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When do you use the storytelling focus?


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<p>Sometimes when I want a long, competitive bout where I'm not sure about the safety/experience of one of the workers (it's a bit safer of a match aim).</p><p> </p><p>

It's also handy for breaking up exciting matches (ones that get the crowd buzzing) on the card without actually having to cool the crowd.</p>

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The main issue I had was that in a Sports Entertainment product, every show needs at least one and I found myself often being arbitrary in deciding which match to assign it to. Squashes made sense, but I don't use those every show. I decided that since in SE every match that's not a title bout or a big PPV encounter is basically advertising one of those down the line, it made sense to use it for most of my TV matches and even some PPV encounters.
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Playing as TCW and a couple of instances where I've used it recently:

 

1) If I'm setting up a story where a wrestler is working through injury ahead of a big PPV match (but never for the actual PPV match)

 

2) If I'm teasing a tag team having issues ahead of a turn / break up

 

3) If there are run ins / outside interference / 3rd commentators distractions

 

4) Where I'm booking someone in a squash match who wants to send a message to another worker ahead of a PPV match.

 

Generally I try use these sparingly, rarely more than one a show as I like to keep the focus on the match outcome and always get the feeling that the storytelling aspect detracts from this a bit.

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