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Is there any plan to develop a boxing game? While I am not a pro wrestling fan, Wrestling Spirit has several of the elements of a good boxing game, that no one else is doing. NO ONE has put out a good boxing game in a long time. And no one has done the kind of depth that can be found in Total Pro Football, or any of the work Arlie Rahn has done. I am too new to know any work by the others in the Grey Dog triumvirate.
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you can call me a boxing fanatic. i am absolutely obsessed with boxing and it is my ultimate hobby and passion. it would be a delight to see a boxing game developed by grey dog. i have inquired this in the past and got an email saying there were currently (at that time and it was a long while ago) no plans to develop one, but who knows. ur best bet is the victorious boxers *2* *imported from japan* ull need to find a way to get your playstation 2 modified to play japanese games and then grab a copy. for more info, u can PM me on this site. otherwise, your best bet is searching for out of the park developments boxing simulator or vivi.com. anyway man, yeah, i am a boxing fanatic and was thinking about making a boxing mod for wrestling spirit 2 (possibly) ill be at the malignaggi fight this weekend, hopefully hell pull out an upset
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Out of the Park Developments, which of course makes OOTP Baseball Manager, made a game called Title Bout Championship Boxing. I haven't played it myself, so I can't vouch for it's worth. You can find it at [url]www.ootpdevelopments.com[/url]. Not sure if there's a demo, but it may be worth a try. KennyWan
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Kenny, Thanks. That is a pretty good game. Especially if you like historical boxers, and theoretical match-ups. It runs of the Title Bout engine, which is an old Avalon Hill box game. It was good too. I still have it. I am looking for something with career development, ficitonal editable characters. Really, after seeing the Grey Dog products, I am just not sure there is anyone else out there right now who cares to do it the right way. This is the only place with that kind of passion.
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There isn't a game out right now that does career development ... no one dare say WCBM. The thought is the next version of TBCB will be a RGP ... but no one knows for sure. There is not, nor ever will be a better boxing game than TBCB. The developers have put over 30 years into it. As far as universe/dynasty and career development, the game won't do it but it hasn't stopped the majority of us. Check out the inside the ropes section. I personally have been running the same universe for over two years. I play the game every single day and pretty much no longer have time for anything else. I can't say the same for any other single game I have played in my entire 38 years.
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There is a boxing manager game in development as we speak. I am going to begin testing in a couple of weeks. The programmer is the guy who did APBA Horse Racing for Windows and APBA Golf for Windows. If you have seen either of those programs you will know what to expect. The engine is based on World of Boxing, the computer version of Championship Boxing by Lambourne Games. I also play tested Title Bout Championship Boxing 2 and it is a very good game, the more you put into it the more you will get out of it but it is a sim only. A management game for TBCB has been promised for years now but I would not hold your breath. If it's ok with the powers that be on these boards I will keep you updated as to the progress. Regards Rob
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  • 2 weeks later...
More details for you: The game will be a replay/sim (like Title Bout) but will be a boxing manager game as well. The replay/sim part is based on World of Boxing (which is itself based on the board game Championship Boxing whilst the management game will be based on Return of the Heavyweight Champ (RotHC). For those that don't know RotHC was a paper game that allowed you to manage a heavyweight contender, hopefully guiding him to the title and earning some money along the way. It was designed (as was Championship Boxing) by a guy called Terry Goodchild, who for those who don't know, is a game designer par excellence. Obviously Terry is involved in the computer project as the designer and Gary Stishan is the programmer. Gary's previous works include APBA Saddle Racing for Windows and APBA Golf for Windows so the portents for a cracking game are good. I have seen some screenshots and I like what I have seen. The manager game will be across all weight divisions and not just the heavyweights. Fine details have not been decided but so far the sim has 900 boxers in the database, I will be pushing for this to be increased and am confident that it will be. Gary is at the stage where he can set up a fight card and fight bouts & exhibitions. You can also assign titles to fights and give your universe a name which will then be used in the game. Any questions please ask Regards Rob
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The 900 boxers are all real-life boxers. I would imagine some fictional boxers will be included for the manager game. The management portion hasn't been started (at least not the programming anyway) so I can't really answer the second part. At a guess I would say yes but I will find out a more definitive answer. Regards Rob
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Within the management, do the boxers train and improve? This sounds outstanding.[/QUOTE] Here is the answer from Gary the programmer "Yes there is a system that allows you to concentrate on certain aspects (ratings) to improve." Regards Rob
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I don't see GDS doing a boxing sim anytime soon, and I would encourage everyone to try the different versions mentioned here. From my perspective, I've really only played one boxing game in Title Bout Championship Boxing (at the OOTPdevelopments site) and really enjoyed it. I would highly recommend any fans of the sport to atleast try their demo (as well as the other games mentioned here).
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[url]http://www.ootpdevelopments.com/board/showthread.php?t=128569[/url] I wish the best to the other game but if you want a game with a good track record and one that will do a management mode right (and not rush it out for the sake of doing it) follow the link above to the good news. 900 boxers vs. 3500 already rated. The give free updates. Now are finally talking about selling a new boxers disk once a year and maybe selling more archived fighters. There really isn't any choice here. Besides that show me a game with the realism judging scores that TBCB does, it just won't happen. I'm glad the other company is trying because as far as I am concerned the more boxing in the public eye the better ... but it just won't be done as well ... there's no way.
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[QUOTE=Bryan Swartz]Gotta disagree here. What one person/company can do, so can another. Whether they WILL or not is another matter, but to say that no-one could do things as well, that's just flat-out false.[/QUOTE] Really??? Show me another boxing game that has even come close? Just point out one? There have been other boxing games, which one is close?
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I'm not a boxing fan. I'll assume for the sake argument that you are right on boxing games, but as I said just because no one HAS done it doesn't mean no one COULD. I didn't say there was already a better one. Most people would say that first-gen versions of TPB, TCB, and BBCF are as good or better as any other sims in their genre. There are other basketball and football titles, but that didn't stop them from being good the first time. The point is, if someone were to take the time required to make a quality game, there's no reason or evidence why it couldn't be as good as TBCB.
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Okay so techinically it is possible ... but then again someone could break Dimaggio's 56 game hit streak, someone could score 101 points in a pro game, someone could run the mile in 3:30 .... Same as this lots have tried, no one has really come all that close. So sure I guess it's possible that the first time out of the box someone could make a game as good as guys who have been working on it for around 30 years. If I was holding out hope like that, maybe I'll break 70 in golf my next time out. I've never played before but you've turned me around anything is possible.
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I really don't think it is nearly that unrealistic, but to each his own. The sim genre as a whole has a big track record of first-generation games being quite good. Being around for a long time is no guarantee of strong gameplay, in some cases it is the other way around.
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