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Community Expansion: female module


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<p>Miura face pic not showing</p><p> </p><p>

Hi there,</p><p> </p><p>

Great mod... I'm in August 2009 and things are going very well.</p><p> </p><p>

Just wanted to point out one little thing I just noticed -- Chiriho Miura's face pic isn't showing up for me, although her full body pic is.</p><p> </p><p>

Thanks for a great mod!</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Totalshock" data-cite="Totalshock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44676" data-ipsquote-contentclass="forums_Topic"><div><p> Just wanted to point out one little thing I just noticed -- Chiriho Miura's face pic isn't showing up for me, although her full body pic is.</p></div></blockquote><p> </p><p> Must be a typo, or either the face pic is missing. I'll look into it, thanks! (I'm not that far yet <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44676" data-ipsquote-contentclass="forums_Topic"><div>There shouldn't be an AMAZON. But that's my mistake as the instructions don't literally say you only have to import "only" Q-Cage and LOMMA. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> But if you do play with them enabled, it will go as Remi says.</p></div></blockquote><p> </p><p> Didn't realise that! Fantastic mod btw, really enjoying my game world.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MOS182" data-cite="MOS182" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44676" data-ipsquote-contentclass="forums_Topic"><div>Didn't realise that! Fantastic mod btw, really enjoying my game world.</div></blockquote><p> </p><p> Thanks! </p><p> </p><p> Here's Chiriho Miura's missing face pic:</p><p> </p><p> <img alt="Q4eVkse.gif" data-src="https://i.imgur.com/Q4eVkse.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="Gbc5w2W.gif" data-src="https://i.imgur.com/Gbc5w2W.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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  • 4 months later...

<p>I might do one final minor update to bring this in line with CVE, if it releases.</p><p> </p><p>

Here are some existing versions of characters but rendered in the 'old' 3DL but with iray surfaces (if that makes sense). I found they might fit better with the bulk of the pictures though I guess it doesn't matter much. I changed Honor O'Neill's hair as I thought it looked a bit weird. Shaunagh might look a bit worse here but it's all preference.</p><p> </p><p>

I tried converting a couple of characters to G3 from V4 and the results were ok, but the problem is that the morphs don't change along and you'd have to sculpt the face all over again which is a complete nightmare. So I won't be doing any of that anymore. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

<img alt="LDqp7zG.gif" data-src="https://i.imgur.com/LDqp7zG.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="qoJ3som.gif" data-src="https://i.imgur.com/qoJ3som.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="urNkxO5.gif" data-src="https://i.imgur.com/urNkxO5.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p>

<img alt="K6JTfy2.gif" data-src="https://i.imgur.com/K6JTfy2.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="fIP2gpY.gif" data-src="https://i.imgur.com/fIP2gpY.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="MzFSZwm.gif" data-src="https://i.imgur.com/MzFSZwm.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

EDIT: added some more</p><p> </p><p>

<img alt="6wAxJqJ.gif" data-src="https://i.imgur.com/6wAxJqJ.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="MjsQ9lp.gif" data-src="https://i.imgur.com/MjsQ9lp.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="vipXApd.gif" data-src="https://i.imgur.com/vipXApd.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="6VioH5V.gif" data-src="https://i.imgur.com/6VioH5V.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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  • 1 year later...
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  • 2 years later...

Hi there, I am really enjoying this mod so far!  Just a couple questions - 

-is there a way to save the renders directly from the threads into my game or is there always a link to download to get them?

-can you explain how i do the following regarding the mod?  when the era settings box pops up, thats when i get confused 

[*][-] tweak era settings for strawweight

 

The SW class will slowly develop and there will be girls that can drop to 115. If you don't want the game to create new fighters to fill it up, make a specific era setting for SW and set "min females per class" at 10. SW's of a different region should quickly flock to the active promotion.

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  • 1 month later...
On 2/23/2023 at 1:53 PM, zenification said:

-is there a way to save the renders directly from the threads into my game or is there always a link to download to get them?

-can you explain how i do the following regarding the mod?  when the era settings box pops up, thats when i get confused 

[*][-] tweak era settings for strawweight

The SW class will slowly develop and there will be girls that can drop to 115. If you don't want the game to create new fighters to fill it up, make a specific era setting for SW and set "min females per class" at 10. SW's of a different region should quickly flock to the active promotion.

- yes, you just need to paste them in the "body" and "face" submaps. They have to bear the fighters name of course or you'd have to manually refer to a picture pair in-game.

- just select "strawweight" on "weight class" (bottom right of the box). It overrides the default settings you see on top of the screen.

I might take time this week to repackage the whole thing. 

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  • 2 weeks later...

I (finally) updated the mod.

* A lot of the more prominent characters have received stat revisions based on my many sims with the database to create some fun divisions with a lot of diversity. Some traits removed and added.

* Includes my latest rerenders. I cannot isolate all women pictures from the men without spending hours so I'm afraid it's not a full picture file. Beware of what you overwrite, as I made rerenders of default fighters too.

* Applied a shader to the default belts to make them look cooler.

* I reset all records of the default women, so you can start from the very beginning of the women weights. WEFF and Q-cage will spawn in januari 1997. I advice to have the game start in 1995 and sim it for 2 years so there will be some 5-0 fighters to start with.

* Corrected an error in the default database that robs certain grapplers like Vaughan of their "slam" stat (sets it to 0).

Same procedure to install: just import the fighters into the database of your choosing. Though the database itself is stand-alone, it only contains women fighters, so it's ideal if you play WEFF and want loading times to go superfast.

weff115.gif

O+.rar

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On 4/10/2023 at 9:40 PM, Blackman said:

I (finally) updated the mod.

* A lot of the more prominent characters have received stat revisions based on my many sims with the database to create some fun divisions with a lot of diversity. Some traits removed and added.

* Includes my latest rerenders. I cannot isolate all women pictures from the men without spending hours so I'm afraid it's not a full picture file. Beware of what you overwrite, as I made rerenders of default fighters too.

* Applied a shader to the default belts to make them look cooler.

* I reset all records of the default women, so you can start from the very beginning of the women weights. WEFF and Q-cage will spawn in januari 1997. I advice to have the game start in 1995 and sim it for 2 years so there will be some 5-0 fighters to start with.

* Corrected an error in the default database that robs certain grapplers like Vaughan of their "slam" stat (sets it to 0).

Same procedure to install: just import the fighters into the database of your choosing. Though the database itself is stand-alone, it only contains women fighters, so it's ideal if you play WEFF and want loading times to go superfast.

weff115.gif

O+.rar 24.07 MB · 2 downloads

Great work as always!

 

I have already downloaded an older version of this and merged it with the Default database along with a couple of other mods, do you know if there's a way to import the "new versions" of the fighters to overwrite what I currently have in my db?

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No, I'm afraid that's not an option unless you can isolate them. If you have other female fighters that still need to debut. However, you can always just import your current database into this one. That would solve the issue I guess.

But there's no real key changes, just revisions, so definitely don't spend too much time doing it manually.

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  • 1 month later...
On 6/16/2023 at 11:08 PM, zenification said:

Hello, 

How would i start a new game in 1995, as you advised above?  I am working from the mod-updated default database.  When i choose 1995 as the start year from the database info section and try to run it, i get many critical errors and cannot proceed.  

From the men, you mean? I optimized it for women-only games. Any other games (like default), you should just be importing the fighters.

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