xamdam Posted July 27, 2016 Share Posted July 27, 2016 I'm pretty sure the answer is no but am hoping I might be wrong. Even with auto renewals turned on it takes a LOT of clicking to accept contracts when you're running a company with over 1,000 fighters. Any advice? Thanks! Link to comment Share on other sites More sharing options...
Blackman Posted July 28, 2016 Share Posted July 28, 2016 <p>No. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> It's been suggested since WMMA2. We at least got the negotiations being automated, which I'm very thankful for. Sometimes I get days where I have to do 6 confirmations at the same time, but honestly I don't mind that much (but then again I don't have 1000 fighters). But for the future I'd like it to be fully automated. You have so much money I don't care about the contracts. I'll sign anybody and I'll fire them if needed.</p> Link to comment Share on other sites More sharing options...
xamdam Posted July 28, 2016 Author Share Posted July 28, 2016 Right on, thanks. Oh well, maybe someday. I like the current system wayyyy better than WMMA3 as well and am grateful for the improvements. I don't mind at all on the days when I only have 6. But by running such a huge universe and keeping my fighters literally as active as possible (I modified all of their recuperation, recovery, and preparation stats, plus I manually save daily and reload from last save whenever injuries occur, lol), I routinely encounter days with 50 plus. :/ Link to comment Share on other sites More sharing options...
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