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Global Guide to Number 1 Challenge #1: PSW


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Hi TLC the unrepentant power game here. I know many people here play TEW as a booking simulator, but Im here to approach TEW differently, as mostly a strategy game.

 

When it comes to TEW and getting the vaunted Global #1 spot we know two things

 

1: It isn't necessarily hard.

 

2: It takes a very long time.

 

Thus, the premise of this thread is EFFICIENCY. Doing things as efficiently as possible while not outright cheesing.

 

All if fair and love and war and abusing the game is a fun pastime of mine, however there are a few levels that even for the purpose of this challenge/guide I will not stoop.

 

1: Using the editor to boost finances or workers purely for an advantage.

I do and will alter the stats of newgens however simply because I just can't take how terrible the RNG on new gens is, I will go insane if I don't edit them. I just cant handle the 85 overness/80 aerial fantastic worker destiny roll cruiserweights who cap out at 24 stamina and 16 athleticism(how is he so unathletic and yet have such an awesome aerial onslaught!??!). Nor will I tolerate another 98 menace all 90s physical skills Muscular Giant with 6 star quality and 90 max overness.(Please Adam fix this for 2020 I beg you)

 

 

 

2: Using freestyle angles to grant success to people who are losing in the angle. This is just silly and I refuse to do it on principle even if it is technically the most efficient. Its like being able to select both wrestlers as the winner of the match.

 

 

3: I will generally book my shows like an actual wresting company, using cohesive matches as part of storylines and not just spam battle royales 10 times a month.

 

 

Other than that, everything else is fair game.

 

 

To the first point, Pittsburgh Steel Wrestling.

 

 

 

Game Start

 

I tend to choose Sheik-Al Avatar for this one because he seems to fit the company and product the most, but really any of them would work. I'd imagine if you were choosing purely for efficiency KP Avatar would be the best, or maybe Jack, but really they are all equally irrelevant.

 

 

As far as the build goes, I went really max into motivating as we need our scrubby workers to get high grades so we can get to the next level. Negotiating is never important if you are playing as the owner, which I am, if you play as Head Booker....it probably still isn't very important. I put about 2-3 points into it.

Creativity is average, nothing more nothing less, giving the workers good gimmicks that suit the products is already good enough most of the time.

Leadership slightly above average just to maintain a good locker room. Liberal workers tends to be jerks and we will be using a lot of them for this company.

Diplomacy again is not important unless you want to make jerks into nice guys or make them more manageable, what we are going to do is mostly just keep the bad attitudes to a low and fire them if they cause too many problems.

 

 

Product

 

PSW default product is Pop > Perf , which is a slightly variation from the big 3 Pop >> Perf companies and makes ring skills a little more valuable and viable to get over.

Puroresu is nerfed as usual which is always irrelevant, and you are getting very little sponsorship money or TV slots because your product is super edgy. You aren't required to run storylines but I recommend doing so as they boost your match grades.

 

You can as a purist keep the product the same, but even if you are looking to be as efficient as possible theres a limit to how many changes you can make without a huge pop loss and trust me you can't afford a pop loss with PSW's current finances. Either way the one thing you will notice is that they have High T&A which requires you to have 1:10 women on your shows, but they have no womens division. I highly recommend adding a womens division to satisfy this requirement more easily, especially as due to your product, sex appeal will carry your show grades for a long time.

 

PSW has one of the products with high risqué and high T&A that essentially allows you to run Bra and Panties matches with a bunch of untalented former strippers and get ridiculously high match grades for a regional company, note, this wont work if your T&A and Risqué is not set high enough, as the fans wont care that much about sex appeal.

 

Finally your fans are extremely vocal which means they'll throw a fit if any of your workers is super terrible, we wont be using super terrible workers because that's dumb, so it doesn't matter. In addition, this doesn't seem to apply to eye candy matches so the only terrible workers we will be using the fans will be too distracted by boobs to notice.

 

 

Roster and Finances

 

You'll notice PSW has a ridiculously small 250,000 in the bank, its quite absurd the job Mitch Naess has done, he should be slapped in the face for such poor financial management. In addition, the company is only at 38 pop in Tri States which means you lose money on all your shows. The quest to not go bankrupt starts with you making some smart, prudent roster decisions, as you probably will go bankrupt otherwise as you make literally no money from sponsorships due to your product.

 

For the Roster I tend to exclusively focus on Unemployed workers, mostly because our strategy revolves around running a lot of shows, and sharing workers in this game is terrible. Not only are your workers unavailable at times where you want to run shows, but other companies can randomly make them lose popularity which is a nuisance I'd rather not deal with.

 

Remember that Womens Division I recommended? Well you need 20 workers to not incur penalties at regional size, and you have 22 and need to fire way more than that. Joanna Silver should almost always be hired, as she is young, beautiful and liberal and will cost you about $400 dollars per appearance. The downside is irrelevant as we will be using our workers almost certainly. Bonnie Clyde and Power Girl are other good cheap options, both under $500 dollars. You can then pick up Amy Galaxy for another 500 and you have a functional division for literally $2000 an appearance. And they will outgrade everyone on the roster except the main eventers.

 

 

 

SPEAKING of $2000 an appearance, old washed up JD Morgan makes $2000 an appearance, despite having 29 overness and being 47 years old. Needless to say, this is an absurd waste of money for a company in financial trouble...

(PS: Fire him immediately).

Johnny Martin is pretty good still, but very old and not very over, he also makes $1800 a show. Fire him as well.

Greg Black makes about $1900 a show and has no use on the roster as he has no charisma or star quality. Fire him as well.

 

We'd consider firing Madman Boone as well but hes heavily beneficial to the locker room being a positive influence locker room leader and is one of our few reasonable over guys with charisma and SQ left so he gets to stay.

 

Speaking of locker rooms, PSW's default locker room is legitimately terrible, and given we are in no financial shape to offer catering or any of these things to give the atmosphere a boost, we are going to get rid of some bad apples.

 

Little Bill Lebowski is snap fired, as he is not only a negative influence he is 41 years old and costs about 1100 a show, and hes not good or over.

Cerberus is tempting to keep as he sort of embodies what PSW is about, but hes also just the worst worker humanly possible and has zero charisma or SQ, hes also not over so his menace is not even usable and we wont be pushing anyone, at least intentionally until we get a TV deal in like 2 years.(A year and a half if we are very efficient and dedicated). Hes also a very negative influence, fire him with the quickness.

Vendetta is a judgment call I kept him on my personal save but he started acting out so I had to fire him, but if you can get him under control hes probably worth keeping, very few guys in the database have his star quality, age, and willingness to work high risk.

Ditto for Xavier Reckless especially since firing him essentially leaves you with an extremely barren tag division where you won't be able to pick up new tag teams until you start turning a profit and can afford some of the better independent teams. He's also quite good even though he seems average, simply because he already has one top row stat of >60, has over 70 athleticism, good flashiness and >70 stamina, all which matter greatly for working main event level matches even if just as a midcard fill in. Combined with being only 29 years old and he would be an auto keep if he wasn't so toxic.

 

 

 

After the signings and releases you'll likely end up with 20-22 workers. Which leaves 1-2 spots available to sign random cheap prospects to job. Felipe Caballero is a good one here, as he is super cheap at $400 dollars a month and is generally good enough to be an elite midcarder by the time you get on TV.

 

 

Now that this is done, TIME TO SIGN ALL THE TOP PROSPECTS IN THE WORLD TO 10 YEAR DEALS AND RUN A GIANT PROSPECT FARM! Just kidding.

Seriously don't do this. Although, oddly this seems to be a dominant way of playing, since 2016 this is just an extremely inefficient way of playing smaller companies, it wasn't even that good in 2013, but in 2016 where workers can demand raises at all points of their contract whether PPA or Written this is just awful.

 

Most players will have the urge to sign the not so secret "sleeper" prospects like El Mitico Jr to their rosters. Don't. He's completely worthless to you in every way. He's not over but will be more expensive relative to his card position due to his skills, his STARTING pay at near enhancement talent level popularity is $800 per appearance. He has 2 popularity in Tri-State. Note, he will never get any more popular in all of the US until you get on TV in over a year, so even if you push him in just that one particular area, he will be so unpopular in the region that older, more popular workers nationally will always refuse to lose to him even if hes pushed as a main eventer for you.

Secondly, he will actually cause those workers to lose popularity if have him go over anyway, unless you use the Protect note, which is absolutely never ever to be done for any worker ever on a Pay for Appearance deal.

 

 

We don't care how popular our workers are, if anything the more popular the worse, the more they will cost, and the more attention they will attract from big companies. Unlike in 2013 and prior games, workers who get substantially better in both stats and overness will be huge targets for the big 3 to sign away on writtens, and you will have spent all your time and resources building up someone for someone else to use. In addition, you can actually build workers up high enough they wont even negotiate with you even if they aren't directly poached. It is simply not efficient to build workers up in any way without TV AND writtens as soon as we hit Cult.

 

Even when it comes to prospects, even just having them on your show builds their skills to be poached by someone else. You are better off leaving them in the pool and signing them later after your company has grown in size, they don't move the needle for you at all anyway, almost all of our grades will be coming from our main eventers and divas. And finally, increasing popularity to get grades doesn't matter, since we can rather stably get grades far beyond a regional companies normal capacities with just regular matches, a few diva matches, some main event angles and a regular rotation of main eventers in a medium risk match. Do this enough times, make enough money, and then get TV/Writtens and start boosting your guys with SQ up in pop so you can compete in the National Battle. Simple as that.

 

Hiring Strategy

 

 

Long story short, for future signings, we are mostly going to be focusing on popular old workers who drop out from major companies. This is guaranteed to happen every game with little variance on this end, so this strategy will be stable and work almost all of the time.

 

After you run your first 6-7 shows or so, you should be turning a profit which means you can then run as many shows as you want. Due to PSW's product, you do have some pretty big limits on how many shows you can run in a week without injury and fatigue, but you can still run 2-3 shows a week rather reliably. Run them in the form of Specials for max impact, as you still want your main eventers to be getting very popular in the TriState Region so that you can easily get 70s and 80s by the end of the year.

 

For the most part, workers like Big Smack Scott, Joe Sexy , Joel Bryant and Danny Fonzarelli will be dropping to the Unemployed line. Sometimes even guys like Tyson Baine and T-Rex. You should be signing these guys immediately as soon as they hit the unemployed line, as they are all very over and most of them even are very charismatic. These guys will generate super easy grades for your and balance out your roster because until then you are generally relying literally on 1-3 guys which is problematic with repetitive booking penalties.

 

In my current PSW game sitting at #5 Cult ahead of TCW but behind SWF, I still have a ton of these old guys on my roster from the regional days, and some of them are insanely over post TV. El Demonio for example is 85 average across the US and a Main Event Tag Team title holder despite being old and bad. Its really easy to book guys who are already over in this game. It's also very smart and efficient. And with the experience stat coming to TEW2020, it seems old guys are getting even more OP, especially for smaller companies.

 

 

 

The Climb

 

 

Now onto the climb, remember how I mentioned about not intentionally pushing guys until TV/Writtens? That has one caveat, you have a guy on your roster with insanely high top row skills in Ernest Youngman. Pay attention to his destiny roll in the Creative Meeting screen, if its "Big Star" or better and generally with Exceptional or Fantastic as the working skill, we can spam him in the main event(always losing) and then have him just clean up literally everyone else to keep his momentum high. The reason for this is because no one else on the roster is close to the potential match grade output as Ernest Youngman is, and if you don't totally get screwed on the roll(this is random but happens often, for example I just ran a test game and he hit like a 76 max overness cap which is terrible) by the end of the year or a little more than a year you can be pumping out 90 rated matches in your main events with Youngman as your feature.

Theoretically, Logan Wolfsbaine and Xavi Ferrera are capable of this but they are far too green and not popular at all, so I tend to just release them at the end of their contracts. Logan especially as he generally goes to Japan and they do all the work developing him for you.

 

The main point of all of this will be to collect a huge bankroll to get on TV, as this is the only viable way you will be getting to National. So we will ONLY RUN IN TRISTATES until we can make our own broadcaster.

At some point during the 2nd year you should be making close to 700k a month just with 5 shows. You can easily step this up to 2 weekly and make a million. 3 weekly if you have the nerve.

 

We are going to need 19 million dollars

 

Never ever make a tiny broadcaster, it is a waste of money and will ruin your save. You have been warned. At Small, you will get normal levels of pop growth for your roster as well as decent pop growth for your company. I recommend running Free-to-Air, as post-distribution, money not longer has any relevance, and we're still going to be running mostly out of Tri-States just so we don't go into the red. Free-To-Air gives you the fastest pop growth and that's all we care about at this point. Since eventually, after about a year of growing across the entire US on free to air, we can just convert to a normal PPV/TV company and drop our custom one for a later time, that later time being when we want to hit international and can easily make a 4-5 region broadcaster with out at that point insane cash reserves built up from years of successful PPVs.

 

 

At this point the game should be autoplay at this point, and you can just book a normal wrestling company until you hit the goal. Just bear in mine you will need to wait out USPW for national battles, what I recommend is freezing your company at Cult with the manual controls, then waiting for a slew of their stars to be available via contract expiry. Then hit National and steal like Rocky Golden or Dead Pool and you should have a decent chance assuming you've built up guys like Fro Sure or Gargantuan.

PHGW usually goes out of business and by the time they did in my game I was able to buy them out, absorbing all of their pop in Japan(huge actually, as this expanded my income by allowing Japanese broadcast and saved a ton of time on the International climb) and absorbing the contracts of their top guys like Kozue Kawashima and Masaru Ugaki.

 

Also overness caps work globally, so if a guy has 90 or so(or better yet 100) overness in Japan through working with Pride, he is 100 percent certain to also reach that level in the United States assuming proper booking, so they are really low risk prospects to add to your company. A 920 in the National Battle will generally beat out everyone except Giant Khoklov, Rocky Golden and Champagne Lover(USPW will never get him either)

 

 

That's pretty much it for PSW, I will likely do one the next company I do, which probably will be GCG but haven't fully decided yet.

 

The thing about TEW is that almost all companies mid-game is very similar and every companies late game is exactly the same with nearly no exception, its really just navigating the early game with a clear plan. PSWs is slightly more intricate due to the volatile finances but still pretty clear cut.

 

 

 

Other Things of Note

 

You get a bonus for running a high risk match and a penalty for low risk, the default database has no high risk matches specifically for divas, but a lto of custom databases have say, a naked match where you strip them total nude instead of just to lingerie, this is a very high risk match and gets a huge bonus. You can book this often, but not on TV or PPV as no broadcaster will allow it except your own, same with deathmatches. Generally I tend to favor high risk matches over very high, as wrestlers who are neither conservative or liberal will still work them. Very High I save for special occasions in its own designated division which is the PSW Hardcore title.

 

Additionally, after Cult I now have two brands, the main Brand which is all the liberal workers .that have been developed by the company after years, including having its own developmental and a few neutral guys to balance out the roster like Mainstream Hernandez and Youngman. The second brand is everyone else.

This is done for organizational purposes and also because having two brands allows pop growth faster. The 2nd brand hs its own PPVs and stuff, so I don't need to worry about running deathmatches or anything on that brand, just mostly regular TLC/Thumbtacks/Ladder/Steel Cage/NO DQ matches.

 

 

 

 

EDIT: What I mentioned very often about things, especially when it comes to the opinion on prospects, only applies to sub-Cult AMERICAN companies. This does not apply to various other regions, some due to AI behavior, competition and other factors. By far the biggest gameplay difference is Japan, which features both loyalty and a young lion system which makes the prospect game completely different. Its one of the reasons Im considering a Japanese company next, as the American system for me is essentially "solved" in a way, ditto for Mexico which is really just a simplified version of the American system...with some minor but relevant differences and a little more risk-reward element due to early access to TV and the massive SOTBW problem I have yet to efficiently solve.

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<p>I have questions.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>We don't care how popular our workers are, if anything the more popular the worse, the more they will cost, and the more attention they will attract from big companies.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>Long story short, for future signings, we are mostly going to be focusing on popular old workers who drop out from major companies.</div></blockquote><p> </p><p> This seems contradictory...?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>After you run your first 6-7 shows or so, you should be turning a profit which means you can then run as many shows as you want. Due to PSW's product, you do have some pretty big limits on how many shows you can run in a week without injury and fatigue, but you can still run 2-3 shows a week rather reliably. Run them in the form of Specials for max impact, as you still want your main eventers to be getting very popular in the TriState Region so that you can easily get 70s and 80s by the end of the year.</div></blockquote><p> </p><p> How many shows are you running to start out?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>For the most part, workers like <strong>Big Smack Scott</strong>, <strong>Joe Sexy</strong> , <strong>Joel Bryant</strong> and <strong>Danny Fonzarelli</strong> will be dropping to the Unemployed line. Sometimes even guys like <strong>Tyson Baine</strong> and <strong>T-Rex</strong>. You should be signing these guys immediately as soon as they hit the unemployed line, as they are all very over and most of them even are very charismatic. These guys will generate super easy grades for your and balance out your roster because until then you are generally relying literally on 1-3 guys which is problematic with repetitive booking penalties.</div></blockquote><p> </p><p> How are you affording these guys (who I can't imagine will cost less than everyone you've dumped, even on PPAs) with so little cash on hand?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>For the most part, workers like Big Smack Scott, Joe Sexy , Joel Bryant and Danny Fonzarelli will be dropping to the Unemployed line. Sometimes even guys like Tyson Baine and T-Rex. You should be signing these guys immediately as soon as they hit the unemployed line, as they are all very over and most of them even are very charismatic. These guys will generate super easy grades for your and balance out your roster because until then you are generally relying literally on 1-3 guys which is problematic with repetitive booking penalties.</div></blockquote><p> </p><p> You're going to bleed through cash if you retain the same product, I have no idea how you're going to soak the losses here until these guys could move the needle enough to break even. As much as I loathe the idea. The fastest and most consistent way to grow quickly is to sign cheap hotties and have them shake their cans for $200 a pop. You'll grow fast, turn a profit faster and you won't need to putter along.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Editor6" data-cite="Editor6" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>I have questions.<p> </p><p> </p><p> </p><p> </p><p> </p><p> This seems contradictory...?</p><p> </p><p> </p><p> </p><p> How many shows are you running to start out?</p><p> </p><p> </p><p> </p><p> How are you affording these guys (who I can't imagine will cost less than everyone you've dumped, even on PPAs) with so little cash on hand?</p></div></blockquote><p> </p><p> You run in one region pre TV, meaning our goal is never to boost worker popularity in our home region because it literally doesn't matter and causes odd and bad overall game behavior when it happens, in addition to making workers disproportionately expensive relative to their overall worth. This is even more obvious when you hit cult and the game by default will one you to move around a bit, assuming you don't autoset back to Tri-States every time (which is recommended until you can sell out TV arenas in the other areas) you will see how, with the default game behavior and playing normally how absolutely awful having a 78/5/5/5/5/5/5 El Mitico Jr with a forced Main Event push is after you hit Cult.</p><p> </p><p> That being said, the old guys are popular nationally, so they can get stable grades all the way up to, and including after you hit cult, as well as providing roster depth even after they are to be phased out.</p><p> </p><p> Most importantly, the few prospects you've been hoarding on your roster, usually guys like <strong>Acid</strong>, <strong>Ernest Youngman</strong> and maybe one of the 1 or two new gens that doesn't generate with screwed up stats(assuming you don't fix them like I do) can use these old timers to get over once you hit TV/PPV. Since jobbing more popular workers is still generally the most efficient way of pushing prospects with low to mid popularity.</p><p> </p><p> </p><p> </p><p> For the second question, after you've run enough shows and gotten popular enough to turn a profit on your shows, you will have much more money to spend on workers.</p><p> </p><p> The second thing is these workers aren't actually that expensive. For example in my most recent game I ended up signing Big Smack Scott and I think his stats had already started mildly deteriorating so I got him for 2500 an appearance, higher than some of the guys I cut sure, but at a time where I was losing money on shows and with almost half the overness, star quality and ability to produce grades in angles.</p><p> </p><p> The boost a guy like Big Smack will give you in angles alone is nearly enough to stabilize your companies climb, and he will likely massively boost the guy you are feuding with him as well making it even easier. After a while he outlives his usefulness but in the beginning hes basically a superboss.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Makhai" data-cite="Makhai" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46696" data-ipsquote-contentclass="forums_Topic"><div>You're going to bleed through cash if you retain the same product, I have no idea how you're going to soak the losses here until these guys could move the needle enough to break even. As much as I loathe the idea. The fastest and most consistent way to grow quickly is to sign cheap hotties and have them shake their cans for $200 a pop. You'll grow fast, turn a profit faster and you won't need to putter along.</div></blockquote><p> </p><p> </p><p> </p><p> It takes roughly 25 good shows to start turning a major profit with PSW. I accomplished this by April running 2-3 shows a week. Also a hint I should've put in the original post, rather than run in Pennsylvania Park, run in a generic venue, this, along with your roster moves to cut down worker costs will dramatically cut down costs should have you more than fine financially.</p>
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<p>This my personal progression as I moved from arena to arena and size to size.</p><p> </p><p>

<img alt="7E24fs1.png" data-src="https://i.imgur.com/7E24fs1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p>

<img alt="VMoMWOv.png" data-src="https://imgur.com/VMoMWOv.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p>

<img alt="JUUecEh.png" data-src="https://imgur.com/JUUecEh.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

<img alt="Ssoxs5V.png" data-src="https://i.imgur.com/Ssoxs5V.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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