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How do you plan your storylines

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I'm interested in what people use for and how they go about, planning storylines for their games.


The TCW game I'm currently playing is the first time I've done a long-term game for a company that has substantial storylines. So, I'm now trying to actually plan storylines beyond the starting set and whatever spins out from those.


Right now, I'm using Evernote, with a separate tab for each current storyline and who's going to spin off into other feuds. But I'm trying to plan for an Internal War storyline,mso at some point that may get chaotic.

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<p>I just use the notepad feature in the game. </p><p> </p><p>

for example as WWF i have my big4 PPVs a year, with th other PPV's/ shows building towards the big 4. </p><p> </p><p>

So i'll lay out the feuds and rough card for the next Big PPV and bullet point key points for each feud to cover over the coming weeks and months. </p><p> </p><p>

Ill also write down where I want certain guy to be at b the end of the next big PPV and I work like that.</p><p> </p><p>

So I don't give away future huge main events/ feuds on lesser PPVs or free tv.</p><p> </p><p>

So I have a rough idea of my cards.. but are flexable enough to adapt to an changes causd by inury, chemistry and general changes in m mind.</p><p> </p><p>

I keep thing in my head somtimes aswell.</p>

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