Poputt Posted July 28, 2017 Share Posted July 28, 2017 <p>Some of you guys are ignoring what effect it has in the game. Like I said earlier, the intention or expectation of what the stat means is not always accurately reflected. If you guys want it to have a certain effect, fine, but it might not actually be doing what you think it is when you boot the game up.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="marsupial311" data-cite="marsupial311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44007" data-ipsquote-contentclass="forums_Topic"><div>I think a lot of the issue is not be able to separate SQ from other stats. Liger is good in the ring, that doesn't give him SQ. Cheeseburger (I don't watch ROH so idk who that is but going by what you're saying) has entertainment skills, that doesn't give him SQ. SQ is, you show someone who doesn't follow wrestling a guy and this is how they would rank them out of 100 so it factors in "hey, I saw that dude in a movie" or "Is he in this band? He looks familiar" to a point along with the basics of "he just looks like someone I would want to watch on TV"</div></blockquote><p> </p><p> Did you just ignore the post? I used both guys as a an example of people who <em>don't </em>have entertainment skills, but still have an inexplicable magnetism. And it seems like you're basing SQ solely on a picture, which can't be how it's supposed to work. I think Derek said in a mod making guide that SQ can be determined by looking at a line up of people and saying who stands out as being a star, but again I don't think that makes sense. Hollywood needs more than a headshot to cast someone in a leading role, and Freddie Mercury was just a weird-looking man with bad teeth until he came out on stage to start his performance.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mortis" data-cite="Mortis" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44007" data-ipsquote-contentclass="forums_Topic"><div>I know it would be exceedingly difficult to integrate into the game, but I think the problem with SQ is that it's treated as a static has-or-hasn't stat. I think SQ has a lot to do with the fans and the products in the area. Between the 80s and the 90s there's an absolutely massive shift in what fans wanted to see.<p> </p><p> Consider Steve Austin. In the 80s there's no way he'd have been considered a top guy and that's partly why he was forced to leave WCW and, after a sujourn in ECW and a gimmick change to tap into the 90s anti-authority, anti-hero zeitgeist, he becomes the biggest draw of the decade. Did he always have SQ 100 (I'm tew terms), or did that go up as the wrestling culture and wider culture changed?</p><p> </p><p> I guess, boiled down, what I'm trying to say is that star quality, to me, is a lot more connected to gimmick than it is body type... and how the gimmick affects star quality is controlled by the wrestling culture of the area.</p></div></blockquote><p> </p><p> I suppose the "product trends" are partially designed to show that kind of audience shift, but it would be interesting to see it really impact something like SQ or pop caps/etc. If you look to the C-Verse, Nicky Champion is a bland, boring in-ring worker (but still a megastar) in the top promotion in the world, while Tommy Cornell was one of the most exciting in-ring workers in the world, who also got to superstardom in the same country. It seems strange that two very different ideas of "top guys" in two very different products can stay at the top for so long without one of them being hurt by a shift in audience expectations. That being said, people were still paying to see Ric Flair matches in 2004 so maybe don't go fixing what isn't broke <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> But yeah, seeing more shifts in Star Quality other than body type changes (or hell, keeping it hidden) might make it a bit more realistic. Or maybe less?</p> Link to comment Share on other sites More sharing options...
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