marino214 Posted October 26, 2022 Share Posted October 26, 2022 I have some suggestions for the reactive events & storylines section of the editor: Requirements: -Character must have minimum X Rating: Since rating is a stat that can dynamically change over time, compared to say Gender or Age that can't change (without an Identity Switch), I think it would be a good addition, as artifacts can boost the rating enormously. -Character cannot be above X Rating: Might be good for lower-class characters. -Character must have minimum X Popularity: Same as above. -Character cannot be above X Popularity: Same as above. -Character must have X relationship with X: If relationships between characters are in any way essential to database makers, especially those that want to use a lot of storylines, I think this could be an important asset to this part the editor and game. Effects: -Character rating increases/decreases with X (or set rating to X). -Character popularity increases/decreases with (or set popularity to X). -Character relationship with X becomes X. -Character location settings: Might be a good option to be able to change base location. If you have a character you want to move through storyline and keep him there, changing base location could be a good way to do that without the need of the in-game editor. Maybe also an option to change any of the travel settings, like Permanent travel type becoming Occasional Wanderer under certain conditions. Or the Inter-Area/Timeframe/Dimension settings from Yes to No. -Character starts to follow/stops following X. -Faction Membership: Character becomes Major/Minor Past Member.: Right now, characters can become members of a faction through reactive events or storylines, but cannot leave. I don't know if it's by design that these two are missing, but I think they should be an option. Lastly, and this is a longshot, but could it be possible to add an "OR" option to the requirements? For example, be able to change: Character A must be a hero AND be in a certain location. To: Character A must be a hero OR be in a certain location. Within the same reactive event/storyline? Cheers. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted October 27, 2022 Share Posted October 27, 2022 There's no scope for 'or' being added, that'd require a complete overhaul to how it works. Everything else looks viable, although obviously that's quite a lot of content you're requesting so you will need to give me a while to add it all in. Quote Link to comment Share on other sites More sharing options...
marino214 Posted October 27, 2022 Author Share Posted October 27, 2022 4 hours ago, Adam Ryland said: There's no scope for 'or' being added, that'd require a complete overhaul to how it works. Everything else looks viable, although obviously that's quite a lot of content you're requesting so you will need to give me a while to add it all in. Bummer about the 'or' option, but I understand. Great! Take all time you need man, no need to rush. Thanks. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted October 28, 2022 Share Posted October 28, 2022 NB All of the requested content has been added and is in the next patch. 1 Quote Link to comment Share on other sites More sharing options...
marino214 Posted October 28, 2022 Author Share Posted October 28, 2022 I've tested it and it works perfectly! Thanks again! Quote Link to comment Share on other sites More sharing options...
LostInWeb Posted October 29, 2022 Share Posted October 29, 2022 @Adam Ryland maybe a long shot, as I don't know how difficult it would be to implement this, but would it be possible to add effects for storylines and reactive events, where relationships between two characters change. Like, making a new nemesis for a hero or make a foe to a friend, because they have to fight a common enemy? I think, from the space under the effect box it should be possible, since there could be 3 boxes for 2 characters and 1 relationship. Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted October 29, 2022 Share Posted October 29, 2022 The newly added content does include relationship changing effects that would do what you're asking. 1 Quote Link to comment Share on other sites More sharing options...
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