scorpio1018 Posted December 31, 2004 Share Posted December 31, 2004 same as the "dq anyone"-thread, i would like to know if it is possible to get a count-out anyhow. i never even had the ref count on my or my opponent when we turned the ringside area into a warfield although it was a normal-bout any experiences in that direction? Link to comment Share on other sites More sharing options...
Adam Ryland Posted December 31, 2004 Share Posted December 31, 2004 From the help file FAQ: [QUOTE][B]Are there count outs? [/B] No, you can brawl outside for as long as you want. [/QUOTE] Link to comment Share on other sites More sharing options...
scorpio1018 Posted December 31, 2004 Author Share Posted December 31, 2004 and what's the idea behind that, i mean why can't you get counted out? Link to comment Share on other sites More sharing options...
Rick Arnold Posted December 31, 2004 Share Posted December 31, 2004 Because there'd be no point in going outside... and it would be too difficult to program it, more then likely. Link to comment Share on other sites More sharing options...
Skull Posted December 31, 2004 Share Posted December 31, 2004 Probably because it wouldn't work properly in the current interface as to do a count-out you would need to do a 10 second count. In that 10 seconds you would have to quickly decide what move you want to do and/or get back in the ring to break the count, which would be hard to do Link to comment Share on other sites More sharing options...
scorpio1018 Posted December 31, 2004 Author Share Posted December 31, 2004 [QUOTE=Rick Arnold]Because there'd be no point in going outside... and it would be too difficult to program it, more then likely.[/QUOTE] a) whyis there no point? you can have some easy damage by planting your opponent on the guarding rail or ring post smash him...and it is just realism that you can be counted out in a normal match... b) the coding is not my problem...i only feel something missing when i can brawl on the outside for ages without getting some "1...2...[...]...9", ya know ;) Link to comment Share on other sites More sharing options...
Rick Arnold Posted December 31, 2004 Share Posted December 31, 2004 It's easy damage, but it's also cheating... Link to comment Share on other sites More sharing options...
scorpio1018 Posted December 31, 2004 Author Share Posted December 31, 2004 i think, it is just realism... but for your point calling it cheating, izt would be better to have a count-out option available, so that you cannot stick on the outside with the easy damage for as long as you want to... Link to comment Share on other sites More sharing options...
D. Boons Ghost Posted December 31, 2004 Share Posted December 31, 2004 I'm torn on it. As it stands, I usually role play it so that my guy will roll back in and break the count (Enter Ring), just to roll back out (Leave Ring) again. It would be nice if I didn't have to role play it, but was actually forced to get back in. It could also be another way to spend some Fighting Spirit; A pop-up with a 'desperate roll in' thing, if you were on the receiving end and had seconds to beat the count. Still - I don't mind the lack of a count-out anymore, to be honest. There's a lot of ways to 'explain it away', if you will; If you have a manager at ringside, the manager distracts the ref; Enter and then exit the ring, as I do, after a particularly brutal beating on the opponent outside to simulate breaking the count; Imagine that the ref starts jawing with ringside fans and is distracted from the count... you get the picture. (edit: And if you want to simulate planting the opponent on the guard rail, or slamming his head into an outside table, edit the move in! The 83-ish [heh] scenario will have a lot of nice goodies to do out there.) Link to comment Share on other sites More sharing options...
parliboy Posted December 31, 2004 Share Posted December 31, 2004 Depends on the fed Different types of feds should handle countouts differently. Ever see anyone get counted out in a hardcore promotion? Exactly. However, a pure promotion would be more likely to have a strictly enforce count. Meanwhile, a Sports Entertainment promotion would likely have agonizingly slow counts. So this is one of those things that, while you might want to toggle for an exhibition, should really be a variable during a campaign. Link to comment Share on other sites More sharing options...
Rick Arnold Posted December 31, 2004 Share Posted December 31, 2004 Then you have to program it for match types... a Hardcore/No DQ match wouldn't have a count-out, but normal matches would. Then title matches sometimes would or sometimes wouldn't have countouts. Then Adam would have fix the opponent A.I. to actually climb into the ring and not get counted out all the time. But if you're going to do this, then there really should be Computer DQs... but then what fun is a match if it's constantly ending in the opponent DQing himself or getting counted out? Link to comment Share on other sites More sharing options...
scorpio1018 Posted December 31, 2004 Author Share Posted December 31, 2004 i do not get yourpoint of saying that it is hard to code. i guess someone (mr. ryland) who can code a whole game (wreSpi) will easily be able to figure something out to implement count-outs in game. Link to comment Share on other sites More sharing options...
Rick Arnold Posted December 31, 2004 Share Posted December 31, 2004 Yea, except the match times aren't real-time, and seeing as a minute in the match is roughly 4-6 moves, which in turn would equal 10-15 seconds per a move. Thus making go outside the ring pointless, as the guy you just threw out would already be counted out... or you'd just have to climb right back in. Link to comment Share on other sites More sharing options...
scorpio1018 Posted January 1, 2005 Author Share Posted January 1, 2005 yeah, you're right, but you could make it fit with the enviroment. leaving it completely out is not as good as modifying it for the game engine, i think.count-outs belong into a normal wrestling-bout...for me. Link to comment Share on other sites More sharing options...
Adam Ryland Posted January 1, 2005 Share Posted January 1, 2005 Count outs were not included as they serve no useful purpose. The only time they are used in real life is for lazy booking - either to have a double count out so that they can finish a match with nobody "losing heat", or have a wrestler lose a match by count out because he lost concentration \ was distracted \ was injured \ was attacked so that he doesn't have to take a pinfall defeat. That's the only reason they exist. Link to comment Share on other sites More sharing options...
scorpio1018 Posted January 1, 2005 Author Share Posted January 1, 2005 but they exist in reality, so do not get why they do not make it in the game... Link to comment Share on other sites More sharing options...
Adam Ryland Posted January 1, 2005 Share Posted January 1, 2005 As I've just explained, count outs exists in "reality" purely because they're useful for bookers - this is evidenced by the fact that they [U]only get used when needed[/U]. Most WWE main events end up brawling outside of the ring for well over a ten count, but it is ignored because it's booked that way. The only time it ever gets used is when the booker says so - such as Shawn Michaels getting counted out "to save his belt" during his first IC title reign. The rules were only enforced because they wanted HBK to retain the title, to build his heel heat as a coward, and to not have to job out the babyface. Therefore, as count outs only exist as a booking tool, they don't have any place in Wrestling Spirit, because it's a [U]shoot-based game[/U], there's no such thing as a booked ending. Link to comment Share on other sites More sharing options...
scorpio1018 Posted January 1, 2005 Author Share Posted January 1, 2005 ok, i get your point here... Link to comment Share on other sites More sharing options...
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