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Do you like the new national battle system


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lex Star" data-cite="Lex Star" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>It wouldn't be the great cards that keep people watching, at least not directly. Great cards would lead to presumably people caring about the workers involved because their popularity would rise as a result of the good cards.<p> </p><p> But in the end, the majority of fans at the National level would care more about who is on the show, rather than how good the show is, because if you're National, it's a given you're going to have a great product.</p></div></blockquote><p> </p><p> Yeah, but you got to where you are based on your current fans!</p>
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<p>I just don't think you should keep getting smashed back down to Cult when you're putting on better shows. Sure, stay where you are until you can build better stars, maybe have zero growth until you can compete with their star power but surely not keep getting smashed back down to Cult straight away??</p><p> </p><p>

Surely that doesn't mimic the Monday Night Wars at all.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Yeah, but you got to where you are based on your current fans!</div></blockquote><p> </p><p> Yup, but once you're in the National spotlight, to stay there, you now have to attract the casual fans, who don't nitpick every single thing on the television programming they watch. That is where the National Battles come in.</p><p> </p><p> When you put on good shows, you gain popularity, which already does its job in helping to offset the loss from the National Battles. I do think the popularity loss for the #2 company is too high though, at least it shouldn't be that high to begin with, maybe cap the losses to be equal to the gains you've made from your shows, at least to start, and after a certain amount of time at #2 start bringing the big pop losses.</p><p> </p><p> I just don't think show quality should play a bigger part than it already does, because National Battles need to feel different because you're fighting for a different kind of fan overall than the type that literally will watch every single wrestling product they can get their hands on.</p>
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<p>For me, the biggest problem is the effect on the game world. I think someone else mentioned this. This game is fantastic if played in a vacuum of dealing with your own company, stars, storylines, etc, but the overall game world seems a bit off to me.</p><p> </p><p>

In my game, thanks to National battles, there are now only two National companies in the whole game world, SWF and USPW, who have taken over Canada and Mexico and knocked SOTBPW and NOTBPW down to Cult. In Japan it's because of the tsunami, so there will be at least one more National soon.</p><p> </p><p>

USPW are the worst problem. They have signed everyone whose contract has come up, including most of TCW's roster. They have Golden, Andrews, RDJ, Bach, Peak, Chandler, Chord, plus from other companies Vessey, Davids, Bloodstone, Love, Johnson and more. Johnny f'in Bloodstone, due to his low US pop, is an enhancement talent jobbing to 49 year-old Freddie Datsun. It just feels off to me. Furthermore, USPW puts on crappy shows. They're getting 78 ratings from Frehley v Golden PPV main events! Their pop alone should score them that even if they just stand in the ring and look at each other for ten minutes. Their shows are the worst rated of the top four companies in the US, including my own now Cult CZCW, yet they crush everyone in the National battles over and over again.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lex Star" data-cite="Lex Star" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div> I do think the popularity loss for the #2 company is too high though, at least it shouldn't be that high to begin with, maybe cap the losses to be equal to the gains you've made from your shows.</div></blockquote><p> That's pretty much EXACTLY what I've been trying to say.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>That's pretty much EXACTLY what I've been trying to say.</div></blockquote><p> </p><p> Yeah, I definitely think they should only knock you down by the amount of popularity you've gained if you're #2, at least initially. #3 and below should definitely be knocked back down to Cult at the rate they are now, IMO.</p><p> </p><p> I think the confusion came from the fact that Show Quality already indirectly offsets the National Battle losses so I misunderstood, because you gain popularity for good shows. So I think we were saying the same thing, but have differing opinions on how to accomplish that (me on thinking National Battles need to be less severe overall, and you thinking Show Quality should play a bigger part, at least that's how I understood you, sorry if I'm wrong, lol)</p><p> </p><p> I do think however there needs to be a winner eventually, so I don't think barely staying alive forever should be a thing. I think the penalties need to get progressively worse, so after being #2 for say a year or two if when you need to start worrying about potentially falling back to Cult, because great shows can only save you for so long, if you haven't been able to build up stars people actually care about in that time then you would starting losing the fans that are making you a National company to begin with and I don't think the penalty progression should just reset if you manage to be #1 for just a month or two, it should get progressively less severe the longer you're #1, not reset completely.</p><p> </p><p> This way if two company's have been trading #1 and #2 every few months for say a few years, maintaining the #1 spot becomes more imperative because the penalties could be built up a lot for both companies at this point. National Battles would pretty much become irrelevant if you could ignore them and maintain National popularity indefinitely with just good shows, because you might as well just turn them off at that point.</p><p> </p><p> Of course these are just ideas. I mean in the end someone HAS to win, it just shouldn't be 2 months later. It would be less of an issue if every worker who matters in National Battles didn't say "You're too small" if you're Cult, because you might not be able to re-sign or steal strategic workers at that point, so being able to maintain National long enough to actually make the big steals, or give you time to build up workers who will actually stay on with you when their contract comes up needs to be a thing, for me a big part of National Battles should be the bidding wars between companies for workers like Champagne Lover, Marat, Jack Bruce, Wolf Hawkins, etc. or finding that one gem of a worker generated by a dojo with 100 Star Quality and building him up to be the biggest homegrown star of all time, or building up the indy guys with good SQ. (Like I did Fro Sure, Kirk Jameson and Gargantuan, I got all those guys to A popularity in USA and Canada and they're going to be big part of my National Battles.)</p><p> </p><p> Like I got Champagne Lover on a $125,000 per month deal. Why? Because 100 Star Quality, not only is he perfect to be a Figurehead, he's literally one of the most important workers in the entire world. I also got Remo on a $100,000 per month deal for the same reason. In TEW2013 I wouldn't have offered such lucrative contracts, because I didn't need to because if I lost the bidding war, I would have just been like, oh well, I still got this roster of guys with 60 SQ and 90 Pop, Psychology and Basics, time to spam A rated cards, but in TEW2016 I *HAD* to get these guys, not only so SOTBPW and SWF didn't have them, but so I did. I hurt them at the same time as I helped myself, and I really like that, it makes the game more strategic.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div><p> In my game, thanks to National battles, there are now only two National companies in the whole game world, SWF and USPW, who have taken over Canada and Mexico and knocked SOTBPW and NOTBPW down to Cult. In Japan it's because of the tsunami, so there will be at least one more National soon.</p><p> </p></div></blockquote><p> </p><p> I like the fact that it varies who is National - from my experience with previous games it was always NOTBPW and TCW who ruled the world, because Perf > Pop. But I agree that the yoyo effect seems a bit too pronounced - agree that #2 should be able to struggle through. Most only last 5-6 months - if that was 1-2 years I'd probably like it more. </p><p> </p><p> People might also be reading too much into the difference between Cult and National. I mean would people really think that USPW are "losing" because in my game they're cult. They're still being seen by millions of people around the World. They still have top stars (although not the toppest of the top as SOTBPW has them). They still have an obscenely large amount of money.</p><p> </p><p> To make a challenge though the AI needs to be improved so that companies at Cult (with decent bookers/owners) aggressively try to find workers with star quality and aggressively push them once they do acquire them - just like human players do.</p>
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Technically, if you are putting on great shows you won't fall down to cult even if you are losing National battles. I end up gaining 3-4 pop in the month from having amazing shows, then lose 2-3 when I lose the National battle. So putting on good shows does save you from dropping down to Cult. I've been in 2nd for 6 months in the National battle and haven't dropped down. when I did it's because I had injuries and couldn't keep up the high 80's, low 90's ratings I was usually getting. So lack of star power doesn't mean you can't stay in National.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daylyt" data-cite="Daylyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Technically, if you are putting on great shows you won't fall down to cult even if you are losing National battles. I end up gaining 3-4 pop in the month from having amazing shows, then lose 2-3 when I lose the National battle. So putting on good shows does save you from dropping down to Cult. I've been in 2nd for 6 months in the National battle and haven't dropped down. when I did it's because I had injuries and couldn't keep up the high 80's, low 90's ratings I was usually getting. So lack of star power doesn't mean you can't stay in National.</div></blockquote><p> </p><p> Oh ok, thanks for that, good to know.</p>
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I'd have no problem with how the national battle works if AI cult companies could remain competitive in bidding wars against the top company. The current issue for me is that they stand no chance of keeping any of their own stars. You won't see cases like USPW keeping Nicky Champion for years and signing declined Enygma before they hit national.
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I'd have no problem with how the national battle works if AI cult companies could remain competitive in bidding wars against the top company. The current issue for me is that they stand no chance of keeping any of their own stars. You won't see cases like USPW keeping Nicky Champion for years and signing declined Enygma before they hit national.

 

Yeah... I'm about to steal Nicky Champion from USPW, specifically to help me against SWF in the National Battle, lol

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In my game, thanks to National battles, there are now only two National companies in the whole game world, SWF and USPW, who have taken over Canada and Mexico and knocked SOTBPW and NOTBPW down to Cult. In Japan it's because of the tsunami, so there will be at least one more National soon.

 

USPW are the worst problem. They have signed everyone whose contract has come up, including most of TCW's roster. They have Golden, Andrews, RDJ, Bach, Peak, Chandler, Chord, plus from other companies Vessey, Davids, Bloodstone, Love, Johnson and more. Johnny f'in Bloodstone, due to his low US pop, is an enhancement talent jobbing to 49 year-old Freddie Datsun. It just feels off to me. Furthermore, USPW puts on crappy shows. They're getting 78 ratings from Frehley v Golden PPV main events! Their pop alone should score them that even if they just stand in the ring and look at each other for ten minutes. Their shows are the worst rated of the top four companies in the US, including my own now Cult CZCW, yet they crush everyone in the National battles over and over again.

 

Yeah, no. Frehley v Golden SHOULD rate badly because they both have serious deficiencies with regard to their in-ring skills. It's like watching a Hogan-Goldberg match. Perhaps you would pay money to see that, but most people would be disappointed even if it were on free TV. Popularity underpins everything, yes, but is not the only thing that matters in a wrestling environment.

 

Also, how many National+ companies are there in reality? Two? In my opinion, it should be damn hard to stay "on top" as it were. You should have to fight tooth and nail to perpetuate your continued existence because that's exciting. Back against the wall, kill or be killed, handle your business and smash your foes. I'm only at Cult and I've been poisoning the well (so to speak) by signing all the top tier women who become available. NOTBPW's womens champion is Sally Anne Christiansen and they just signed Paige Croft and Pinky Perez to replace Kaede Sugiyama and Amber Allen. While Pinky is a nice get, she's going to have to change styles in a hurry because NOTBPW's product is not lucha friendly. Oh yes and both Paige and Pinky are negative influences backstage. Not that it matters with the sheer number of vets (including 11 locker room leaders) they have but little things eventually add up.

 

And what USPW does in your game is exactly what they should be doing to win the battle. That's typically how it works in reality. It's why TNA threw money at a damaged goods Kurt Angle (and Jeff Hardy and Hulk Hogan and Eric Bischoff and....). It's also why they can't make any headway against the behemoth, even when said behemoth is tripping and stumbling all over the place and decimated by injury. They don't have the star power and they lack the ability to make their own. As far as match ratings are concerned, ROH, EVOLVE, and to an extent, Lucha Underground, all produce consistently higher quality wrestling shows than WWE. But that doesn't matter, does it? Why? Where are the stars that the casual fans will immediately recognize? ROH? LU? TNA?

 

Technically, if you are putting on great shows you won't fall down to cult even if you are losing National battles. I end up gaining 3-4 pop in the month from having amazing shows, then lose 2-3 when I lose the National battle. So putting on good shows does save you from dropping down to Cult. I've been in 2nd for 6 months in the National battle and haven't dropped down. when I did it's because I had injuries and couldn't keep up the high 80's, low 90's ratings I was usually getting. So lack of star power doesn't mean you can't stay in National.

 

Yeah, I've been told this by a few people (in response to my earlier posts about not being able to win national battles with the default C-Verse women). I'll see when I get there.

 

Personally, I think losing the national battle SHOULD have severe consequences. In previous games, over time, "everyone" gets to National+ so 10, 20 years in, you have a half dozen National or higher promotions and the game world turns into a static mess. The fact that many people don't even get 10 or 20 years into a single game might explain why they don't/didn't see this occurring. This new battle system means that National promotions become like Highlanders and that is awesome, in my view. National is no longer cake and Candyland like it was previously. Now, you have to plan your entrance to National and be ready to fight as soon as you rise. I like that a lot.

 

EDIT to add:

I'd have no problem with how the national battle works if AI cult companies could remain competitive in bidding wars against the top company. The current issue for me is that they stand no chance of keeping any of their own stars. You won't see cases like USPW keeping Nicky Champion for years and signing declined Enygma before they hit national.

 

That's because the AI is stupid. That's why Sammy Bach is working for TCW on a PPA deal in my game when seemingly EVERYONE is at Cult in the US and able to sign written deals and NOTBPW and SOTBPW are National. The AI seems to set arbitrary limits on what it'll pay for workers, without considering what that worker would possibly do to them if they allowed them to leave. Human players have that advantage. A human player would say, "Yeah, I may not want him anymore but I'm not gonna let YOU have him!".

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I also think from a game world standpoint the yo-yo of companies from Cult to National is a little excessive. I've reached 2020 in my RtG game and every year sees a cycle of companies jumping to National for two months, then getting bonked back down to Cult, only for the process to repeat. The new system is great, but I think the penalty could be eased up so it has some time to actually play out.

 

(As a side note, for those complaining about USPW: they suck in my game. SOTBPW has taken over all of North America, in spite of a Champagne Lover racism scandal. SWF is their most frequent challenger. Great to see the AI producing drastically different results for people!)

 

Another idea -- what if the National Battle penalty was tied to the Wrestling Industry? When the industry was high, fans would have more interest, and thus the penalty could be less, and thus much harsher when interest in wrestling dropped.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MainOffender" data-cite="MainOffender" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>(As a side note, for those complaining about USPW: they suck in my game. SOTBPW has taken over all of North America, in spite of a Champagne Lover racism scandal. SWF is their most frequent challenger. Great to see the AI producing drastically different results for people!)</div></blockquote><p> </p><p> Yep, I see that happening in my game. USPW has fallen to Cult and lost Rich Money and Tyson Baine to SOTBPW (who need more top tier stars like Bill Gates needs more quarters). They let Alicia Strong, Melody, and Raven go (thank you very much!) after they signed J.Ro, Jaime Quine, and Sara Marie York. It's like they fell to Cult and immediately stopped doing business. I'm currently in July 2016. Back in June, Champagne Lover's contract came up and he re-signed with SOTBPW four days later. That tells me nobody made any serious offers (bidding wars can take WEEKS if they're heated), which is CRAZY! Anyone here, if you're running SWF/TCW/USPW/NOTBPW at Cult or above and Champagne Lover becomes available, you're going to back the Brinks truck up to his front door. AI is AI though. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="K-Nection" data-cite="K-Nection" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>penalized....just having him on your roster kills your attendance. I asked that same question a while back.</div></blockquote><p> </p><p> Even if it's an Alliance Loan.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="redgiant" data-cite="redgiant" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Same in my save. USPW keeps stockpiling whoever they want. They are effectively merging with TCW and SFW into one big monster. They've never lost a bidding war from what I've seen.</div></blockquote><p> </p><p> The part that drives me nuts is that when I play TCW or SWF then USPW have a bidding war for guys I try to sign, despite me playing multiple other games with smaller companies where they don't care about that same wrestler.</p><p> I played 5 games where they don't so much as look at Donnie J. I put in a bid for him in my SWF game and they go for him so hard that my final bid of 13k, Wage Matching and No House Shows still couldn't tie him down. (Seriously, USPW, even I think my bid is too high. I just wanted a run with Freddie and the Fly Boys for nostalgia's sake.)</p>
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<p>My main save right now is a PGHW game, where I have made it so that Burning Hammer have no chance to give me troubles when they come back to National again. I wound up giving Kikkawa a massive deal to pry him away. Then I jobbed him out and let him leave instead of risking him sitting out the deal. He was in decline, so I just signed him to make him worthless in a potential battle.</p><p> </p><p>

Fast forward, and I took KC Glenn from them. I made a huge mistake and pushed him too hard, and I have a low diplomacy score, since Nobu is a jerk and I decided to keep the diplomacy score low in favor of motivation skills. So, he's a malcontent with a bad attitude. I have him signed for a few more years, but I gave in to his pay raise demands, so he's a bit of a drain if he decides to sit out the remainder of his deal. Then again, if he goes back to Burning Hammer with the skills he's improved with me, he can be a huge problem should they smarten up and go National again. I even gave him a six month vacation, but his morale still dips down to having "major issues". </p><p> </p><p>

Still, I'm not letting anyone else get him. He can rot away while I put the cash together to build a network that can finally push me to International. I'm currently national in the U.S. (hanging on with excellent shows despite the SOTB starpower) as well as Europe (bought out 21CW by head canoning that my former alliance partners would be cool with footing some of the bill, since I'd been carrying them. This would be TCW and NOTBPW). Fun fact: no one in England wanted to carry PGHW, so I have to start from square one again.</p><p> </p><p>

I figure that letting him complain and maybe sit in developmental (re-acquired SAISHO) would be a decent use of him in the meantime. He can fight over the last slice of pizza with Sir Winston Watoga for all I care. He will not help Burning Hammer. </p><p> </p><p>

I do like it, since I'm doing more than I have before, and not just relying on getting the best workers, but looking into going international to find that raw starpower that can give me an edge.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HarryFandango86" data-cite="HarryFandango86" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>I'm getting killed in the national battle against wwf by nearly 1,000. But I am international level and they are only national and I am killing them in the ratings.</div></blockquote><p> </p><p> I have a question for everybody...is the penalty for a national battle bigger depending on how big the gap is in your national battle score?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Yep, I see that happening in my game. USPW has fallen to Cult and lost Rich Money and Tyson Baine to SOTBPW (who need more top tier stars like Bill Gates needs more quarters). They let Alicia Strong, Melody, and Raven go (thank you very much!) after they signed J.Ro, Jaime Quine, and Sara Marie York. It's like they fell to Cult and immediately stopped doing business. I'm currently in July 2016. Back in June, Champagne Lover's contract came up and he re-signed with SOTBPW four days later. That tells me nobody made any serious offers (bidding wars can take WEEKS if they're heated), which is CRAZY! Anyone here, if you're running SWF/TCW/USPW/NOTBPW at Cult or above and Champagne Lover becomes available, you're going to back the Brinks truck up to his front door. AI is AI though. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Can confirm, I got Champagne Lover on a $125,000 per month deal and he's now my Figurehead. He was "seriously considering other offers" until I threw in wage matching (no one comes close to him in wages, except Remo and Nicky Champion...) and that made him only consider me, so I got him.</p><p> </p><p> He's the reason I am beating SWF in the National Battle right now, and I am still only 17 points above them, so factoring in potential pop changes throughout the month, the battle will be an intense one. They have Rocky Golden at 100 Pop, he's worth 1,000 points alone!</p><p> </p><p> <strong>WWA (me):</strong> Antonio Maxi Marquez (936), Remo Richardson (882), Fro Sure (853), Gargantuan (820), Kirk Jameson (805)</p><p> </p><p> <strong>SWF:</strong> Rocky Golden (1,000), Jack Bruce (909), Wolf Hawkins (827), Valiant (809), Skill DeBones (734)</p><p> </p><p> That's the battle in USA, my 4,296 vs their 4,279</p><p> </p><p> Is the landscape at the moment, it's really fun and intense. I don't think TCW or USPW can compete, because we have pretty much stolen all their talent. I am building up my guys in Mexico too (got some coverage on my Broadcaster), so if I ever get the point I am National in Mexico, Champagne Lover is worth 1,000 points for me there....so I don't know is SOTBPW can compete.</p><p> </p><p> However in Canada, where I am also in a National Battle with SWF, they are beating me by a bit.</p><p> </p><p> <strong>SWF:</strong> Rocky Golden (999), Jack Bruce (909), Wolf Hawkins (824), Valiant (808), Skull DeBones (735)</p><p> </p><p> <strong>WWA (me):</strong> Antonio Maxi Marquez (889), Remo Richardson (882), Fro Sure (830), Gargantuan (820), Rogue (762)</p><p> </p><p> As you can see, I just need a bit of time for Champagne Lover and Kirk Jameson's popularity in Canada to catch up to their popularity in the USA.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jack Avatar Fan" data-cite="Jack Avatar Fan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>My main save right now is a PGHW game, where I have made it so that Burning Hammer have no chance to give me troubles when they come back to National again. I wound up giving Kikkawa a massive deal to pry him away. Then I jobbed him out and let him leave instead of risking him sitting out the deal. He was in decline, so I just signed him to make him worthless in a potential battle.</div></blockquote><p> </p><p> Not sure this was the right move. Seems to me under the new battle system, you'd want to stockpile as much top tier star quality as possible. Signing, jobbing, and releasing Kikkawa still makes him available for someone else to rebuild him, no? Then again, he only has 90 SQ so he's not really 'top tier' in that respect.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Not sure this was the right move. Seems to me under the new battle system, you'd want to stockpile as much top tier star quality as possible. Signing, jobbing, and releasing Kikkawa still makes him available for someone else to rebuild him, no? Then again, he only has 90 SQ so he's not really 'top tier' in that respect.</div></blockquote><p> </p><p> It depends on who you job him out to, if you're jobbing him out to guys with more SQ than him, it should be worthwhile, but otherwise it's kind of a waste, IMO.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>It's like they fell to Cult and immediately stopped doing business.</div></blockquote><p> </p><p> Yeah, well doesn't company size influence worker contracts? As in they're more willing to sign with a larger and more prestigious company so they'll take less money from a National promotion than Cult? I know it's supposed to depend somewhat on personality now, but that was the rule in 13.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Captain2" data-cite="Captain2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Ugh. If I want to beat the WWE I'm going to end up with Bobby Lashley and Ken Anderson in my main event scene.</div></blockquote><p> </p><p> You only have to HAVE them. You don't have to USE them. If you can afford it, just max out their popularity and then use them in short, pop the crowd angles ('Worker is walking backstage'). Playing keep away is now a key part of running at National. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> EDIT:</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nebradska" data-cite="nebradska" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Yeah, well doesn't company size influence worker contracts? As in they're more willing to sign with a larger and more prestigious company so they'll take less money from a National promotion than Cult? I know it's supposed to depend somewhat on personality now, but that was the rule in 13.</div></blockquote><p> </p><p> Not a given. It's still all about that money, money (yeah yeah). In TEW13, I poached whoever I wanted from WWE's women's division, even when they were International and I was Cult. That was primarily because I was willing to pay more. That might be the case now though, since I've lost some bidding wars where I was the better monetary option but the worker went with the cheaper deal with the bigger promotion. However, it's still all about the money because the responses workers give you when you make offers basically tells you whether you've won or not.</p>
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You only have to HAVE them. You don't have to USE them. If you can afford it, just max out their popularity and then use them in short, pop the crowd angles ('Worker is walking backstage'). Playing keep away is now a key part of running at National. :)

 

Now I understand why screwjobs were added.

 

NWO's for everyone.

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