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Odobenus Angle Pack 3.0


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THE ODOBENUS ANGLE PACK 3.0

 

I released an angle pack for TEW 2013 and 2016, and I've made significant updates/changes/ease-of-use upgrades for 2020. I've been using versions of this angle pack since I started playing TEW and it's saved me so much time over the years.

 

What is it?

This is a small, simple angle pack that I believe can meet almost every need in the game with minimal cloning and changing. I've used it for my own games since I got TEW and decided to finally share it.

 

Why should I download it?

The goal is to eliminate redundancies in the default angles (i.e. three different kinds of interview angle) while making angle descriptions as self-explanatory as possible and streamlining the process of using what workers do best. I think the names this time make it way easier to use than the 2016 version.

 

How many angles are there?

Currently 68, though I'll be adding and subtracting based on feedback from you guys (there are around 20 distinct angles with multiple versions that rate workers on different things).

 

Hang on. You can't do everything with 68 angles, can you?

No, but you can do a lot. I don't separate most angles that are mechanically the same--in other words, a brawl in-ring and a brawl backstage will be the same angle, Brawl - (Stat). All you need to do is find the version that rates workers on what you want—for example, a 1 on 1 brawl hs versions that rate both workers on fighting, one on fighting and menace, one on fighting and sex appeal, etc. The tag version is Brawl - Tag (Stat).

 

How are the angles sorted?

Just look at the names! Now that searching by names is easier within the game, you can just search for my abbreviations for the name of each stat. Want to find a promo, an interview, a brawl, an attack and save? Just search for it. They're intuitively named (I think).

 

I have a criticism!

 

Wonderful! This will be an updated version of the only mod I’ve ever released and I'd love feedback. Post it in this thread and I'll read it, or PM me. I really want to make this pack as user-friendly as possible, and I can't do that if you don't tell me what you're looking for.

 

If you really hate it and just want to insult me, that’s fine too!

 

I actually like this! Can I use it in my mod?

 

Sure thing! Add to it, subtract from it (if 20-ish different angles is too many for you), release it with your mod or savegame, simply re-release it on another site, send it to your mom as a late mother's day gift. Just give me credit, please.

 

When can I get it?

 

Today! This is version 3.0, but I'll release a version 3.1 based on feedback the day of the full release. (Or maybe I'll pull a Microsoft and call it Version 5.)

 

I don't understand the name!

The Latin name for a walrus is odobenus rosmarus. I thought it was funny.

 

Where can I find it?

 

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THE ODOBENUS ANGLE PACK 3.0

 

I released an angle pack for TEW 2013 and 2016, and I've made significant updates/changes/ease-of-use upgrades for 2020. I've been using versions of this angle pack since I started playing TEW and it's saved me so much time over the years.

 

What is it?

This is a small, simple angle pack that I believe can meet almost every need in the game with minimal cloning and changing. I've used it for my own games since I got TEW and decided to finally share it.

 

Why should I download it?

The goal is to eliminate redundancies in the default angles (i.e. three different kinds of interview angle) while making angle descriptions as self-explanatory as possible and streamlining the process of using what workers do best. I think the names this time make it way easier to use than the 2016 version.

 

How many angles are there?

Currently 68, though I'll be adding and subtracting based on feedback from you guys (there are around 20 distinct angles with multiple versions that rate workers on different things).

 

Hang on. You can't do everything with 68 angles, can you?

No, but you can do a lot. I don't separate most angles that are mechanically the same--in other words, a brawl in-ring and a brawl backstage will be the same angle, Brawl - (Stat). All you need to do is find the version that rates workers on what you want—for example, a 1 on 1 brawl hs versions that rate both workers on fighting, one on fighting and menace, one on fighting and sex appeal, etc. The tag version is Brawl - Tag (Stat).

 

How are the angles sorted?

Just look at the names! Now that searching by names is easier within the game, you can just search for my abbreviations for the name of each stat. Want to find a promo, an interview, a brawl, an attack and save? Just search for it. They're intuitively named (I think).

 

I have a criticism!

 

Wonderful! This will be an updated version of the only mod I’ve ever released and I'd love feedback. Post it in this thread and I'll read it, or PM me. I really want to make this pack as user-friendly as possible, and I can't do that if you don't tell me what you're looking for.

 

If you really hate it and just want to insult me, that’s fine too!

 

I actually like this! Can I use it in my mod?

 

Sure thing! Add to it, subtract from it (if 20-ish different angles is too many for you), release it with your mod or savegame, simply re-release it on another site, send it to your mom as a late mother's day gift. Just give me credit, please.

 

When can I get it?

 

Today! This is version 3.0, but I'll release a version 3.1 based on feedback the day of the full release. (Or maybe I'll pull a Microsoft and call it Version 5.)

 

I don't understand the name!

The Latin name for a walrus is odobenus rosmarus. I thought it was funny.

 

Where can I find it?

 

 

thank you

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I do like this pack a lot, but one change I'd ask is to set more angles up to where "something entertaining" always happens. I think it's mic, charisma, and fighting? But I definitely love this pack and will be using it.

 

That makes sense. I’ve tried to change most of the things that were rated on just overness in 2016, but I certainly didn’t get everything. I’ll take a look tomorrow.

 

Some of the video packages, etc. probably shouldn’t be over 4 minutes in an ideal world, but I don’t think they can reasonably be rated on anything but overness.

 

Thanks for the feedback!

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How do I implement this in my Killing the Business mod? I'm new to this game

 

Okay. You’re going to want to create a new database in the editor, then paste the TEW2020.mdb file in there. Once you’re in the game, just open whatever DB you want to use, delete all the angles (or make them non-default; up to you). While you’re on the Angles screen, go to “Import” in the editor and pick the DB with the pack in it. Hit “Select All,” import and you’re good to go. Same drill if you want to import into your current save, though you’ll have to manually delete/un-default the current angles if you do it that way.

 

Let me know if it doesn’t work/if you’ve got any comments once you get a look at it.

 

Oh, and welcome to this great community!

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After reading, it's specifically Entertainment, Microphone, Acting, Selling, and Fighting that are considered by the game as doing something.

 

I'll take a look at the angles today and see if I can incorporate more of these without losing realism.

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Okay. You’re going to want to create a new database in the editor, then paste the TEW2020.mdb file in there. Once you’re in the game, just open whatever DB you want to use, delete all the angles (or make them non-default; up to you). While you’re on the Angles screen, go to “Import” in the editor and pick the DB with the pack in it. Hit “Select All,” import and you’re good to go. Same drill if you want to import into your current save, though you’ll have to manually delete/un-default the current angles if you do it that way.

 

Let me know if it doesn’t work/if you’ve got any comments once you get a look at it.

 

Oh, and welcome to this great community!

 

Is there a quick way to delete them or one by one in editor?

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Is there a quick way to delete them or one by one in editor?

 

Yes indeed. Go to the editor before you start a game, hit “Toggle List” in the upper corner, then “Select All” on the menu to the left of the list. Hit “Delete items” and you’re good to go.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="w4lru5" data-cite="w4lru5" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49281" data-ipsquote-contentclass="forums_Topic"><div>Yes indeed. Go to the editor before you start a game, hit “Toggle List” in the upper corner, then “Select All” on the menu to the left of the list. Hit “Delete items” and you’re good to go.</div></blockquote><p> </p><p> Hero! Thanks</p>
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  • 5 months later...

For starters... GREAT WORK!!

 

I would also like to see more angles or more variety of the angles that are already there.

 

1. More attack and/or attack and save combinations that can reflect a faction (at least 4 members) beating down a worker with no save... and versions that has a save that succeed or fails.

 

2. Multi-man in ring promos or arguments that could support 3-way, 4-way matches...etc. Teams and singles.

 

3. Multiple attack leading to injury angles

 

4. Mystery attacks ( obviously.. I love attack angles :D )

 

5. Sit down interviews

 

6. Post match handshake, handshake refusal, handshake acceptance followed by betrayal (think HBK and Y2J WM19)

 

 

Just a few quick ones... I love how you simplified and categorized the angles. Just bit more options/variety would be nice.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tyrone" data-cite="tyrone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49281" data-ipsquote-contentclass="forums_Topic"><div>For starters... GREAT WORK!!<p> </p><p> I would also like to see more angles or more variety of the angles that are already there. </p><p> </p><p> 1. More attack and/or attack and save combinations that can reflect a faction (at least 4 members) beating down a worker with no save... and versions that has a save that succeed or fails.</p><p> </p><p> 2. Multi-man in ring promos or arguments that could support 3-way, 4-way matches...etc. Teams and singles. </p><p> </p><p> 3. Multiple attack leading to injury angles</p><p> </p><p> 4. Mystery attacks ( obviously.. I love attack angles <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ) </p><p> </p><p> 5. Sit down interviews</p><p> </p><p> 6. Post match handshake, handshake refusal, handshake acceptance followed by betrayal (think HBK and Y2J WM19)</p><p> </p><p> </p><p> Just a few quick ones... I love how you simplified and categorized the angles. Just bit more options/variety would be nice.</p></div></blockquote><p> </p><p> Okay, I think a lot of these suggestions are great. Love #s 1, 2 and 6 particularly. In terms of the sit-down interview one, how would you distinguish it from the "Interview" angle that exists now? Just a different name?</p><p> </p><p> When I get time, I'm going to go in and write up descriptions for every angle in the pack. Give me a week or so. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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  • 2 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tyrone" data-cite="tyrone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49281" data-ipsquote-contentclass="forums_Topic"><div>How's it coming bro?</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="w4lru5" data-cite="w4lru5" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49281" data-ipsquote-contentclass="forums_Topic"><div>Been finishing up my law school applications (aaaah!)! Will be updated later this week or early next.</div></blockquote><p> </p><p> Got into my first-choice law school, so will start working on the update today (now that I'm done celebrating). Will be up by next Wednesday.</p>
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