woolymuffler Posted December 12, 2016 Share Posted December 12, 2016 If anyone else knows the answers, feel free to chime in of course, but based on a lot of searching here and in BBCF league forums I doubt anyone can actually answer these but Arlie. When you delegate gameplanning to your coordinators, do they just pick one of the default gameplans (like <TEAM>_IR, TEAM_OR,etc.) and/or any custom gameplans you have created, or do they create their own gameplans (that aren't visible to you)? And do they go as far as using the playbook or just Formation strategy, carry and blitz %s etc? Also, do they look at matchups and manipulate the depth chart to get better matchups (with depth chart delegated of course)? It seems like the CPU teams might do that but not sure if my coordinators do. I guess what I basically want to know is if delegating depth chart and gameplanning puts you on equal footing with the CPU (dependent on your coordinators gameplanning skill) or if the CPU-managed teams do more in depth game planning than your coordinators. Just curious;I'd love to use the delegation more but it just doesn't seem to give the results (at least on offense) that doing it yourself does. I'm okay with that to a point; the more work you do yourself, the better the results should be (assuming you understand what you are doing which is debatable in my case), but I'd like to know that whether delegation can be effective. I know for building up small schools, I have never had any good results without doing the gameplanning or (even better) calling the games. I eventually stopped calling my games because it felt like a cheat; my teams over-performed dramatically when I called the plays (at least overall; couldn't rush to save my life). But delegating the game planning seemed to cause underperformance or at least wild inconsistency. At one time you had given some tips on a Gamespy BBCF league forum about gameplanning, but unfortunately with the death of Gamespy, the post is gone. I can find threads where people provide the link to it, but the link is dead and even the Waybackmachine doesn't have it. Any chance you could give some tips on how gameplanning works and how to make it less tedious? Not asking you to give away secrets or anything, just some extra information would be nice, especially on making it less time consuming. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.