Arlie Rahn Posted October 21, 2006 Share Posted October 21, 2006 Here is a BETA for the upcoming BBCF update. You simply need to run the update EXE and make sure it writes over your old bb2005.exe. It will work with old saves. This has a lot of new features/fixes, so here goes: 1. Tightening up play by play - this involves adding the missing plays in the game log, updating some grammar/sp issues and cleaning up other aspects of it. 2. Fixed taking a knee, spiking, and AI timeout usage. 3. Adjusted the engine to reward better defensive teams. Now, teams with more talented defenses should allow fewer points on average. 4. Improve the transfer logic - if an effort is made to play the player in the prior season, it now means more. Also, you get an email in the final week of camp giving feedback on potential transfer risks when redshirting players. 5. Improved the polls - Strength of schedule has been made more of a factor. The main emphasis here has been trying to improve the poll logic in the middle weeks since that's where most of the remaining problems still remain. Usually, things work themselves out by the end of the season, but you sometimes see teams ride out some generous slotting in the middle of the season. 6. Improving the recruit pitch process - Now, you will get an email after you scout a recruit that gives some additional insight on his pitch. It's still going to be handled the same (ie, you only get 1 chance to get the bonus - no partial credit). But, now atleast you have more information to work with. It also adds another reason to scout players early. 7. Added inseason player development. Players will now develop during the season and you can check this on the roster (the checkbox for changes). 8. Added inseason recruiting options. You get an email every week with a game from three potential recruits that would like to visit. You can only choose one and if you win, the player’s interest may go up. If you lose, it may go down. Interest levels get updated every 4-5 weeks. Also, when a player visits, you automatically get the full color scale view for that player’s interest. That, combined with players that visit getting shaded yellow, will help you track who has visited. AI will handle this for you if you select AI to handle recruiting. 9. Fixed around 15 different penalty/AI issues in the engine. 10. Fixed the issue with turnover margin not being displayed properly. 11. Adjusted overall recruiting logic to mimic regional/state numbers found on recruiting sites. 12. Tweaked the player pool to better reflect the college game. 13. Fixed some MP issues including instances where recruits might not commit to human teams late in the process. 14. Fixed an instance of incorrect stat tracking (for QB sacks). 15. Added comments to gamelogs on things like bad passes, great catches, missed tackles, dropped passes… 16. Changed MP import notifications. 17. Adjusted award criteria. 18. Fixed Scheduling issues ranging from inproper number of home games to having the same rival scheduled twice. 19. Some Hotkey support. You can now use ‘ and / to move up and down most grids. Also, if you mouse over a button, it may tell you a hotkey you can use instead. The ‘Yes’/’No’ message box has this as do some of the offseason screens. 20. Conference movement. You can set it up in the game options – the choices are None, Low, Average, High. The basic algorithm is that the game goes through at the start of each offseason and checks to see if any teams should be swapped. All conferences are broken up into 4 layers – GDCS (top 8), tier 1, tier 2 and independents. Movement occurs between each grouping and there’s always a “swapping” of teams. For instance, in my testing, I had Utah replace Stanford in the Pac 10 after three seasons. Stanford then went to Utah’s conference and took its place. There’s also some region protection meaning a team in the West can only go to the Midlands and West, Midlands can go West, Midlands and Midwest, Midwest can go Midlands and Midwest, SE can go SE and AE, AE can go AE and SE. I had to setup a couple regions for each team otherwise you could hit situations where movement was deadlocked because of regions. However, you shouldn’t see teams like Fresno State going into the SEC. One final comment for conference movement: The choice levels dictate the chance movement will occur and the qualifications for a movement to occur. The highest level needs atleast 2 positive seasons for the moving up team (at a certain level) and 2 negative for the teams moving down. Those change to 3 and 4 for the average and low levels. There are also prestige restrictions meaning a team like Auburn or USC won’t get demoted if they have a couple bad seasons. Finally, make sure you turn it on in the game options if you want to use it. It defaults to “None” for saves and new games (it does work with old saves). I would recommend backing up any saves you use in the event something happens. This version should be pretty stable, but it is still a beta version so there may still be some issues. If you run into anything, please email me directly at [email]email@example.com[/email]. Thanks again to everyone checking this out! You can get it here: [url]http://www.greydogsoftware.com/downloads/BBUpdate146.exe[/url] Link to comment Share on other sites More sharing options...
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