monele Posted September 4, 2016 Share Posted September 4, 2016 I'm still discovering how storylines work mechanically, and how to come up with them and keep them going creatively. I thought it would be interesting to have people just say how they do it, because I can tell from various threads that there's a LOT of different takes out there. First, one should give the name of their company and, if it's not a default C-Verse one, give the 2 or 3 highest features in their Product... as I understand this might influence things quite a bit. Then, here's a list of aspects that seem to vary depending on Product and playstyle and for which the answers might be insightful for new players like me, to understand what's possible and what good tricks exist. Feel free to go beyond the list, it's just for inspiration. Storylines (feature) Do you even use them when they're not required by the Product? How many do you have at a time? How many do you advance in a single show (TV/Event)? How long do you keep them going / when do you stop one? Why? Do you make use of the add/remove worker feature to keep some going forever or at least a very long time? In which case do you find it effective? Do you make storylines for singles or teams mostly? Or is it balanced? Do you ever go for more than two major sides? When/why? How do you make use of "independant" participants? Have you ever "tricked the system" to do storylines outside of the "A vs B" template? Say, a story about someone's climb to fame without a specific opponent. Do you use the feature strictly mechanically, or do you try to come up with actual stories? Do you fill out the description field? Do you keep it updated or let the history talk for itself? Do you use it for "todo notes"? Overall, what kind of setups do you use and with what goals in mind? Do you put someone over with multiple wins and terminate the story with someone with a negative outcome? Do you try to go for "double positives" (and if so are there tricks to this?) Do you sometimes use Storylines explicitely to lower someone's popularity? Do you only use them for main eventers, or for anyone? Stories (creativity) For people who go beyond mechanics and come up with narratives... What kind of stories do you run? Do you go with a small set of basic templates or do you try to come up with something new everytime? Do you build up storylines to have plausible motivations? Or do you use "sudden starts" where so-and-so suddenly becomes central to a story? Do you think about motivations? If so, what have you used in the past / what's your favorite? When it comes to title races, do you ever vary the usual template of "A wants belt because it's great"? If so, in what way? Have you ever had stories where someone goes for a title for a different reason than the title's prestige itself? Do you have stories going beyond the Storyline feature? Do stories influence how you deal with other things such as hiring? Planning Whether it's purely mechanical, or heavily narrative, or in-between... Do you plan your storylines? Or do you improvise? If you plan, what's your thought process? How long in advance do you plan? Do you make use of pre-booking or do you have external tools? Link to comment Share on other sites More sharing options...
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