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WMMA5 Developer's Journal Discussion Thread


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So no 16-man tourneys, but maybe that's best for realism's sake. Still bummed me out a little, though, as if you enable grappling rules it would definitely be an option. But I guess we can always host multiple ones on the same day. :cool:

 

The only promotions off the top of my head that held 16 or more man tournaments were Rings, Pancrase, and UFC at UFC 2 (still miffed the only available footage of those first 8 fights is terrible VHS quality. We know it exists, UFC! Put it on the DVD!)

 

Also, I think a Russian promotion once did a 64 man tournament.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>So no 16-man tourneys, but maybe that's best for realism's sake. Still bummed me out a little, though, as if you enable grappling rules it would definitely be an option. But I guess we can always host multiple ones on the same day. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> That's one way to do it. Hold 4 8-man tournaments and have a semi-final and final brackets between winners</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Freakywwe" data-cite="Freakywwe" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>That's one way to do it. Hold 4 8-man tournaments and have a semi-final and final brackets between winners</div></blockquote><p> </p><p> I personally wouldn't do it in 3 stages, but you could indeed have the finals later on when both have recovered. Or perhaps a 4- or 8-man tourney to cap it off. It's just that the more people involved in the "second stanza", the more you have to wait (on average).</p><p> </p><p> A 64-man tourney would be insane and very anticlamatic when it comes to action. But I guess you can have a 64-man tourney by holding regional qualifiers for an 8-man "tourney of champions". But where are you going to get 64 workers of the same weight unless you employ the entire WMMA universe? <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>I personally wouldn't do it in 3 stages, but you could indeed have the finals later on when both have recovered. Or perhaps a 4- or 8-man tourney to cap it off. It's just that the more people involved in the "second stanza", the more you have to wait (on average).<p> </p><p> A 64-man tourney would be insane and very anticlamatic when it comes to action. But I guess you can have a 64-man tourney by holding regional qualifiers for an 8-man "tourney of champions". But where are you going to get 64 workers of the same weight unless you employ the entire WMMA universe? <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I only play the real world mods, but for the UFC this is easily doable, because some weight classes they have over 100 fighters signed</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jsilv0" data-cite="jsilv0" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>I only play the real world mods, but for the UFC this is easily doable, because some weight classes they have over 100 fighters signed</div></blockquote><p> </p><p> It's when you play as UFC that you realize the meaning of the filters in the booking screen. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jsilv0" data-cite="jsilv0" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>I honestly don't use any filters in any of my games at the booking screen</div></blockquote><p> </p><p> I rarely use it to find fighters that haven’t fought in half a year. But if your roster is bloated it’s handy to filter on streak.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soluuloi" data-cite="soluuloi" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Standing stoppage....Ronda vs Nunes comes to mind immediately.</div></blockquote> Think the one everybody is going to go for is Wandi-Rampage Final Conflict 2003, or Chandler-Brooks in Bellator.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Ehhhhhhhhhh, I'm honestly not really feeling this developer's journal. All of the features so far seem very minor quality of life fixes, that don't seem particularly groundbreaking. Really hoping some cool stuff comes out in the next couple weeks.</div></blockquote><p> </p><p> The QoL fixes that have been announced have already made this game far beyond what I was expecting</p><p> </p><p> But then again, you only exist to complain</p>
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<p>Then please give us some examples of these “groundbreaking features” you are missing so far. I’m genuinely curious. </p><p> </p><p>

Almost all of the suggestions in the aptly-named thread over the last year have been made possible, so I think some credit is due.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>Ehhhhhhhhhh, I'm honestly not really feeling this developer's journal. All of the features so far seem very minor quality of life fixes, that don't seem particularly groundbreaking. Really hoping some cool stuff comes out in the next couple weeks.</div></blockquote><p> </p><p> I wouldn’t say they are groundbreaking changes, but how can you have a seismic feature in a game where you essentially hire fighters and tell them to fight each other?</p><p> </p><p> The quality of life changes will allow the game and the game world to be so much more enjoyable, which is the point: some of the processes began to make the game a chore after a few game years, and it would appear that if implemented well (which I’m confident they will be) WMMA5 will be much more immersive and fun because of the sum of these many smaller tweaks.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AlexB" data-cite="AlexB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>I wouldn’t say they are groundbreaking changes, but how can you have a seismic feature in a game where you essentially hire fighters and tell them to fight each other?<p> </p><p> The quality of life changes will allow the game and the game world to be so much more enjoyable, which is the point: some of the processes began to make the game a chore after a few game years, and it would appear that if implemented well (which I’m confident they will be) WMMA5 will be much more immersive and fun because of the sum of these many smaller tweaks.</p></div></blockquote><p> </p><p> It’s still early in the journal but IMO the booking advisor is definitely a groundbreaking feature. I agree the first 1 or so of the journal wasn’t that eye catching but it’s always been that way...</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44307" data-ipsquote-contentclass="forums_Topic"><div>It’s still early in the journal but IMO the booking advisor is definitely a groundbreaking feature. I agree the first 1 or so of the journal wasn’t that eye catching but it’s always been that way...</div></blockquote><p> </p><p> So far the big changes are all under the hood stuff that sounds great, but we really won't know until we start playing out fights and seeing what we get. But the "back of the box" features so far are the customization with the fight engine(which should allow stuff like the DBZ mods and the Comic Book mod makers to really go ham and make it a more palatable fight engine for those crazy purposes. I'm looking forward to that)and One-Night Tournaments are back. Still got 2 weeks plus, I expect to get about 2 more box backers and I'm looking forward to what those will be.</p><p> </p><p> Also here's hoping we get HD monitor support? Maybe figure out the fullscreen thing? Please?</p>
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