 so probably wont improve much and there are better people available who have more chance of headlining the company. However, he is TERRIBLE with his backstage behaviour (somethings never change) he is EXTREMELY selfish, ruthless and manipulative. He is also antisocial, mercenary and driven. In my game he upset a few people pretty much once a show so is now helping others rise up the roster who are better suited and will leave when he is down the pecking order. Who knows in another game he might not be as bad.

 

Mabuchi Furusawa (29 year old) GCG World Heavyweight Tag Team Champion

Highest Top Row: 76 (Chain Wrestling)

Highest Angle Rating: 65 (Microphone)

Psychology: 74 / Selling: 63 / Stamina: 73

Star Quality: 72 (Charisma 72)

Furusawa always had big potential and was the owners son in the past, now though he is 29 and although his stats have improved 'rapidly' it states in his bio, his star quality is only 72 which again he will probably be a main eventer but not likely your franchise guy. Will be interesting to see what a few years of game play can produce from him.

 

Yasuhide Tayama (34 year old)

Highest Top Row: 66 (Brawling)

Highest Angle Rating: 72 (Menace)

Psychology: 70 / Selling: 66 / Stamina: 68

Star Quality: 62 (Charisma 64)

Tayama is another one who is probably at the top level he will reach, upper midcard maybe having the odd title match but again if your like me and aiming for the stars he is likely going to be heading down the ladder helping others on their way up. He has 100 tag experience with Ikina so use them to put over good up and coming teams to drag get a match bonus out of them.

 

Greg Gauge (26 year old)

Highest Top Row: 72 (Mat Wrestling)

Highest Angle Rating: 60 (Microphone)

Psychology: 75 / Selling: 64 / Stamina: 80

Star Quality: 74 (Charisma 74)

Greg Gauge you probably already know, he is surely going to be a big star if you can keep hold of him, he is a great all round package, just needs to improve his SQ and Charisma and could be a headliner maybe even a figurehead down the line. I managed to keep hold of him in my save.

 

Namboku Makuda (33 year old) GCG Openweight Champion

Highest Top Row: 63 (Mat Wrestling)

Highest Angle Rating: 54 (Microphone)

Psychology: 68 / Selling: 62 / Stamina: 68

Star Quality: 60 (Charisma 51)

Makuda is probably not going to go any higher he is above average at best, he is loyal to you which is about his only plus will deliver C rated matches, could be carried to B- potentially so for the first few years he will be good to hang around and put over people better than him.

 

Rhino Umaga (37 year old)

Highest Top Row: 65 (Brawler)

Highest Angle Rating: 87 (Menace)

Psychology: 82 / Selling: 59 / Stamina: 67

Star Quality: 62 (Charisma 60)

Umaga hasnt improved much at all and was a far better prospect in the past, his 87 menace will come in handy if like me you use the odd angle against wrestlers with top overness. He teams with Samoan Machine (who usually moves on). Midcard / Upper Midcarder at best now adays IMO.

 

Samoan Machine (35 year old)

Highest Top Row: 70 (Puroresu)

Highest Angle Rating: 66 (Menace)

Psychology: 73 / Selling: 68 / Stamina: 78

Star Quality: 66 (Charisma 47)

Samoan Machine again same as Umaga always thought they had so much potential but have not really improved much, still with 70 Puro and 73 Psychology can be a top upper/ lower level main eventer. In my GCG game he was taken by one of the top two in Japan which in the past would have bothered me but not so much now he is 35.

 

Shingen Miyazaki (34 year old) GCG World Heavyweight Tag Team Champion.

Highest Top Row: 70 (Chain Wrestling)

Highest Angle Rating: 52 (Microphone)

Psychology: 76 / Selling: 60 / Stamina: 80

Star Quality: 55 (Charisma 54)

Miyazaki always used to get poached by the top two in Japan, hung on to him in this save, he is good but again I expected him to be better, low Charisma and SQ will hold him back from being a figurehead but has decent enough stats to be a main eventer/upper carder. A good team with Furuwasa.

 

Shotaro Ikina (50 year old)

Highest Top Row: 45 (Brawler)

Highest Angle Rating: 54 (Menace)

Psychology: 62 / Selling: 56 / Stamina: 63

Star Quality: 50 (Charisma 55)

Ikina is another veteran with nothing really to teach the younger guys, the only thing he can pass on is popularity to your younger wrestlers then release him. He has 100 tag experience with Tayama so use them to put over good up and coming teams to drag get a match bonus out of them.

 

Sozen Ishinomori (25 year old)

Highest Top Row: 50 (Brawler)

Highest Angle Rating: 90 (Menace)

Psychology: 46 / Selling: 47 / Stamina: 52

Star Quality: 52 (Charisma 82)

Ishinomori has great menace and charisma and is young so could turn out to be a good menacing big man, he lacks star quality so upper/lower main event could be your best bet. Build up the monster to feed to your potential stars. In my save I am still hunting a tag partner for him (no tag charisma as yet).

 

OTHERS

Azumamaro Shimizu - average in ring talent but very consistant, no entertainment skills (including menace) and very low star quality. Jobber who cant sell (only 24) so could improve with a good destiny roll.

Barry Kingman 41 year old so probably on the decline, he is above average top row (60/64/58 technical), another veteran who isnt going to teach anyone performance skills, poor entertainment and SQ... Job out and release.

Dean Daniels (40 year old) backstage issues and time decline hold him back, is above average top row, good performance, average entertainment and SQ. Use to teach younger guys but get rid if causing issues.

Lion Genji (26 year old) average top row, performance and entertainment skills, 64 SQ might be worth holding on to him to see what his destiny roll is like as he is still young.

Mashashi Urogataya (27 year old) good top row (71/68/60 technical), above average performance, poor entertainment and average SQ. Again worth keeping around to see if he has a good destiny.

Massacre (32 year old) poor top row, above average performance, poor entertainment (above average charisma) and 86 Menace, see if he has tag chemistry with a prospect and abuse his menace. Someone do a better render though please lose the gimp mask :p

Danjuro Kikuchi (20 year old) above average top row (69/61/64 technical) above average performance (95 consistency) really poor entertainment and SQ. Really young so worth keeping round to see what destiny roll, put him with some top workers and his tech skills should bring out some good results.

 

POTENTIAL SIGNINGS

I am all about Star Quality and getting to the top as fast as possible so I signed...

Gargantuan (100 Menace, 92 SQ also 92 Toughness and 90 Resiliance so he can handle the japanese style)

Kirk Jameson (94 SQ, 73 Charisma, 73/70/68 Technical and good performance (30 year old) if you can keep hold of him, USPW always used to get him when I play as SWF but I managed to keep him as GCG and signed him to a Written when I went cult.

Motoyuki Miyake (21 year old) good top row (67 puro, 64 Mat, 66 Submissions) and 85 SQ so is loaded with potential, free agent.

Razan Okamoto (25 year old) again I didnt expect to get or keep him as he is usually snapped up but I did and he is now under a long term written deal. 93 SQ, 71 Brawl, 79 Charisma good performance already and stolen from BCG our rivals. A figurehead of the future!

Tanyu Toshusai (26 year old) 85 SQ (71 Charisma) has a good top row and performance level. Stolen from BCG aswell :)

Tsuneyo Yanagimoto (27 year old) 87 SQ (82 Charisma) good technical 76/67/57 and 81 Psychology another future figurehead who is superb already! Loaned from EX2010 until I went Cult then signed him up.

 

PERKS

I used some of the top guys from WLW, EX2010 and WEXXV to star off with putting them in with my main eventers to get top ratings and improve my guys popularity. Again its up to you I didnt always have my guys win and they still gained popularity, they didnt lose but that time limit draw is really useful.

 

BROADCASTERS

within the first few shows I signed a deal with J-Network East 3 (had to put my production up but I was going to hit cult before my rivals) dropped from $2.5 Million to $1.8 Million but will worry about that when it becomes an issue.

 

Wondering if / how you play as GCG?

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So my first game with GCG like I mentioned I am trying to rise as fast as possible and acquiring people with star quality. Signed Kirk Jameson (shock as USPW usually snap him up), Razan Okamoto (again surprised no one bigger took him) and luckiky I rose to cult within 3 months so signed them and my top guys to long term written deals. So when I get to national I should be in a good position.

 

Kuroki and Daniels are negative backstage and causing issues so kept them on PPA deals and they are working there way down the card. Eagle is flying up the roster having good matches with almost everyone.

 

Only had one good chemistry Sozen (who I signed for his menace and star quality) and SUKI so will save that for when Sozen gets into the upper card.

 

Loving this save

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This thread made me realise something:

Apart from CV97 I never really tried my hands at GCG for one reason really: Hanshiro Furusawa. The guy was just too unlikeable to chose as UC for me and it did not make sense for him to step down or anything. Now with him finally gone, the only bother with GCG would be the Modern Japan thing. But well, one could of course leave the alliance... :rolleyes:

 

Already fired up my first modern day GCG save. :D

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  • 1 year later...

I've played through almost two years in game with GCG. I've enjoyed the save, I signed Noriyori Sanda who wasn't in decline when PGHW didn't offer him a new deal. I got raided by BHOTWG in may losing Cox, Miyazaki, Eagle Kawasawa, Okazawaya, Ishinomori and Samoan Destruction Inc. I replaced them with Okamoto, Tanyu Toshusai and Yoshi Taku. I paired up Toshusai and Taku who beat Ikina and Tayama at The Golden Kingdom 16 after I hotshotted the titles onto them before Miyazaki left. Ikina retired after the show and then his team with Tayama went into the HoF. I carryed on rising and by the same time next year I had hit cult. Signed a commercial tv deal and a PPV deal also. Signed all my roster to written deals started making a small loss but that's fine. My problem is I can't get above average grades, which is fine as I'll still grow but I wonder if there's a reason my match and subsequently show grades are always B every show I've booked has been a B.

 

The big three of Gakusha, Takayuki 2000 and Hyobanshi are not in decline they're overness is around 71-80 no increase or decreases in stats and all major positive momentum. Any combination of the three in singles is scoring 79-81 every time since the start of the game. Then the younger guys SUKI for example is at 80 pop has middle row stats of basics 85 psychology 79 safety 79 consistency 82 and selling 71. He had good chemistry when fighting Takayuki 2000 they fort in Sep 17 and got a 78 they worked in Jan 16 with a worse annoncer, ref and broadcasting values and scored a 78. This is the story of the save no matter what I do nothing breaks that B score. Greg Guage who's at 72 pop major positive momentum and mid row stats of 86, 91, 96, 92, 73 and no matter who I pit him against he only gets a B. BCG have gone out of business so I signed they're top talent my roster is strong and backstage is fine I just wonder why I can't get a A or even a B+ in a match? Has anyone else had this problem in a GCG save or any other save? Any advise or tips are welcome.

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I run it like a typical puro fed, plenty of six man and tag matches in the under card. 9/10 times the main event is my best scoring match. Semi main is normally graded second with my opener third. I've never played a game and not seen progress in my grades to match pop and stat gains. Only the undercard has seen an improvement in grades the main event has been stagnant.

 

I've played loads of long games in Japan with PGHW WLW and BCG and always seen my main event grades improve over time. The same as in the US and Canada. I know you shouldn't just be able to churn out A* matches but I've pulled A's in BCG within the first month or so, with less over and less talented workers. The AI was pulling A* with Gauge before I signed him to a written in singles matches months ago. I've just never known a game to just not let your main events grade higher than a B before. I've had tough starts before in TCW especially where I've had bad luck with chemistry but I've always got there with time and patience. I can't see why my matches aren't grading higher.

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http://i.imgur.com/iWKiNLJ.png

 

Still hunting for that elusive 99 or 100 main event, but things are progressing very well. Kawashima is on his first defense after beating Okamoto for the title last month (I bought and raided PHGW).

 

#1 promotion in Japan with everyone else at Cult.

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<p>Wow you're going really well. I think I need to either just keep chugging along and hope that when I'm near national the grades start coming somehow or just start over and hope I have better luck next save. </p><p> </p><p>

Where you able to get any B+ or above matches in your first year and if so do you remember roughly what the road agent notes would have likely been?</p>

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With 21 minutes or more, slow build, call in ring, open match (not sure if this one matters) and regular match aim I was usually able to reach a 90 or slightly more in my main events. Figuring out how to properly manage the crowd was a huge part of that though.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daffanka" data-cite="Daffanka" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41565" data-ipsquote-contentclass="forums_Topic"><div>With 21 minutes or more, slow build, call in ring, open match (not sure if this one matters) and regular match aim I was usually able to reach a 90 or slightly more in my main events. Figuring out how to properly manage the crowd was a huge part of that though.</div></blockquote><p> </p><p> Thanks mate. That's exactly what I do but I normally add decisive finish and pinfall or submission depending on the worker going over. My last match is normally around the thirty minute mark. </p><p> </p><p> An average show would be six matches 3rd best is my opener then 5th, 4th, 6th, 2nd is my semi main then best match is my main event. That's not every show but that's the sort of blue print I've used in most of my games since playing 2010. Do you think I'm not warming the crowd up properly maybe?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CMPunkBubble" data-cite="CMPunkBubble" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41565" data-ipsquote-contentclass="forums_Topic"><div>Thanks mate. That's exactly what I do but I normally add decisive finish and pinfall or submission depending on the worker going over. My last match is normally around the thirty minute mark. <p> </p><p> An average show would be six matches 3rd best is my opener then 5th, 4th, 6th, 2nd is my semi main then best match is my main event. That's not every show but that's the sort of blue print I've used in most of my games since playing 2010. Do you think I'm not warming the crowd up properly maybe?</p></div></blockquote><p> </p><p> 99% sure it's just how you're working the crowd. Running 6 match cards with GCG tends to work really well for me. Start making the worst match your opener. Then try booking the 3rd best match to go on third to last with a calm the crowd note.</p>
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<p>So I ended up starting over after Kuroki had destroyed the backstage by turning everyone against each other, I had signed too many workers and I had lost my way a little. It was my first ever save with the company and it was fun up until that point, so I thought I would go again. I've just finished the first year and its been pretty similar to my last game, same workers left for BHOTWG and I made very similar signings. Art Reed has been my best new worker ending the year with a title shot against still champion Gakusha at Champion Climax which Gakusha won after kicking out of a dark matter by Reed. Art lifted Gakusha to his feet and went to hit the move again but Hiroyasu was able to smash Art with three hard back elbows rocking Reed and sending him staggering backwards, this aloud Gakusha to hit a Roaring Gakusha Strike (the third of the match) then instead of going for the cover he picked Reed of the mat and hit the Golden Gakusha Bomb for the win. My announce team of Inoue (I stole early on from BCG, now has B announcing skill) and Kudo (My user character) pointed out after the match that if Reed had gone for the Dreed Lock instead of a second Dark Matter we could have had our first ever Canadian World Champion. The story of the match was Reeds inability to lock the move in after multiple attempts countered or escaped throughout the match. The match graded a B which brought the prestige of my world title down to an A as we're a cult sized company and our world title matches should grade higher now I guess <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> .</p><p> </p><p>

Still having the same trouble with singles matches not grading above a B. I tried using all the advise that Poputt and Daffanka gave me but still getting the same results. My multi man matches are getting B+'s quite regularly so I'm just gonna stay patient. Not sure who will dethrone Gakusha as he is my best, most consistent, most over and has the most momentum over any other worker. SUKI needs a little more development before he's ready to have a second run, Furusawa like SUKI is just not quite there yet. Takayuki 2000 & Hyobanshi are a step below Gakusha, same as Reed. Otamoto would be a good shout but hes too small. Gauge possibly if I can build his momentum enough by Golden Kingdom. he seems a bit young but six month winning streak will surly get at least a B+ out of Gakusha.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CMPunkBubble" data-cite="CMPunkBubble" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41565" data-ipsquote-contentclass="forums_Topic"><div>So I ended up starting over after Kuroki had destroyed the backstage by turning everyone against each other, I had signed too many workers and I had lost my way a little. It was my first ever save with the company and it was fun up until that point, so I thought I would go again. I've just finished the first year and its been pretty similar to my last game, same workers left for BHOTWG and I made very similar signings. Art Reed has been my best new worker ending the year with a title shot against still champion Gakusha at Champion Climax which Gakusha won after kicking out of a dark matter by Reed. Art lifted Gakusha to his feet and went to hit the move again but Hiroyasu was able to smash Art with three hard back elbows rocking Reed and sending him staggering backwards, this aloud Gakusha to hit a Roaring Gakusha Strike (the third of the match) then instead of going for the cover he picked Reed of the mat and hit the Golden Gakusha Bomb for the win. My announce team of Inoue (I stole early on from BCG, now has B announcing skill) and Kudo (My user character) pointed out after the match that if Reed had gone for the Dreed Lock instead of a second Dark Matter we could have had our first ever Canadian World Champion. The story of the match was Reeds inability to lock the move in after multiple attempts countered or escaped throughout the match. The match graded a B which brought the prestige of my world title down to an A as we're a cult sized company and our world title matches should grade higher now I guess <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> .<p> </p><p> Still having the same trouble with singles matches not grading above a B. I tried using all the advise that Poputt and Daffanka gave me but still getting the same results. My multi man matches are getting B+'s quite regularly so I'm just gonna stay patient. Not sure who will dethrone Gakusha as he is my best, most consistent, most over and has the most momentum over any other worker. SUKI needs a little more development before he's ready to have a second run, Furusawa like SUKI is just not quite there yet. Takayuki 2000 & Hyobanshi are a step below Gakusha, same as Reed. Otamoto would be a good shout but hes too small. Gauge possibly if I can build his momentum enough by Golden Kingdom. he seems a bit young but six month winning streak will surly get at least a B+ out of Gakusha.</p></div></blockquote><p> </p><p> If you can get Razan to take a bump up in weight, he'll be great to run your company all the way to the top of the Japanese scene.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lr10540" data-cite="lr10540" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41565" data-ipsquote-contentclass="forums_Topic"><div>If you can get Razan to take a bump up in weight, he'll be great to run your company all the way to the top of the Japanese scene.</div></blockquote><p> </p><p> He says he's not interested in going up to middleweight. He's my openweight champion currently and he just got my first ever B+ singles match defending against Shooter Sean Deeley at Parade of Champions 2017. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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  • 1 year later...

<p>Going through the first year of a GCG playthrough, and everything is going incredibly well. None of the Golden 3 are on TD. Razan took a bulk-up without losing his physique (98.5 SQ!!!), Furusawa hit muscular and gained B SQ, and Tanyu is in the process of moving up to light heavyweight. A few things I've noticed in my GCG playthroughs:</p><p> </p><p>

-PGHW is your best friend. Them beating BHOTWG in a National Battle means that guys like Cox, Samoan Machine, Gauge and Shingen are more likely to be safe until you hit Cult and lock some of them up under Writtens. Also, their touring helps build pop & skills for guys like Gauge & Rhino Umaga without any investment. </p><p> </p><p>

-For those trying to learn to put a basic show together, GCG is awesome for that. It kind of sucks that the product is 100% matches, because you have some incredibly good mic workers (like SWF/USPW level entertainers). </p><p> </p><p>

-Basically no point in signing any of the Golden 3/SUKI at cult to writtens because of loyalty. Saving it for Gaijin workers that BHOTWG might poach is your main concern imo. Anyone that wants any of your top stars can already do so through alliance loans, and BHOTWG, PGHW and BCG can't touch them.</p><p> </p><p>

-Massacre is basically a guy with a cool mask that you keep on pay-roll for a good locker room environment.</p><p> </p><p>

-Honestly, a B show makes more sense than an A show when you hit cult. Basically give all your young talent a place to show case their ring-work, use the Openweight title as the TV title to give it more weight, and run press conference angles to hype up matches between main event caliber wrestlers. </p><p> </p><p>

-It's pretty hard to resist signing KC Glenn. Sorry Haruki, it's gonna happen.</p>

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Does anyone else play BCG or GCG with Gakusha and Hyobanshi on the BCG side? I always mod the game that way to have the proteges with their mentors, and then I move a couple of BCG guys over to the GCG side. One is almost always Blast Ikoma, and the other is usually Dynamite Narahashi, Razan Okamoto or Tanyu Toshusai. I find it very fun to try and run GCG with 2000 at the helm, trying to bring up SUKI and the others behind him ala Masahiro Chono in NJPW when Hashimoto and Mutoh both jumped.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hashasheen" data-cite="Hashasheen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41565" data-ipsquote-contentclass="forums_Topic"><div>Does anyone else play BCG or GCG with Gakusha and Hyobanshi on the BCG side? I always mod the game that way to have the proteges with their mentors, and then I move a couple of BCG guys over to the GCG side. One is almost always Blast Ikoma, and the other is usually Dynamite Narahashi, Razan Okamoto or Tanyu Toshusai. I find it very fun to try and run GCG with 2000 at the helm, trying to bring up SUKI and the others behind him ala Masahiro Chono in NJPW when Hashimoto and Mutoh both jumped.</div></blockquote><p> </p><p> Pretty tough, given that BCG is a pretty small company. Keep in mind, the Golden Three are basically the biggest non-big two stars, and they’re bigger than most of BHOTWG and PGHW’s most popular midcarders. They start off bigger than guys like Jimbo or Sakai. </p><p> </p><p> Razan seems to be a natural fit in GCG, although he can never win the main title unless he Bulks up. The Suki-Chono comparisons are pretty spot on. Aside from the Golden 3, Suki is pretty much the biggest name in a regional company, although GCG is basically a cult promotion at the start of the game. </p><p> </p><p> I think Toshiharu and Gakusha would be perfect future owner and bookers given that Kazu and Maeda will be retiring by the time the two finish out their inring careers.</p>
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  • 5 months later...

<p>So this has been in my head since TEW '77 became a thing, and only grew when Haruki Kudo took over (because he's basically a Muta expy): Has anyone ever introduced a women's division into GCG? We have the grounds for it in pseudo-canon with GCG: WW that became JWW, and Muta IRL has worked with women's wrestlers in AJPW and W-1 (even at one point suggesting the possibility of recruiting gravure personalities and training them for a promotion). </p><p> </p><p>

It works a bit I think because it takes GCG even further from traditionalist roots and BCG, but it also links up GCG with 5SSW which doesn't really have a place with anyone in MJM and it distinguishes it from the Junior Heavyweights that BHOTWG is known for. I personally used to try it out in 1997 when GCG was really lacking for talent using the above GCG:WW mentality, but I was wondering if anyone had tried it in more recent years?</p><p> </p><p>

Also, what ex-BHOTWG do people scout for and bring into GCG? I usually try and bring in a few failed ex-BHOTWG guys in to work the mid-card as BHOTWG and BCG start snapping up the unloyal wrestlers.</p>

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