Chris Dane Posted December 14, 2016 Share Posted December 14, 2016 i haven't played TEW in a while and when I started my new game I saw that I only gained 0,1% in popularity per show. I guess that this is normal, but i'm pretty sure I remember that I could earn 1% every show in precious saves. Is that really the case that the gains have been changed or is my memory wrong? And is there a way to earn popularity quicker since it seems a bit boring as a smaller company to play year after year after year when the gains are so small? Thank you in advance. Link to comment Share on other sites More sharing options...
smartman Posted December 15, 2016 Share Posted December 15, 2016 Yes, pop gains were significantly nerfed in 16. Basically, you need to be on a medium network for your show to generate 0.3 or 0.4 and have a trending product with a non-tanking wrestling industry. It's a grindfest now (cue the fanboys going "But it is so much more realistic now!" Yeah, but it is not much fun below Cult). You basically have 3 gain possibilities now 0.1/0.3/0.5 depending on how big you are and what size network you're on that is then modified by how trendy your product is and what state the wrestling industry is in. For the record, in 13 it was 0.3/0.6/0.9 per show regardless of your size. So yeah, you'll be at Small forever now if you're starting at low/medium-Small compared to what it was in 13. Link to comment Share on other sites More sharing options...
shawn michaels Posted December 15, 2016 Share Posted December 15, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>Yes, pop gains were significantly nerfed in 16. Basically, you need to be on a medium network for your show to generate 0.3 or 0.4 and have a trending product with a non-tanking wrestling industry. It's a grindfest now (cue the fanboys going "But it is so much more realistic now!" Yeah, but it is not much fun below Cult). You basically have 3 gain possibilities now 0.1/0.3/0.5 depending on how big you are and what size network you're on that is then modified by how trendy your product is and what state the wrestling industry is in. For the record, in 13 it was 0.3/0.6/0.9 per show regardless of your size. So yeah, you'll be at Small forever now if you're starting at low/medium-Small compared to what it was in 13.</div></blockquote><p> </p><p> I'm not a fanboy and I agree it's more realistic. The game has to be made harder for us veterans, you know? <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Plus the popularity gains that existed in previous iterations were not proportional or realistic. I like the new way. The new TV system was a major change (for the better) that didn't as much praise as it should have.</p> Link to comment Share on other sites More sharing options...
smartman Posted December 16, 2016 Share Posted December 16, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>I'm not a fanboy and I agree it's more realistic. The game has to be made harder for us veterans, you know? <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Plus the popularity gains that existed in previous iterations were not proportional or realistic. I like the new way. The new TV system was a major change (for the better) that didn't as much praise as it should have.</div></blockquote><p> </p><p> If you are okay with telling people that anything below Cult requires them to sign up for sado-masichism, the pop change is fine. I really miss the Road To Glory Challenge in 16. I'm not going to spend 10 game years to get a fed from 0 to Regional as I'd rather watch paint dry than do that. Again, that's just me. Obviously, I'm in the minority on that. I'll just stick with Cult or higher feds.</p><p> </p><p> As for the TV change regarding Tiny stations, that was only made because Adam had taken out highlight shows so modders made the NJPW AXS TV show a regular show, which it should never have been. So most of the fixing was due to people doing things Adam didn't think they'd do. The rest of the TV changes has been amazing, but I'm pretty sure it has gotten the praise it deserved.</p> Link to comment Share on other sites More sharing options...
havok Posted December 16, 2016 Share Posted December 16, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>If you are okay with telling people that anything below Cult requires them to sign up for sado-masichism, the pop change is fine. I really miss the Road To Glory Challenge in 16. I'm not going to spend 10 game years to get a fed from 0 to Regional as I'd rather watch paint dry than do that. Again, that's just me. Obviously, I'm in the minority on that. I'll just stick with Cult or higher feds.<p> </p><p> As for the TV change regarding Tiny stations, that was only made because Adam had taken out highlight shows so modders made the NJPW AXS TV show a regular show, which it should never have been. So most of the fixing was due to people doing things Adam didn't think they'd do. The rest of the TV changes has been amazing, but I'm pretty sure it has gotten the praise it deserved.</p></div></blockquote><p> </p><p> but the way it was in 13 you could take a backyard fed to cult in a few years. how realistic is that. look at roh or tna. those companies have been around for over 10 years and neither company is at cult level now. roh has never made it to cult yet and tna was at cult but that was in their prime. also both companies did not start at rock bottom. so if in reality regional companies can not reach cult in less than 10 years how would it make sense for a backyard company with no money to become cult in 3-4 years and national in less than 10 years?</p> Link to comment Share on other sites More sharing options...
DatIsraeliGuy Posted December 16, 2016 Share Posted December 16, 2016 <p>Maybe a cool addition could be sudden popularity gains?</p><p> So at any moment you can have a sudden popularity jump, say because you're company was featured in a viral video, or maybe its name was mentioned by a big personality or you won an award.</p><p> Not necessarily if you had a good show or doing great storylines, even if you have horrible shows.</p> Link to comment Share on other sites More sharing options...
havok Posted December 16, 2016 Share Posted December 16, 2016 Maybe a cool addition could be sudden popularity gains? So at any moment you can have a sudden popularity jump, say because you're company was featured in a viral video, or maybe its name was mentioned by a big personality or you won an award. Not necessarily if you had a good show or doing great storylines, even if you have horrible shows. but i mean how much of a popularity gain could you realistically get from a youtube video? i mean the best example i can think of was final deletion. when that thing hit on tna's youtube it got lots of people talking. hate it or love it everyone was talking about it who was a wrestling fan. although in the end it didn't move the needle drastically for tna. in real life it is so, so hard to get past being a regional promotion. i mean think about it. wrestling has been on major tv channels since the 70's. so almost 50 years. in those 50 years there has only been 2 companies which ever reached global, wwe and wcw. go even further and only 3 companies in history have reached national in wwe, wcw and njpw. it is just not realistic for promotions to jump to cult or national or global in the span of a few years. the previous version let you get to national way to fast and it was almost impossible to not get to national. now its much more realistic. Link to comment Share on other sites More sharing options...
Bigpapa42 Posted December 16, 2016 Share Posted December 16, 2016 Maybe a cool addition could be sudden popularity gains? So at any moment you can have a sudden popularity jump, say because you're company was featured in a viral video, or maybe its name was mentioned by a big personality or you won an award. Not necessarily if you had a good show or doing great storylines, even if you have horrible shows. Like Havok points out, is that realistic? Would ROH suddenly draw double the fans because The Rock or CM Punk talked about them? Can you point to actual examples of this happening? If not, it seems rather arcade-y rather the simulator. Link to comment Share on other sites More sharing options...
smartman Posted December 17, 2016 Share Posted December 17, 2016 <p>Again, I agree that this new system is very realistic. It also severely cripples the ability to have any fun with the game at the lowest levels. Games have to balance fun and realism all the time. This version of the game took the slider all the way from leaning to fun and shoved it almost all the way over to realism. It's not going to hurt the sales all that much because most people play WWE or are fanboys who are happy with anything Adam puts out. </p><p> </p><p> Honestly, if it wasn't for the RtG challenge, I wouldn't care much either, though that will change once the much-anticipated 1980 mod comes out and everyone is stuck at Regional for a very long time.</p> Link to comment Share on other sites More sharing options...
Poputt Posted December 17, 2016 Share Posted December 17, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="havok" data-cite="havok" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>but the way it was in 13 you could take a backyard fed to cult in a few years. how realistic is that. look at roh or tna. those companies have been around for over 10 years and neither company is at cult level now. roh has never made it to cult yet and tna was at cult but that was in their prime. also both companies did not start at rock bottom. so if in reality regional companies can not reach cult in less than 10 years how would it make sense for a backyard company with no money to become cult in 3-4 years and national in less than 10 years?</div></blockquote><p> </p><p> The real world is obviously more dynamic. ICW has been around for 10 years, only ran 5 shows a year for its first five years and is now at Cult. TNA was undeniably at Cult level for most of its existence getting well over a million viewers per show when they were on Spike. ROH was bought by one of the biggest media companies in the USA and I doubt their numbers were much lower before the iPPV fiasco tanked faith in the company. ROH and TNA had their downfall caused by mismanagement and crappy booking, which is already simulated in the game (look at those terrible CGC cards).</p> Link to comment Share on other sites More sharing options...
havok Posted December 17, 2016 Share Posted December 17, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>Again, I agree that this new system is very realistic. It also severely cripples the ability to have any fun with the game at the lowest levels. Games have to balance fun and realism all the time. This version of the game took the slider all the way from leaning to fun and shoved it almost all the way over to realism. It's not going to hurt the sales all that much because most people play WWE or are fanboys who are happy with anything Adam puts out. <p> </p><p> Honestly, if it wasn't for the RtG challenge, I wouldn't care much either, though that will change once the much-anticipated 1980 mod comes out and everyone is stuck at Regional for a very long time.</p></div></blockquote><p> </p><p> but the last game was not leanning to fun, it was making the rtg un-fun. i play rtg only with c-verse and when you have to try to fail at a game to make it hard, its not fun. going from local to national in 5 years is not fun at all. its beyond unrealistic. its no where near close to realism. this is a realistic wrestling simulator. this is trying to simulate the wrestling world. this is what the game is and was intended to be. the game is not crippling, its realistic. when i buy this game i want a realistic game. i don't want som unrealistic game that i get board with in months because i went from local to national in less than 5 years game time.</p> Link to comment Share on other sites More sharing options...
mitsukaikira Posted December 17, 2016 Share Posted December 17, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="havok" data-cite="havok" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>but the last game was not leanning to fun, it was making the rtg un-fun. i play rtg only with c-verse and when you have to try to fail at a game to make it hard, its not fun. going from local to national in 5 years is not fun at all. its beyond unrealistic. its no where near close to realism. this is a realistic wrestling simulator. this is trying to simulate the wrestling world. this is what the game is and was intended to be. the game is not crippling, its realistic. when i buy this game i want a realistic game. i don't want som unrealistic game that i get board with in months because i went from local to national in less than 5 years game time.</div></blockquote><p> </p><p> There's a reason my savegames are an average of 30 game years in length.</p> Link to comment Share on other sites More sharing options...
havok Posted December 17, 2016 Share Posted December 17, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>The real world is obviously more dynamic. ICW has been around for 10 years, only ran 5 shows a year for its first five years and is now at Cult. TNA was undeniably at Cult level for most of its existence getting well over a million viewers per show when they were on Spike. ROH was bought by one of the biggest media companies in the USA and I doubt their numbers were much lower before the iPPV fiasco tanked faith in the company. ROH and TNA had their downfall caused by mismanagement and crappy booking, which is already simulated in the game (look at those terrible CGC cards).</div></blockquote><p> </p><p> icw is not at cult. no way. </p><p> </p><p> tna was at cult when they were on spike. they are now no where near cult. </p><p> </p><p> roh is also no where near cult. their shows are not broadcast america. </p><p> </p><p> yes tna and roh were mismanaged but that still does not change the fact that in america only 5 companies have made it to cult in history. wwe, wcw, tna, ecw and awa. every other company in america has only ever reached regional level. not to mention that tna and awa and ecw were not ready to make the jump to cult but they forced their way to cult and were quickly shut down or are barley survivable. in the span of almost 50 years of wrestling on tv in america only 2 companies have made national and only 5 have made cult. </p><p> </p><p> its just really, really hard to get to cult size in wrestling as evidence by history.</p> Link to comment Share on other sites More sharing options...
Poputt Posted December 17, 2016 Share Posted December 17, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="havok" data-cite="havok" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>icw is not at cult. no way. <p> </p><p> tna was at cult when they were on spike. they are now no where near cult. </p><p> </p><p> roh is also no where near cult. their shows are not broadcast america. </p><p> </p><p> yes tna and roh were mismanaged but that still does not change the fact that in america only 5 companies have made it to cult in history. wwe, wcw, tna, ecw and awa. every other company in america has only ever reached regional level. not to mention that tna and awa and ecw were not ready to make the jump to cult but they forced their way to cult and were quickly shut down or are barley survivable. in the span of almost 50 years of wrestling on tv in america only 2 companies have made national and only 5 have made cult. </p><p> </p><p> its just really, really hard to get to cult size in wrestling as evidence by history.</p></div></blockquote><p> </p><p> What's actually happening in reality or "history" isn't simulated very well in this game. Not that it's a huge problem, but it's worth noting. Popularity is tied to the TV deals you can get, the the size of the company, and the houses you'll draw, which isn't remotely accurate. WCW had their houses cut in half by Jim Herd's bad booking, then doubled by Flair, Sullivan, Cornette, and Ross's committee, then bumped up to over a million dollar Nitro house before their collapse. All in the span of about ten years.</p><p> </p><p> Also, you really need to understand WHY there's only been a few big promotions in the USA before defending the way the popularity system works. The quick answer is that real life isn't as predictable as this game is, even with the built-in industry/economy/community and trending product mechanic.</p><p> </p><p> You agree that TNA was Cult, yet they could only draw good houses in the UK of all places. Meanwhile they were getting constant 1.1s on Spike. The game can't currently simulate that. There's been really good steps in the right direction but wrestling (especially the business side) is a strange beast and much harder to simulate accurately than football or football <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Link to comment Share on other sites More sharing options...
DatIsraeliGuy Posted December 17, 2016 Share Posted December 17, 2016 I didn't mean a huge sudden pop gain, only like 2-3 points or even less, and depending on the success of the video/how well you were presented by The Rock, just so you could gain pop at regional and get to cult, which is (imo) way too hard, even if it's more realistic. Link to comment Share on other sites More sharing options...
smartman Posted December 17, 2016 Share Posted December 17, 2016 <p>Imagine you bought a game and one character was OP, another was close to OP and with a little bit of play can become just as good as the first character (in the CV it would be 2nd and 3rd characters), and every other character had a note that said "If you play this character for 1,000 missions (avg. gameplay is 350 or so missions), it will be as good as that 2nd character." That game would be panned horribly.</p><p> </p><p> You bring up ECW as hitting Cult. Now, load up any of the excellent mid-to-late 90's mods and try to get them to Cult before they went out of business in real life without cheating. You can't. I'd already mapped it out.</p><p> </p><p> Honestly, I have no idea how you could get to National from 0 in 5 years in 13. That's not quite 60 pop gain (12x5x0.9) if you do it all in 1 region from your big shows, and all TV would do is pad that out to every other region. And we're all neglecting the elephant in the room about what the change did.</p><p> </p><p> <strong><span style="text-decoration:underline;"><span style="font-size:14px;">It rendered your show grade almost moot!!!</span></span></strong></p><p> </p><p> To get that 0.9 pop gain in 13, your show had to be exceptional compared to your pop. If it wasn't, you gained 0.3 or 0.6. In 16, your show is just a pass/stable/fail. If it is more than 10 points above your pop, you get the 0.1 or 0.3 (which is then modified a little as mentioned earlier in the thread). It could be 11 points or 50 points better. The game doesn't care. That's not a good thing imho. If you're booking 20's and that's great for you instead of shooting for 40's, that makes little sense.</p> Link to comment Share on other sites More sharing options...
Poputt Posted December 17, 2016 Share Posted December 17, 2016 Yeah it's nothing more than a grind. There's no strategy or critical thinking required at all and no incentive to take a risk. Link to comment Share on other sites More sharing options...
SirMichaelJordan Posted December 17, 2016 Share Posted December 17, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>Again, I agree that this new system is very realistic. <strong>It also severely cripples the ability to have any fun with the game at the lowest levels</strong>. Games have to balance fun and realism all the time. This version of the game took the slider all the way from leaning to fun and shoved it almost all the way over to realism. It's not going to hurt the sales all that much because most people play WWE or are fanboys who are happy with anything Adam puts out. <p> </p><p> Honestly, if it wasn't for the RtG challenge, I wouldn't care much either, though that will change once the much-anticipated 1980 mod comes out and everyone is stuck at Regional for a very long time.</p></div></blockquote><p> </p><p> I have fun with lower levels.</p><p> </p><p> in fact now I can actual move up in size without worrying about not being financially ready and force myself to stay at the current size because of the sudden increase in pop in just a few years.</p> Link to comment Share on other sites More sharing options...
havok Posted December 18, 2016 Share Posted December 18, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>Imagine you bought a game and one character was OP, another was close to OP and with a little bit of play can become just as good as the first character (in the CV it would be 2nd and 3rd characters), and every other character had a note that said "If you play this character for 1,000 missions (avg. gameplay is 350 or so missions), it will be as good as that 2nd character." That game would be panned horribly.<p> </p><p> You bring up ECW as hitting Cult. Now, load up any of the excellent mid-to-late 90's mods and try to get them to Cult before they went out of business in real life without cheating. You can't. I'd already mapped it out.</p><p> </p><p> Honestly, I have no idea how you could get to National from 0 in 5 years in 13. That's not quite 60 pop gain (12x5x0.9) if you do it all in 1 region from your big shows, and all TV would do is pad that out to every other region. And we're all neglecting the elephant in the room about what the change did.</p><p> </p><p> <strong><span style="text-decoration:underline;"><span style="font-size:14px;">It rendered your show grade almost moot!!!</span></span></strong></p><p> </p><p> To get that 0.9 pop gain in 13, your show had to be exceptional compared to your pop. If it wasn't, you gained 0.3 or 0.6. In 16, your show is just a pass/stable/fail. If it is more than 10 points above your pop, you get the 0.1 or 0.3 (which is then modified a little as mentioned earlier in the thread). It could be 11 points or 50 points better. The game doesn't care. That's not a good thing imho. If you're booking 20's and that's great for you instead of shooting for 40's, that makes little sense.</p></div></blockquote><p> </p><p> </p><p> well the problem with ecw and any real world mod is the game was not made for those mods. the game was made for the c-verse, so any real world mod is not going to work as well as the c-verse data base.</p><p> </p><p> also if you follow ecw's path you are going to go out of business. so why would you expect the game to be any different than real life if you are doing the same things heyman did to crush ecw. ecw tried to be bigger than they were. if you ramp up to cult as quick as possible with little to no cash reserves you are going to die. in the game and in real life. </p><p> </p><p> now i kind of agree about the show grade. your show grade should matter and should alter your pop gains but if not to almost 1.0 every show. but i do agree show grade should effect pop gains.</p> Link to comment Share on other sites More sharing options...
d12345 Posted December 18, 2016 Share Posted December 18, 2016 You bring up ECW as hitting Cult. Now, load up any of the excellent mid-to-late 90's mods and try to get them to Cult before they went out of business in real life without cheating. You can't. I'd already mapped it out. When you bring up this issue you're bringing up an issue with the mod more than with the game mechanics itself. In the C-Verse you can absolutely bring a 40 pop in two regions, regional fed to cult in 3 years (and subsequently go bankrupt a year later), so if you can't do that with ECW then their starting pop is probably too low. When Heyman took over Eastern it was already well-known in the tri-state and mid-atlantic areas. The game as it functions absolutely would allow you to take it to cult from 95-98 like irl. Link to comment Share on other sites More sharing options...
Poputt Posted December 18, 2016 Share Posted December 18, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>When you bring up this issue you're bringing up an issue with the mod more than with the game mechanics itself.<p> </p><p> In the C-Verse you can absolutely bring a 40 pop in two regions, regional fed to cult in 3 years (and subsequently go bankrupt a year later), so if you can't do that with ECW then their starting pop is probably too low.</p><p> </p><p> When Heyman took over Eastern it was already well-known in the tri-state and mid-atlantic areas. The game as it functions absolutely would allow you to take it to cult from 95-98 like irl.</p></div></blockquote><p> </p><p> The mechanics are just mechanics. In TEW I can't lie and sleaze up to some TV execs like Heyman had to do to get his TV deals. You get a deal at x popularity in y regions. Get more popular you get better timeslots. The show's quality hardly matters (AKA there is no reason to challenge yourself), which leads to the questions: "why try?" "why play as a small company?" and to some people, "why play?"</p><p> </p><p> I like the fantasy booking aspect (obviously) but I'd love a bit more dynamism and wrench-in-the-works situations to come out of core mechanics rather than random news events and tsunamis. The "almost everything is tied to Popularity" aspect of promotions in this game is something I'd <em>really</em> like to see reworked because it's getting pretty stale and exposed.</p> Link to comment Share on other sites More sharing options...
havok Posted December 18, 2016 Share Posted December 18, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>The mechanics are just mechanics. In TEW I can't lie and sleaze up to some TV execs like Heyman had to do to get his TV deals. You get a deal at x popularity in y regions. Get more popular you get better timeslots. The show's quality hardly matters (AKA there is no reason to challenge yourself), which leads to the questions: "why try?" "why play as a small company?" and to some people, "why play?"<p> </p><p> I like the fantasy booking aspect (obviously) but I'd love a bit more dynamism and wrench-in-the-works situations to come out of core mechanics rather than random news events and tsunamis. The "almost everything is tied to Popularity" aspect of promotions in this game is something I'd <em>really</em> like to see reworked because it's getting pretty stale and exposed.</p></div></blockquote><p> </p><p> but other than fantasy book why play with a national promotion. at that point with insane amounts of pop and money how is it a challenge.</p><p> </p><p> starting with a small company actually gives you a challenge. like my product was going great and i was beating rivals in regional battles but then suddenly i got raided and all my top talent is gone. so now i need to decide do i try to make my lower card guys into main eventers and sacrifice my pop gains since it means i will lose every regional battle or do i risk running into debt by signing a few big names to win regional battles so that way i don't lose so much pop from coming in last in the battle. or i could trim the roster but up production to compete with RIPW because right now i take a huge hit on show grade due to how much better production they are.</p><p> </p><p> there are certainly challenges as a small promotion.</p> Link to comment Share on other sites More sharing options...
d12345 Posted December 18, 2016 Share Posted December 18, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>The show's quality hardly matters (AKA there is no reason to challenge yourself), which leads to the questions: "why try?" "why play as a small company?" and to some people, "why play?"</div></blockquote><p> </p><p> I've worked in the tv/film industry and I'd say this is accurate to how many execs in Hollywood feel. They don't care about the cohesiveness of your tv shows storylines. They care about who the stars of the show are and how popular they are.</p><p> </p><p> You don't need to challenge yourself in real life if you don't want to in the tv world. TEW does a good job of simulating that IMO</p> Link to comment Share on other sites More sharing options...
havok Posted December 18, 2016 Share Posted December 18, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>I've worked in the tv/film industry and I'd say this is accurate to how many execs in Hollywood feel. They don't care about the cohesiveness of your tv shows storylines. They care about who the stars of the show are and how popular they are.<p> </p><p> You don't need to challenge yourself in real life if you don't want to in the tv world. TEW does a good job of simulating that IMO</p></div></blockquote><p> </p><p> also that really is the same way with wwe. what gets them an increase in ratings? the incredible john cena vs hbk 1 hour match or the fact that the Rock or Goldberg or Austin returns?</p> Link to comment Share on other sites More sharing options...
smartman Posted December 18, 2016 Share Posted December 18, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="havok" data-cite="havok" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43055" data-ipsquote-contentclass="forums_Topic"><div>well the problem with ecw and any real world mod is the game was not made for those mods. the game was made for the c-verse, so any real world mod is not going to work as well as the c-verse data base.<p> </p><p> also if you follow ecw's path you are going to go out of business. so why would you expect the game to be any different than real life if you are doing the same things heyman did to crush ecw. ecw tried to be bigger than they were. if you ramp up to cult as quick as possible with little to no cash reserves you are going to die. in the game and in real life. </p><p> </p><p> now i kind of agree about the show grade. your show grade should matter and should alter your pop gains but if not to almost 1.0 every show. but i do agree show grade should effect pop gains.</p></div></blockquote><p> </p><p> You clearly never have played or even looked at the mods in question. ECW, accurately I might add, only has a TV deal in Tri-State and then a Tiny one with Sunshine Network in the Southeast. The Tiny deal is now utterly worthless with the change Adam did, and there isn't any way to get another deal without bankrupting yourself by running the TV shows in another region so you're building pop in 2 regions (and not losing any in the SE since you won't gain much of anything ever there).</p><p> </p><p> And no, the standard back-handed slam on all mods (the whole game is designed for the CV only blah blah blah) has nothing to do with anything. You're a regional fed with a TV deal in your home area and that's it. Grow your fed to Cult from there. Same deal in every game you play no matter the mod. And the simple fact is that going from Regional to Cult is going to take an eternity now no matter the fact that I could pop C+ to low B's every single show without really hurting on money when running the shows in Tri-State. The issue is really galling in a real world mod because you can miss out on a worker's entire prime because it takes so ridiculously long to grow your fed.</p><p> </p><p> Now, I have to go book WCW Superbrawl 1991 as my first show at National only because the North West region gained one Importance percentage, which jumped WCW's Importance level more than 7 B+ to very high A rated TV A-shows did. Otherwise, I had 2.5 more months before I had hit National.</p> Link to comment Share on other sites More sharing options...
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