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Do you like the new national battle system


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The part that drives me nuts is that when I play TCW or SWF then USPW have a bidding war for guys I try to sign, despite me playing multiple other games with smaller companies where they don't care about that same wrestler.

I played 5 games where they don't so much as look at Donnie J. I put in a bid for him in my SWF game and they go for him so hard that my final bid of 13k, Wage Matching and No House Shows still couldn't tie him down. (Seriously, USPW, even I think my bid is too high. I just wanted a run with Freddie and the Fly Boys for nostalgia's sake.)

 

That's because of you being at war with USPW.

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In TEW13, I poached whoever I wanted from WWE's women's division, even when they were International and I was Cult. That was primarily because I was willing to pay more.

 

Right, you were willing to pay more. But all things being equal in the offer, workers are going to take the contract with the bigger company, as I understand it. You have to throw more money (or perks) at them than the national companies will in order to sign them if they're cult.

 

Humans can do this, especially if they're owners instead of bookers. I'm not sure of the AI's limitations on contract offers, but maybe Cult companies with deep pockets should be made more aggressive in offering bigger contracts to steal more over workers.

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<p>I haven't read all of the messages in this thread so sorry if this has already been asked.</p><p> </p><p>

These questions are related to running PGHW fom the beginning of the game.</p><p> </p><p>

I have not bought the game yet so help with these questions would be a help!</p><p> </p><p> </p><p> </p><p> </p><p>

How many guys should I hire with super star quality but low skills?</p><p> </p><p>

Is there a point in having really good skilled wrestlers with HORRIBLE star quality?</p><p> </p><p>

What is more important wrestler skill or star quality?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>I haven't read all of the messages in this thread so sorry if this has already been asked.<p> </p><p> These questions are related to running PGHW fom the beginning of the game.</p><p> </p><p> I have not bought the game yet so help with these questions would be a help!</p><p> </p><p> </p><p> </p><p> </p><p> How many guys should I hire with super star quality but low skills?</p><p> </p><p> Is there a point in having really good skilled wrestlers with HORRIBLE star quality?</p><p> </p><p> What is more important wrestler skill or star quality?</p></div></blockquote><p> </p><p> 1) The way that National Battles are calculated is Star Quality x Popularity for the top five workers with a Main Event push. So whatever workers would give you the best score towards it are counted. So you want <strong>AT LEAST</strong> 5 workers with more than 90 Star Quality, or else you won't be able to compete at the National level, preferably more workers, to account for possible injury, workers being stolen, etc. IMO Champagne Lover is probably the most valuable worker overall now. Rocky Golden is up there, but his in-ring skills are lacking compared to Champagne Lover, but if you can get them BOTH? Well, at 100 Pop, they're both worth 1,000 points, which is insane.</p><p> </p><p> 2) Yes, because they can make for amazing opponents for the guys who are your "draws", and if your roster is large enough to have more than five Main Eventers, there is always room for them. But in the end you want to protect the workers with high Star Quality the most, because any drop in their popularity means they're worth less in the National Battle. They are also extremely valuable for stuff like your tag division, or as gatekeepers for the guys with great Star Quality working their way up the card. Guys like Marv Statler and Dean Waldorf will always have a place on my roster, because they can put on amazing tag team matches.</p><p> </p><p> 3) When you're at the National level, you need to put on good shows to maintain your popularity, and you need to have workers with good Star Quality so all the popularity your good shows earned you isn't lost as a penalty for losing the National Battle, so in the end they're both extremely useful. Workers like Champagne Lover become extremely important, because he has extremely high Star Quality (He has 100 SQ!), and his in-ring skills are really good, too. Champagne Lover is the type of worker you make your Figurehead.</p>
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<p>A really skilled wrestler with zero Star Quality is still going to have value. They can act as a "trainer" to younger talent, whether as an opponent or a tag partner. If they have decent Popularity, then as Lex says, they made great opponents for your top guys. </p><p> </p><p>

Those kind of workers are also typically veterans, who will have high respect levels. If they have a decent personality, they are a locker room leader. Extra value.</p><p> </p><p>

With a company like PGHW, the in-ring skills matter hugely. So if you sign someone who is awful in ring but great SQ, they need to be developed to have real value. Opening a developmental promotion is very worthwhile in that regard.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>A really skilled wrestler with zero Star Quality is still going to have value. They can act as a "trainer" to younger talent, whether as an opponent or a tag partner. If they have decent Popularity, then as Lex says, they made great opponents for your top guys. <p> </p><p> Those kind of workers are also typically veterans, who will have high respect levels. If they have a decent personality, they are a locker room leader. Extra value.</p><p> </p><p> With a company like PGHW, the in-ring skills matter hugely. So if you sign someone who is awful in ring but great SQ, they need to be developed to have real value. Opening a developmental promotion is very worthwhile in that regard.</p></div></blockquote><p> </p><p> Yeah, this time around it's going to be tougher to play at National with a Perf>Pop product. My Pop=Perf product seems to work just fine in TEW2016 for me, I've managed to pull off A rated matches from Gargantuan.</p><p> </p><p> Even terrible workers with 100 SQ and amazing popularity are worthwhile in a Perf>Pop, because they don't have to actually be in THE Main Event, just pushed as a Main Eventer, and if you can train up their in-ring abilities, even better. I'd find uses for someone like Khoklov on my roster as Perf>Pop, even if it's just so my competition doesn't have him.</p>
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I've been losing in a National Battle for a few months now, and I never dropped down to Cult after losing it for a few months, my pop gains seemed to definitely keep be afloat, but I am not sure how long that would go on for, and I'm sure in a bad economy/industry it wouldn't have worked out for me, and I'd be Cult again, but a bad economy/industry probably wouldn't be able to support more than one National company, so that would make sense.
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Any one using the latest patch? I wonder if this has anything to do with it, but I'm having 5 companies at US national level. (USPW,SOTBW,SWF,TCW,21CW)<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />. USPW had been in the third place for many months before TCW and 21CW joined the battle this month.
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<p>Playing as TCW with 7 months into the gameplay and TCW is the only company still at National in the US. Both USPW and SWF have dropped to cult, South of the Border Wrestling has raided quite a bit of talent and I've managed to keep the top guys in TCW over whilst pushing new talent up the card.</p><p> </p><p>

Am gaining popularity and importance...especially in Canada right now and am consolidating the US. The only thing is of course USPW and SWF have more popularity than me in every region except the US so if one or both of them managed to crawl their way back to National then it's back on. I only lost the first month in terms of National Battle.</p><p> </p><p>

I'm mostly booking in terms of talents strengths and using star quality as the main stat to look at for my top guys as well as how they are drawing in terms of their popularity. So far it's working but it's a slow process in growing the company. Now that I'm making quite a bit of money I'm hoping to steal some foreign talent to build up to gain more influence and popularity in other regions.</p><p> </p><p>

It's indeed a long game though and it's tough.</p>

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  • 4 months later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41646" data-ipsquote-contentclass="forums_Topic"><div>Personally, I think the way National battles right now is calculated is fine, I just think you should be able to offset it by putting on better shows than your opponent.<p> </p><p> Perhaps the dynamic should be you can only have minimal gains each month while you're losing a national battle, but if you're putting on better shows you shouldn't just be bumped to Cult everytime.</p><p> </p><p> So more like a treading water thing while you try to build up your star power??</p></div></blockquote><p> </p><p> I agree. It is frustrating to bounce back to Cult within a few months, or to be stuck in Cult biding your time indefinitely without the benefits afforded by being National level (not least some big broadcast deals).</p><p> </p><p> Given that companies can rack up monstrous bank balances (USPW in my game is around $800 million), then can in theory easily poach any of your stars. Given that there are few wrestlers with that really high star power required to make an impact in a national battle, there's a fair chance of winding up as a perpetual yo-yo between cult and national with little hope of any real growth.</p><p> </p><p> Putting on better shows would at least be an interesting challenge, and offer some incentive to persist.</p>
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Honestly just another email to me. I have lost battles over the year many times. I still clean up on awards. So just something I don't really care about in tew. Just like production just basically makes you spend more money is all. So that is not fun to me. I don't see a real advantage to it.
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Part of me loves this new system and part of me hates it. The new system means no matter how great in ring I get Logan Wolfsbaine or El Mitico neither man can be my face of the company when I hit National. They wont make me the money Rocky Golden will. They wont get me the national score Rocky does either. Which sucks. But besides that its cool. Its interesting and more balanced compared to show ratings.
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