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WMMA5 Progress Report III


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Following on from the previous two, I thought it'd be good to start the month with an update.

 

The game is continuing to come together well as we enter December. Beta testing is pretty far along and there's no major issues, we're just tidying things up, making minor adjustments, that sort of thing.

 

The database is also very close to completion. As I mentioned previously, I'm going through and updating every fighter by hand, which takes a long time but will help eliminate any mistakes that crept in during WMMA4. I'm almost done with that process. Then it'll be a case of adding in a bunch of new characters - we have some awesome new renders just waiting to get put in, which I'm really excited about.

 

In terms of release date, we'll definitely be doing it in 2018 now. This is partly because I want to get a lot of long-term tests in, and partly because the game's artist has had to take a few weeks off due to illness and we're not going to have the interface finished and fully tested before Christmas as had originally been hoped.

 

As I mentioned in the developer's journal, we'll be doing some competitions prior to release to win some copies, so keep an eye out on the site and / or Facebook for news on that.

 

The next progress report will likely be in early January and hopefully will be the last one. If there are any delays in the meantime I'll do an update to keep everyone in the loop.

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I know you are still working on the database but is there anyway you can tell us about how man fighters per weight class you will have? I'm mostly interested in the male bantamweight and flyweight as well as all the female weight classes but specifically the atomweight, starweight and flyweight classes. These seem to be the ones that were lacking or missing all together last year, and I know the lower weight classes were just introduced last year as an option.
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<p>Adam, sorry for my question, but I am working on a big real world database for WMMA 4. Is there any sense to continue? Or should I just wait for the release and start from the very beginning, using the editor in WMMA 5? I have never converted DBs, and I read there will be some new parameters in WMMA 5. Are there any difficulties with converting files from WMMA4 to WMMA5?</p><p>

Thanks for your response.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CoIVIboguard" data-cite="CoIVIboguard" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44419" data-ipsquote-contentclass="forums_Topic"><div>Adam, sorry for my question, but I am working on a big real world database for WMMA 4. Is there any sense to continue? Or should I just wait for the release and start from the very beginning, using the editor in WMMA 5? I have never converted DBs, and I read there will be some new parameters in WMMA 5. Are there any difficulties with converting files from WMMA4 to WMMA5?<p> Thanks for your response.</p></div></blockquote><p> </p><p> There is always a converter that works well; it often incorporates the new elements of the game on its own.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CoIVIboguard" data-cite="CoIVIboguard" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44419" data-ipsquote-contentclass="forums_Topic"><div>Adam, sorry for my question, but I am working on a big real world database for WMMA 4. Is there any sense to continue? Or should I just wait for the release and start from the very beginning, using the editor in WMMA 5? I have never converted DBs, and I read there will be some new parameters in WMMA 5. Are there any difficulties with converting files from WMMA4 to WMMA5?<p> Thanks for your response.</p></div></blockquote><p> </p><p> To confirm what Tag said above, there is a converter that turns a WMMA4 database into WMMA5 one. It's very easy to use and only takes a few seconds. There is no reason to stop work on your project.</p>
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