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What makes a good tag team?


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So I want to make myself a bigger tag team division, but I don't completely get what makes a good tag team. Sometimes I think that two guys would be perfect but they don't click at all and sometimes two random guys do great (Drew Galloway & Alex Riley :D). What is important, what am I missing?
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<p>I can only echo the fishing for chemistry thing. I'm currently looking to expand my tag division to main event status. So means I'm looking at all my big names who work well together. Often means some are pulling triple duty with a short tag match pre show, and post show.</p><p> </p><p>

I would suggest an easy way to speed up this process. Put together multiple team tag matches pre show. So a 2v2v2v2 match pre show means I'm getting to try out 4 different possible team combinations in one match. </p><p> </p><p>

I've been lucky in my real world mod to strike lucky a few times with some awesome excellent chemistry teams of Sami Zayn and Finn Balor together and also Seth Rollins and Kevin Owens. Which I'm going to use as the backbone of strengthening the division.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sanchez" data-cite="Sanchez" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42461" data-ipsquote-contentclass="forums_Topic"><div>So I want to make myself a bigger tag team division, but I don't completely get what makes a good tag team. Sometimes I think that two guys would be perfect but they don't click at all and sometimes two random guys do great (Drew Galloway & Alex Riley <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />). What is important, what am I missing?</div></blockquote><p> </p><p> Chemistry is random. Or at the very least hidden until you try out these partnerships in the ring. So keep trying combinations and you'll find some with good chemistry, who also hopefully make sense in your head to pair up.</p>
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Thanks for the responses. Guess I just continue randoming teams :D

 

EDIT: I did a 2v2v2v2 match with randoms I thought could work. "Tommy End and Mike Bennett showed excellent chemistry teaming together." Soo thx lois lily for the advice^^

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I could be wrong, but it seems some people are just easier to work with than others. I feel I've gone through a good chunk of all possible permutations in my company (not true, but it feels that way), and there are two-three wrestlers that are present in every case of good tag team chemistry so far while others just draws blank no matter who I put them with.
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I play a real world mod so starting to weed out the teams I don't like in real life. Once I find a team with excellent chemistry I put them together as a tag team. Even if I don't intend to use them immediately as a team at least I'll have them listed under the teams section so always reminded off them. I also tend to start deleting the teams with no chemistry as I add more suited teams. So I'm hoping eventually to go to my tag team section and every team will have some sort of positive chemistry.

 

Dont forget to also use house shows to pair wrestlers up. It's a slower process. But I use it in order to pair face and heels together, or as I run a brand split, those on different brands as pairs.

 

I also use my b shows to find who in my mid card and below who might be a good team. I've found two excellent pairings in chuck Taylor and hideo Itami, and will Ospreay and Johnny gagano. Which is great as they are guys I want to push but will now have a much easier job easing them into bigger things via the tag division.

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I would say not to fish for tag chemistry. It is really not that important.

 

There's a bigger purpose to tag teams. They help develop talent, and the way that tag matches are scored in the game, usually produce good match ratings. It's experience you have to grind for, and in the meantime both guys will be good for it. Just do whatever.

 

Tag chemistry is random, and also really rare. One of my best tag teams right now actually has negative chemistry and I just stuck with it. The once lower midcard prospect on the team, in the top company in the world, is now over enough to be a main eventer in only about a year, and his skills have improved a lot too.

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Personally I'd disagree on chemistry not being that important. My team of Kevin Owens and Seth Rollins has seen both guys up their game. They were getting consistently high ratings. 90's with ease. As a team together their in ring performance at the lowest had been 98. Rollins has yet to record less than 100 since pairing them together.
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<p>Chemistry is great but it's not the end all be all. As long as there isn't negative chemistry then you can pair guys for other reasons.</p><p> </p><p>

For example putting together a hot prospect or next big thing with an aging veteran that has high basics, selling, flashy or psychology (depending on who is on your roster and what you want your young worker to develop).</p><p> </p><p>

Obviously you don't want to just have your NBT just go 1 on 1 every night with your veteran, so a good way to keep them in the same ring to maximize those stats is to have them tag up.</p><p> </p><p>

Edit: Almost forgot look at stats and take guys who compliment each other. That helps ratings as well. In the C-verse The New Wave Guide & Scout are a great team because one of them has great mat wrestling skills and the other one has great flashiness and aerial skills. Take 2 guys like that and watch them make the other one better or make the matches better.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr_Avalanche" data-cite="Dr_Avalanche" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42461" data-ipsquote-contentclass="forums_Topic"><div>I could be wrong, but it seems some people are just easier to work with than others. I feel I've gone through a good chunk of all possible permutations in my company (not true, but it feels that way), and there are two-three wrestlers that are present in every case of good tag team chemistry so far while others just draws blank no matter who I put them with.</div></blockquote><p> </p><p> I tend to think of chemistry as being like scattering the workers in a mod around the rim of a circle. Those that land close together will have good chemistry, those that're on the far side of the circle will have bad chemistry.</p><p> </p><p> Sadly, the tag and opponent chemistries use different circles, or else the team > split > feud > reunite cycle would be pleasingly productive in terms of match ratings...</p>
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<p>putting aside chemistry, what makes a great tag team is complimentary (not identical skills) If you look at all of the pre-made cornellverse teams they all have complimentary skills, ie one worker with higher top row skills, one with higher basics/psych. One is more of a flyer while the other has a ground game.</p><p> </p><p>

you can also pair up strong workers with guys that have a great look, what's important is that each brings something to the table that the other doesn't</p>

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<p>On one Smackdown I managed to find three random pairings that have good chemistry, which is pretty good. I think I might start using Main Eventers in Tag Teams now.</p><p> </p><p>

AJ Styles & Finn Balor (The Phenomenal Demons)</p><p>

Seth Rollins & Jack Swagger (Not sure of a name yet)</p><p>

Chris Jericho & Kevin Owens (JeriKO obviously)</p><p> </p><p>

It's weird about the last one, because I just threw them in a tag match and they have great chemistry, Styles & Balor was good too because they're 'Joint' Leaders of Bullet Club. I have a recently face Seth taking on Triple H at Mania so maybe for a while he can 'take Swagger under his wing' so to speak. Not sure if I need a team name though, but I never liked the Rollins & Swagger kind of names, they sound so generic <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42461" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Edit: Almost forgot look at stats and take guys who compliment each other. That helps ratings as well. In the C-verse The New Wave Guide & Scout are a great team because one of them has great mat wrestling skills and the other one has great flashiness and aerial skills. Take 2 guys like that and watch them make the other one better or make the matches better.</p></div></blockquote><p> </p><p> Doesn't the player handbook say that there's no benefit or penalty based on the "style" of workers involved, except in specialty matches?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42461" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Edit: Almost forgot look at stats and take guys who compliment each other. That helps ratings as well. In the C-verse The New Wave Guide & Scout are a great team because one of them has great mat wrestling skills and the other one has great flashiness and aerial skills. Take 2 guys like that and watch them make the other one better or make the matches better.</p></div></blockquote><p> </p><p> I missed that you said this first. this is the key. also agree on the veteran and NBT. In CV regional promotions that is the perfect role for someone like Steve Flash.</p><p> </p><p> In my current game I have Bryan Holmes & Chill as my tag champs (they also have chemistry and Holmes took him on as a protege) but they have been putting on amazing matches</p>
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I mainly use tag teams to train young workers.

 

If I have any veterans on the roster who I don't plan to push, I use them in tag matches to find any chemistry. Basics and psychology sky rocket if a youngster has a quality partner.

 

If I have no luck matching a veteran with a youngster I start matching random young guys with different skill sets. In my MAW save, I found excellent chemistry between The Architect and George Wolfe. The Architect shares his technical and entertainment skills, while George Wolfe contributes with solid brawling. I plan on giving them the tag titles after a few months of looking strong as a team (I had planned on giving The Architect a singles push until I found good chemistry.)

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<p>I rather agree with BrokenCycle - good chemistry isn't that important to me. Its nice, as it adds to the match grade. But I recognize that a random team that I don't care about with good chemistry has less value to me than a pairing I actually like and will not just make effective use of, but even push. And if the team gets a good amount of usage, they will gain enough experience to make the chemistry irrelevant anyway. </p><p> </p><p>

I like to have variety to my teams. I don't want to put together a bunch of teams on the exact same dynamic. That gets boring. I don't tend to love completely random pairings - the kind you often get when you are basing it on good chemistry. A random throw-together team is still usually gonna have some connection for me - a pair of direction-less midcarders who can team together, a pair of cruiserweights who have a touch more value as a team than solo, etc. </p><p> </p><p>

For most pairings, I look for some connection. Could be some kind of character or background or style similarities. So two cowboy/brawler types, or two risk-taking cruiserweights, two bitter veterans, or a shared gimmick. But I want some diversity, so some disparate teams are nice to have two. Oddball combinations can be loads of fun, too. Big and little pairings, like an arrogant heel and his big bodyguard heater, or two contrasting styles. And of course, the trainer combos where you have a skilled veteran working with a youngster to improve their skills. Basically, I want a tag team division with some diversity in how the combinations are paired. </p><p> </p><p>

I also have upper level tag teams, who are "individual" pairings and not really part of the tag division. This is usually a couple of main eventers who can tag together on occasion, or an ME & upper mid. Occasionally even a top guy and a midlevel talent, usually with an eye to elevating the midcarder. These kind of combos I like to have some connection, whether its background or history or current gimmick. If you have a couple of talented main event stars with good popularity and good tag experience between them, that is easy quality TV main events for a long time.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bubsmcnutty" data-cite="Bubsmcnutty" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42461" data-ipsquote-contentclass="forums_Topic"><div>I mainly use tag teams to train young workers. <p> </p><p> If I have any veterans on the roster who I don't plan to push, I use them in tag matches to find any chemistry. Basics and psychology sky rocket if a youngster has a quality partner. </p><p> </p><p> If I have no luck matching a veteran with a youngster I start matching random young guys with different skill sets. In my MAW save, I found excellent chemistry between The Architect and George Wolfe. The Architect shares his technical and entertainment skills, while George Wolfe contributes with solid brawling. I plan on giving them the tag titles after a few months of looking strong as a team (I had planned on giving The Architect a singles push until I found good chemistry.)</p></div></blockquote><p> </p><p> The Architect is a good stable leader and George Wolfe is a great enforcer. I usually have The Architect lead The Architect's Firm and give him a Napoleon gimmick.</p>
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