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Cornellverse Moves Explanation


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Wrestling Spirit 3 has most of the moves in there with descriptions of them, but other than that there is no easy resource and it's a bit of a pain in the bum opening that up when you want to find something out. At least the info is there if you want it though. :)
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Wrestling Spirit 3 has most of the moves in there with descriptions of them, but other than that there is no easy resource and it's a bit of a pain in the bum opening that up when you want to find something out. At least the info is there if you want it though. :)

 

sadly i don't have WS3...

I guess I'll use my imagination.

 

 

and a moves pack from a real world mod

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I don't get point of having the moves in TEW. You choose the winner so there is no point in having live play by play for matches. Also, no one creates move sets for wrestlers so the wrestler always wins the match with their finisher. I don't see the point of having them.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44070" data-ipsquote-contentclass="forums_Topic"><div>I don't get point of having the moves in TEW. You choose the winner so there is no point in having live play by play for matches.</div></blockquote><p> </p><p> Seems like someone hasn't enjoyed the pbp of EWR.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44070" data-ipsquote-contentclass="forums_Topic"><div>Also, no one creates move sets for wrestlers so the wrestler always wins the match with their finisher. I don't see the point of having them.</div></blockquote><p> </p><p> Speak for yourself. Every worker on my roster in every savegame I've run since TEW10 (? When the uber finisher was added) has had a moveset. I quickly tire of being painted into corners where the only finish a worker can possibly get with detailed commentary is a pinfall. Better workers have more moves in their moveset (see: Manami Toyota, with her <strong><em>9</em></strong> finishers) but everyone has at least 3 (primary, secondary, uber) in my games. Granted, the game doesn't always use them correctly (why bust out an uber finisher in a 13 minute TV match?) but they're there to be used.</p><p> </p><p> For the OP, download the WreSpi3 demo and simply access the moves section of the database to get full explanation of C-Verse moves. I typically just create my own though (Melbourne Surprise = RKO, for example). <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44070" data-ipsquote-contentclass="forums_Topic"><div>I don't get point of having the moves in TEW. You choose the winner so there is no point in having live play by play for matches. Also, no one creates move sets for wrestlers so the wrestler always wins the match with their finisher. I don't see the point of having them.</div></blockquote><p> </p><p> Oh man, if no one creates movesets does that mean the hundreds of movesets I added to the Thunderverse over the years are just wasted time? Why didn't someone tell me sooner. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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This should go in the suggestions forum I guess, but I'd like to see move sets have a bigger importance. Someone could have a cool gimmick, but is held back by a dull or outdated move set, or just too similar to someone elses, and they are compared as to who does it better. Other way around too - someone's gimmick might be nothing special, but their move set just excites people.
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Speak for yourself. Every worker on my roster in every savegame I've run since TEW10 (? When the uber finisher was added) has had a moveset. I quickly tire of being painted into corners where the only finish a worker can possibly get with detailed commentary is a pinfall. Better workers have more moves in their moveset (see: Manami Toyota, with her 9 finishers) but everyone has at least 3 (primary, secondary, uber) in my games. Granted, the game doesn't always use them correctly (why bust out an uber finisher in a 13 minute TV match?) but they're there to be used.

 

For the OP, download the WreSpi3 demo and simply access the moves section of the database to get full explanation of C-Verse moves. I typically just create my own though (Melbourne Surprise = RKO, for example). :)

 

I didn't realize that anyone used the movesets. I thought if someone did someone would of posted their work in the mod section. I stand corrected.

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