Scott Zodiac Posted October 19, 2020 Share Posted October 19, 2020 Hello everybody, I’ve started playing TEW2020 a couple of weeks ago; this is my first version of the game and I’m currently just playing the first couple of months in a CornellVerse to get my feet wet and understand the game mechanics. I feel as though I’ve got a good grasp and have pored over the manual to try to understand things a bit better. However, I have a few questions remaining hopefully you can answer for me. 1 - under Product, it often says matches are rated 40:60 or 60:40 match rating to popularity whichever is rated highest. The syntax of the sentence leads me to think that if match rating is highest, it will make up 40% of the rating to pop’s 60% (as it is mentioned first). Is this just a typo or is it a way to reduce match ratings to make you favour both? I have just started a new company with no-style (70-30 either way) and am getting great ratings (~50+) with low pop workers which leads me to believe that the higher rating makes up the most %age. 2 - having never played a previous version, I’m not familiar with the perfect show theory and working the crowd. My current save only has 1 hour shows and the crowd is always hot for everything (I’ve reduced ticket prices to very cheap to increase pop gains). Is this something I have to bother with at an early stage or only when I start running lengthy PPVs? 3 - does having skills in other styles help with match rating? I.e. does a 100 technical worker with 0 in everything else, work just as well as a 100 technical worker with 99 in every other style? (Given every other stat the same?) I’m trying to start a new company in the British Isles on Rock Hard and building up. I’ve started a couple in Europe running EWA and the VWA. Definitely trying to afford to bring Mallory and Markinnen (??) across. Quote Link to comment Share on other sites More sharing options...
Sons of Kohral Posted October 19, 2020 Share Posted October 19, 2020 1. It takes the better one and makes it the 60%. 2. Not sure how it works for smaller shows but for large shows you want the crowd to have a "breather." Ruthless Agression era WWE used to do this by having the diva matches right before the co-main event. In general, you want to have a good, exciting match to kick off the show, next two matches bring the crowd down a bit, next match be a good match, then the bathroom break match, then co-main and main. If you search Perfect Show Theory on the forums there have been a few really good write ups on the subject. Some may be in the 2016 board. 3. Someone with more crunch knowledge can probably answer this better, but I think all the stats are taken into account, but it's the weight of the stat that changes per match type. In general, a well rounded worker will get better results than someone who is only really flashy and only in ladder matches. Enjoy the game! Quote Link to comment Share on other sites More sharing options...
Scott Zodiac Posted October 19, 2020 Author Share Posted October 19, 2020 Cheers. I always try to start with a hot angle to get the crowd hot. It then just lasts the rest of my show. Which is great I guess. No need to bring them back up again. Maybe the price point helps with that. Another point, maybe directed to a wish-list for future iterations, but I feel this game would look great if it had Football Manager-style text commentary. There is already a database of move names, you could have the match play out in text at a multiplied speed. You could tie it to the psychology of the workers to fit in hope spots, come-backs, near falls etc. Quote Link to comment Share on other sites More sharing options...
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