HWRP Posted June 7, 2016 Share Posted June 7, 2016 I'm currently TNA on Fleisch's brilliant real world mod and I've signed at least 10 new wrestlers for my roster in a short space of time. So, I'm wondering if I've made a mistake by bringing in so many guys and girls at the same time and should bring them in 1 by 1, or is there a good way to phase them all in without just doing random matches? Feedback would be appreciated, thank you Link to comment Share on other sites More sharing options...
hellboy2 Posted June 7, 2016 Share Posted June 7, 2016 depends on the popularity but I usually have one answer an open challenge, and quietly phase them in, face saves a beatdown or a heel group wants to stamp their name on the product Link to comment Share on other sites More sharing options...
mrwhippy Posted June 7, 2016 Share Posted June 7, 2016 <p>I don't introduce someone without a storyline in mind (unless a jobber), otherwise you throw away a massive chance to give them huge momentum to start with.</p><p> </p><p> Ten at once is a bit awkward, though. I'd have to group some of them into a heel stable and do a Shield/Nexus-type introduction. Look at real life WWE, one thing they can do is debuts/comebacks.</p> Link to comment Share on other sites More sharing options...
d12345 Posted June 7, 2016 Share Posted June 7, 2016 If you want an alternative to the WWE you can use the New Japan or TNA c. 2006 method which is to do some kind of global tournament. Actually in fact that is exactly what NXT is doing with the Global Cruiserweight series. Link to comment Share on other sites More sharing options...
Remianen Posted June 7, 2016 Share Posted June 7, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41859" data-ipsquote-contentclass="forums_Topic"><div>I don't introduce someone without a storyline in mind (unless a jobber), otherwise you throw away a massive chance to give them huge momentum to start with.</div></blockquote><p> </p><p> Generally speaking, being involved in a segment with someone who is very popular will produce that 'huge momentum to start with'.</p><p> </p><p> Several ways those workers could be debuted. If you have a very popular onscreen authority figure, you can use the 'Authority figure announces signing' angle. If you have a very popular heel champion (or just a very popular heel main eventer), you can hold auditions for someone to be their apprentice/protege.</p><p> </p><p> If you're a TNA fan, think of how Cherry Bomb (Allie) and Allysin Kay (Sienna) were debuted.</p><p> </p><p> As far as WWE is concerned, think of how nobodies (Los Matadores, Fandango, Shining Stars) are debuted, and <strong><em>don't do that</em></strong>. Think of better debuts like Kevin Owens (who did he debut against again?).</p> Link to comment Share on other sites More sharing options...
Jaded Posted June 7, 2016 Share Posted June 7, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41859" data-ipsquote-contentclass="forums_Topic"><div>Generally speaking, being involved in a segment with someone who is very popular will produce that 'huge momentum to start with'.<p> </p><p> </p></div></blockquote><p> </p><p> Mechanics-wise, this is true in 13 but not 16, is it? From what I've seen in 16 it's only successes/failures in matches/angles that affect momentum, not the segment ratings. (While in 13 you could often bring someone in at sky high momentum just by having them job to a top guy in a good match in their debut.)</p> Link to comment Share on other sites More sharing options...
LloydCross Posted June 7, 2016 Share Posted June 7, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41859" data-ipsquote-contentclass="forums_Topic"><div>Mechanics-wise, this is true in 13 but not 16, is it? From what I've seen in 16 it's only successes/failures in matches/angles that affect momentum, not the segment ratings. (While in 13 you could often bring someone in at sky high momentum just by having them job to a top guy in a good match in their debut.)</div></blockquote><p> </p><p> Getting good match ratings by jobbing in good matches up the card does increase popularity, but it seems to work better if they already have some momentum. Squashing a couple enhancement talent on their first two pre-shows and then giving them a big match against a star is a rather effective way of getting popularity up a tick to start before engaging them in a real feud.</p><p> </p><p> I've not seen much in popularity change from angles for anybody on my roster. Do they have to be success/fail type angles to see an effect?</p> Link to comment Share on other sites More sharing options...
HWRP Posted June 7, 2016 Author Share Posted June 7, 2016 Thanks for all your replies everyone! Link to comment Share on other sites More sharing options...
Remianen Posted June 8, 2016 Share Posted June 8, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41859" data-ipsquote-contentclass="forums_Topic"><div>Mechanics-wise, this is true in 13 but not 16, is it? From what I've seen in 16 it's only successes/failures in matches/angles that affect momentum, not the segment ratings. (While in 13 you could often bring someone in at sky high momentum just by having them job to a top guy in a good match in their debut.)</div></blockquote><p> </p><p> First off, I haven't used the 'job up the card' thing since TEW08 so I have no idea whether it works or not. However, debuting in an angle with a very popular worker does still work in creating good to great starting momentum. One reason why I focus on developing managers is because of the obvious synergies that exist with them and new workers. If Paul Heyman announces Mojo Rawley as his newest client, it doesn't matter what Mojo was in NXT, people will take notice and pay attention (at least initially), which is the whole point.</p><p> </p><p> My typical operation involves having a very popular authority figure (Emma Chase, ideally) announce the signing of a particular worker. Then several managers (some very popular, some not) fight over who will manage the new worker (or workers, in the case of a tag team). The reason I use not-so-popular managers in the mix is because of cross-pollination. They're getting to work with more popular (and more skilled) workers too, which aids in their development. Finally, the worker or team decides on a manager and THEN has their first match (which they win, without exception. Heels in tainted fashion, faces in cheap fashion (intentional or rage DQ, intentional countout, etc) ). And this is all a storyline, which is how I typically have so many (10+) running at one time. The 'popular worker holds auditions for her protegé' thing was just an idea I had based off Miz & Mizdow.</p><p> </p><p> Two birds (debuting workers & maintaining X storylines with Y heat), one stone.</p> Link to comment Share on other sites More sharing options...
Valkyria Posted June 8, 2016 Share Posted June 8, 2016 I personally always have a strong midcard Television Title which gets defended at (nearly) every Show. Even if the debuting workers loses the Match, it always helps them to get a Title opportunity at their debut Match. Link to comment Share on other sites More sharing options...
mrwhippy Posted June 8, 2016 Share Posted June 8, 2016 <p>I've never been able to sustain a TV title.</p><p> </p><p> Whenever I run a promotion "big enough" to have a TV title I find I'm stuck for ideas very quickly. I'm very storyline driven and I use television for exclusively that, with meaningful wrestling saved for PPV. I find there's only so many DQs and count outs I can do when there's a title on the line before getting frustrated. On the other hand, title shots need to be warranted to some degree and have a match worthy of such prestige but I am hesitant to job out half the roster on TV to my champion unless it's part of a wider storyline.</p><p> </p><p> I'd quite like to bring in TV title(s) eventually so any long term booking tips would be appreciated!</p> Link to comment Share on other sites More sharing options...
K-Nection Posted June 8, 2016 Share Posted June 8, 2016 <p>It all depends on how you go about it. If you have a guy who is great in the ring but can't work the mic than he might be nothing more than a job guy or midcard at best. If you have someone from another promotion who already has decent pop than a high profile story fued is a good way to go.</p><p> </p><p> Ring technicians who can't talk always have a spot on my roster because they are the guys I use to prepare guys who can talk for the main event scene. My guys who can talk but aren't the best in the ring end up being my jobber to the stars. While my guys who can do it all are the guys I secure in the main event and the standouts will trade the promotions main title with each other.</p> Link to comment Share on other sites More sharing options...
bookerman Posted June 8, 2016 Share Posted June 8, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41859" data-ipsquote-contentclass="forums_Topic"><div>I've never been able to sustain a TV title.<p> </p><p> Whenever I run a promotion "big enough" to have a TV title I find I'm stuck for ideas very quickly. I'm very storyline driven and I use television for exclusively that, with meaningful wrestling saved for PPV. I find there's only so many DQs and count outs I can do when there's a title on the line before getting frustrated. On the other hand, title shots need to be warranted to some degree and have a match worthy of such prestige but I am hesitant to job out half the roster on TV to my champion unless it's part of a wider storyline.</p><p> </p><p> I'd quite like to bring in TV title(s) eventually so any long term booking tips would be appreciated!</p></div></blockquote><p> </p><p> This is an idea I saw presented a long time ago in a wrestling sim called TNM. Basically, you have your champ and then you have 4-8 person "pods" of contenders. Similar to the Premier League, people can move up and down different pods depending on how they are doing. Here's an example</p><p> </p><p> champ vs #1 contender -match 1</p><p> #2 vs #3 - match 2 (next contender match)</p><p> #4 vs loser of match 2 - match 3</p><p> #5 vs loser of match 1 - match 4</p><p> </p><p> </p><p> Whoever wins match 1 doesn't defend the title again until the next ppv vs the winner of match 2. Between PPVs, you can run matches 3 and 4 with the winners facing each other at the PPV in a #1 contenders match. If one of the 5 wrestlers fails to win a match in that pod, then you can "demote" them to the next pod down or even to another title and replace them with someone who might be ready to move up the card. Also a good way to start jobbing a vet down the card. He doesn't have to go on a losing streak but slowly losing more and more while sliding down pods can pass popularity to others on the way up.</p><p> </p><p> This allows for a cycling of challengers and giving guys who might be losing small winning streaks. You can toss in cheap finishes, angles, etc to keep match ups fresh. Have tag matches with contenders or across pods.</p><p> </p><p> In your scenario, come up with your top 4 or 5 TV title contenders and then run them through a cycle. See who is growing and who is treading water. Maybe after a cycle or two, a newer wrestler manages to win a match or two but can't quite get a title shot.</p><p> </p><p> I like to think of it like real sports where guys should for the most part beat the guys below them and play even with guys at their level or above. As they grow, the number of guys they should be able to go over should increase as well.</p> Link to comment Share on other sites More sharing options...
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