Jaded Posted May 26, 2016 Share Posted May 26, 2016 Okay, two years or so into a game, which I'm loving, although it's slow progress - but thought this was a good time to share some thoughts on Canada's smallest fed. 1. Finances - This is your MAJOR issue. With ACPW's starting popularity, and your product not being too great for sponsorship, you're going to struggle to make money. It IS possible - but takes planning. I went with 10 for negotiation, sorted out new contracts for everyone (I can't decide whether this is super-gamey or just fairly-gamey, but justified it as being a new guy coming in and telling them "Look, I'm cutting costs somehow, so if you want to hang around...", threw in a lot of things like "Never pushed lower than main eventer" for my top guys and "only used on events" to shave a few bucks off the wages I needed to pay. I also worked out after a year that giving Diablo and Jamie Atherton the 'special attraction' clause meant they were happy being used less often, and since I wasn't jobbing either of them to anyone except each other there was no real loss there. 2. Road Agent - KEY piece of advice. Ditch Dragon, bring in Farrah Hesketh. She's slightly cheaper, can also work as a manager or commentator, and if you're desperate for decent angles can get C/C+ from firing T-shirts. 3. Production - Drop it ALL down, to save money. The only thing I went for was local music, to avoid a possible fine down the road. 4. Jobbers - This isn't specific to ACPW, but I bring in a fair few guys on short contracts (I think 3 months/3 appearances is the cut-off for a 'try out', meaning you can rehire without having to wait six months.) This is mainly to use them as jobbers, but also lets me see if any of them show up in creative meeting screens and are worth signing long-term. Having your stars go over jobbers boosts momentum and, given your popularity is tiny, isn't going to cause a problem with ratings. 5. Double duty - related to the finances point, I have a LOT of guys pulling double duty. Typical shows might be something like this (before Atherton, Mimic and Ant-Man got stolen, anyway): Opener: Mimic/Diablo over jobber team 1, followed by Mimic/Diablo arguing over who's better and Mimic challenging Diablo in tonight's main. Inner City Express over jobber team 2 in first match of a 2-match challenge. Inner City Express over jobber team 3 in second match of a 2-match challenge. Ant-Man defends against midcarder. Mimic vs Diablo. Add in a few more angles (remember 90% ratio lets you use 25% angles because of the 15% leeway) with Hesketh/Mimic/Diablo/Ant-Man. That's five expensive guys, one middling one, and six cheap ones used. There is a BIG issue in that it's likely to leave you with morale problems if people get annoyed about not being used, but I keep an eye on who's not happy and try and make sure they get on the next show and praise 3 of them after it. 6. Location - Okay, you're in the worst area in Canada to grow. But you have 40% spillover in Quebec, at least. I did wonder about trying to run half my shows in Quebec and grow to the point of getting on TV there, but I think weekly shows will be too much financially. I've instead gotten to E importance in The Maritimes, and am planning on staying here while I grow, then maybe running one show every couple of months in Quebec, and touring 2 other areas every three months or so. The aim is going to be to get on PPV in the next 2-3 years. (ACPW is DEFINITELY a long-term game, not a short fix!) 7. Tag teams - I think your teams look better than they are, as you have a lot (compared to the roster size) but only the Inner City Express are actually decently experienced. I used the first year or two to try a LOT of different pairings searching for chemistry. ACPW's product seems to lend itself perfectly to 2 vs 2 vs 2 or 2 vs 2 vs 2 vs 2 matches, which at least help build experience quickly. (On the subject of double duty, I quite like team A vs team B, team C vs team D, then team A vs team B vs team C vs team D, with a team getting a title shot at the next show if they win both their matches, or the 3 winning teams going into a 2 vs 2 vs 2 match at the next show for a shot. Changing pushes might be necessary for this to work, and does have the drawback that you're possibly making people REALLY egotistical by over-pushing them.) 8. Signings - Assuming you're sticking to lightweight and under, which seems fairly key to me, there's actually quite a few fun signings you can make. I have Ash Barnaby and Zack Rudge from the Paratroopers in as 'A to Z', Robin Newman and Johnny Needham are solid lower midcarders, and Flash Savage and Leftie Wilkes came in when their contracts with bigger companies expired and are 2 of my key guys now. Cal Sanders is someone I keep thinking about - I'm generally sticking to younger guys but am considering either teaming him with Sky King (I let Reggie Bishop go as his attitude sucked) as a pair of grumpy veterans, or having him and Sky King each mentor a rookie and feud. Either way, their psychology should improve the youngsters'. 9. Schedule - Related strongly to finances, so will obviously depend on economy! I ran a show every month for first two years, and by the start of 2018 with popularity at D, I think, in the Maritimes, and economy at B- or so, I was able to run 2 shows a month without losing much money. I may scale it back to 1 when the economy drops lower. 10. Figurehead - I went with Atherton, and after a year he was established in the role and doing pretty well. Obviously after 18 months SWF stole him, so it wasn't THAT much of a benefit, but you have nothing to lose from going with him, I'd say. Has anyone else been playing with ACPW? Link to comment Share on other sites More sharing options...
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