azzak Posted November 21, 2022 Share Posted November 21, 2022 Is there a way to turn off all new workers debuting in the gameworld for the first year (aside from those set to debut in the editor)? I thought this was an option but can't for the life of me figure out where it is. Quote Link to comment Share on other sites More sharing options...
arlovski Posted November 22, 2022 Share Posted November 22, 2022 Is there a guide for mod makers on what Stamina levels are required for what match times? Quote Link to comment Share on other sites More sharing options...
Blackman Posted November 22, 2022 Share Posted November 22, 2022 1 hour ago, arlovski said: Is there a guide for mod makers on what Stamina levels are required for what match times? There used to be. Unfortunately no one seems to have kept track of all these pieces of info. I believe 15 minutes needs about 72 STA. You'll learn eventually. Better to play with autosave off just in case you mess up, but for the match rating it doesn't matter much unless you vastly overrate their stamina. Quote Link to comment Share on other sites More sharing options...
arlovski Posted November 22, 2022 Share Posted November 22, 2022 2 hours ago, Blackman said: There used to be. Unfortunately no one seems to have kept track of all these pieces of info. I believe 15 minutes needs about 72 STA. You'll learn eventually. Better to play with autosave off just in case you mess up, but for the match rating it doesn't matter much unless you vastly overrate their stamina. That's unfortunate - I would need precise numbers to make a mod. If anyone else reads this and has the information, please drop me a message. Quote Link to comment Share on other sites More sharing options...
ArcheoOutOfNowhere Posted November 26, 2022 Share Posted November 26, 2022 What are the specific skills one should look for in a manager ? Obviously, when it comes to angles, it never hurts if they are good at Microphone, Acting and/or (for valets) Sex Appeal. But that's for those managers that you want to have actively participate in the story of that angle (or the storyline in general). However, what makes a good manager for matches, or to be in the background ? What makes it that some people will get a "did good work at ringside" road agent note after the match, and some won't ? I'm assuming that there must be Charisma, perhaps Star Quality but are there others that would show me someone who doesn't fit their current role (or have retired from in-ring stuff) would make good managers ? Quote Link to comment Share on other sites More sharing options...
Kubikiri Asa Posted November 26, 2022 Share Posted November 26, 2022 3 hours ago, ArcheoOutOfNowhere said: What are the specific skills one should look for in a manager ? Obviously, when it comes to angles, it never hurts if they are good at Microphone, Acting and/or (for valets) Sex Appeal. But that's for those managers that you want to have actively participate in the story of that angle (or the storyline in general). However, what makes a good manager for matches, or to be in the background ? What makes it that some people will get a "did good work at ringside" road agent note after the match, and some won't ? I'm assuming that there must be Charisma, perhaps Star Quality but are there others that would show me someone who doesn't fit their current role (or have retired from in-ring stuff) would make good managers ? Microphone for regular managers. If you want to use the manager in matches, I suggest that you create a character and fill in all skills (none blanks). The role can be set as semi-active. Quote Link to comment Share on other sites More sharing options...
ArcheoOutOfNowhere Posted November 26, 2022 Share Posted November 26, 2022 I should have phrased it better, but I meant "for matches" as in "used at ringside" the way managers usually are. I don't intend to use most of my managers in the ring, as there are very few in my current roster I could see in that role (apart from legends, who for the most part still have the Occasional worker ticked), but I was curious to find which skill helps in getting the "did good work at ringside" road agent note, for instance. Basically, the whole questioning comes from me wondering what to do with some of the people I have no use for in game but that I happen to like and want to keep. People like Charly Caruso, Kayla Braxton or Mike Rome, for instance, have pretty decent Mic skills, but as I don't intend to have lots of interviews, having 4-5 people for those is way too much. However, I don't know if they'd make good managers (in game: in real life, I can't see any of them be talented at the role), because I'm not sure which skills I should look for that will influence positive road agent notes related to managers. Quote Link to comment Share on other sites More sharing options...
Kubikiri Asa Posted November 26, 2022 Share Posted November 26, 2022 55 minutes ago, ArcheoOutOfNowhere said: I should have phrased it better, but I meant "for matches" as in "used at ringside" the way managers usually are. I don't intend to use most of my managers in the ring, as there are very few in my current roster I could see in that role (apart from legends, who for the most part still have the Occasional worker ticked), but I was curious to find which skill helps in getting the "did good work at ringside" road agent note, for instance. Basically, the whole questioning comes from me wondering what to do with some of the people I have no use for in game but that I happen to like and want to keep. People like Charly Caruso, Kayla Braxton or Mike Rome, for instance, have pretty decent Mic skills, but as I don't intend to have lots of interviews, having 4-5 people for those is way too much. However, I don't know if they'd make good managers (in game: in real life, I can't see any of them be talented at the role), because I'm not sure which skills I should look for that will influence positive road agent notes related to managers. The ones that you want to keep around are the ones that have good or great chemistry with certain wrestlers. So that you get that bonus. If you run segments / angles you want the ones with good microphone or entertainment skills + good popularity. Quote Link to comment Share on other sites More sharing options...
joeM Posted December 7, 2022 Share Posted December 7, 2022 I'm trying to start a new game and I keep getting this message: "An unexpected error has occurred (the field is too small to accept the amount of data you attempted to add. Try inserting or pasting less data.) The game must be closed." Any idea what I need to do? Quote Link to comment Share on other sites More sharing options...
Jaysin Posted December 8, 2022 Share Posted December 8, 2022 5 hours ago, joeM said: I'm trying to start a new game and I keep getting this message: "An unexpected error has occurred (the field is too small to accept the amount of data you attempted to add. Try inserting or pasting less data.) The game must be closed." Any idea what I need to do? You need to post in the tech support forum for all errors and issues https://forum.greydogsoftware.com/forum/117-total-extreme-wrestling-2020-tech-support/ 1 Quote Link to comment Share on other sites More sharing options...
Donners Posted December 9, 2022 Share Posted December 9, 2022 How does a large-sized development territory work? I have the option to take over or pillage CWA, which is currently Big sized. My concern is that if I took it over I would have to leave popular workers there to maintain its size - and they would quickly become unhappy at being stuck in development. Or is the unhappiness muted by it being a big company? Quote Link to comment Share on other sites More sharing options...
Goliath764 Posted December 20, 2022 Share Posted December 20, 2022 Is there any reason to use "highlights focus" for angle over regular focus? I see no situation where highlights focus score a higher score than regular focus. They also both use three angles. Quote Link to comment Share on other sites More sharing options...
1PWfan Posted December 21, 2022 Share Posted December 21, 2022 On 12/20/2022 at 2:07 AM, Goliath764 said: Is there any reason to use "highlights focus" for angle over regular focus? I see no situation where highlights focus score a higher score than regular focus. They also both use three angles. I've done some experimenting with this, and the best time to use highlights focus over regular is for an angles-heavy promotion with a weaker undercard- that way you can build around your strongest workers. I'd say it's more of an alternative to consistent focus than regular. Quote Link to comment Share on other sites More sharing options...
Goliath764 Posted December 23, 2022 Share Posted December 23, 2022 On 12/21/2022 at 4:02 PM, 1PWfan said: I've done some experimenting with this, and the best time to use highlights focus over regular is for an angles-heavy promotion with a weaker undercard- that way you can build around your strongest workers. I'd say it's more of an alternative to consistent focus than regular. I agree on matches as I can see the advantage of Three Ring Circus over Regular. However, when it comes to angles, here are the descriptions as I see it: The rating is calculated as 70% of the highest rated angle, 20% of the second highest rated angle, and 10% of the third highest rated angles. If there aren't enough angles to do this then the highest rated angle's percentage is increased to make up the difference. The rating is calculated as being the average of the three highest rated angles. If there are less than three angles then the average of the remaining angles is used. Both of them uses a max of 3 angles. This is unlike matches, where the 10% is the average of the entire undercard barring the match used for the 20%. This is just 3 angles and the other angles are completely ignored. So we are looking at this distribution: 70%/20%/10% VS 33%/33%/33% I plugged in a lot of numbers into an excel sheet just to compare and "70%/20%/10%" always yield better result no matter what. Hence, I don't get the benefit of highlight focus at all -- unless the description is incorrect and highlight focus is calculated differently and that is reflected in your testing. Quote Link to comment Share on other sites More sharing options...
1PWfan Posted December 23, 2022 Share Posted December 23, 2022 Well heck, all I did was fiddle about with the booking, if you did actual analysis then you're almost certainly better informed than I am. Quote Link to comment Share on other sites More sharing options...
Goliath764 Posted December 23, 2022 Share Posted December 23, 2022 3 hours ago, 1PWfan said: Well heck, all I did was fiddle about with the booking, if you did actual analysis then you're almost certainly better informed than I am. It's only from the game's manual (the "?" in game). But I assume those info are accurate by now since Adam has plenty of time to fix them if they are not. Quote Link to comment Share on other sites More sharing options...
liontamer Posted December 25, 2022 Share Posted December 25, 2022 Merry Christmas, Wondering how people prefer to use their training facilities. Which and how many do you have, how long do you leave people there, which types of workers do you like to send there etc. ? Quote Link to comment Share on other sites More sharing options...
chm39 Posted December 30, 2022 Share Posted December 30, 2022 Why aren't people in my game dying? Getting tons of new Workers but, there have only been 9 deaths in my 3 year save. I have Death Frequency set to high but no change has happened. I need Thanos. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted December 30, 2022 Author Share Posted December 30, 2022 4 hours ago, chm39 said: Why aren't people in my game dying? Getting tons of new Workers but, there have only been 9 deaths in my 3 year save. I have Death Frequency set to high but no change has happened. It would depend on the make-up of the game world. If it contains neither many older people nor much drug use, or has a small number of characters to begin with, then obviously deaths will be quite rare as you won't have many, if any, 'natural' deaths to compliment the totally random ones. Quote Link to comment Share on other sites More sharing options...
chm39 Posted December 30, 2022 Share Posted December 30, 2022 14 hours ago, Adam Ryland said: It would depend on the make-up of the game world. If it contains neither many older people nor much drug use, or has a small number of characters to begin with, then obviously deaths will be quite rare as you won't have many, if any, 'natural' deaths to compliment the totally random ones. Do the workers that left the business also slow the game down? Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted December 31, 2022 Author Share Posted December 31, 2022 9 hours ago, chm39 said: Do the workers that left the business also slow the game down? Only to a very small degree. You'd need a lot of them to make any perceivable difference. Quote Link to comment Share on other sites More sharing options...
d12345 Posted January 7, 2023 Share Posted January 7, 2023 I was poking around the finance tab and noticed there's a section for 'Fines' under Show Costs, as well as a 'Fines' in the Media costs. I know that Media fines are for cancelling a broadcast contract early, but what would I have to do to get fined for a show? Quote Link to comment Share on other sites More sharing options...
Jaysin Posted January 9, 2023 Share Posted January 9, 2023 I imagine only Adam can answer this, but does having a lot of pre-set chemistry slow down the game at all? Quote Link to comment Share on other sites More sharing options...
The Blonde Bomber Posted January 9, 2023 Share Posted January 9, 2023 What would be some reasons a company would purposely let their TV Deal run out when they could renew? Quote Link to comment Share on other sites More sharing options...
seanzie87 Posted January 9, 2023 Share Posted January 9, 2023 (edited) I'm not sure if this is a technical question or not, but for some reason when I go into a worker's profile to change their picture, it doesn't show any available pictures. Yet, everyone who is supposed to have a picture has one, and the folder containing the pictures is the right one, and is filled with pictures when looking at it outside the game. Anyone know what's up? Edited January 9, 2023 by seanzie87 Quote Link to comment Share on other sites More sharing options...
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