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BBCF Open BETA 1.46


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Arlie- It would be nice that on the team and player stat reports that the USER'S team/players be "highlighted" in some fashion. Trying to find your RB on a list populated with many players from other teams would be a lot quicker. The same for how your team stacks up against other teams in various catagories...much easier to find. TXS
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[QUOTE=joskai;155724]So far this patch has been a totally "beta" experience for me. First of all, I had a few problems saving a game started in v1.1 and kept on getting the error messages along the line of "check to see if there is another instance of BBCF running......" (which there wasn't). When I attempted to start a new game, the creation could not be completed at all. It would stop at the team creation stage with run time error 9 (subscript out of range). I do have the Icy's self-installing real name mod installed.[/QUOTE] I'm also having this problem. I can't start a new season because of this error message. I tried deleting my old saves and deleting the setup.dat and stats.dat. Still no luck. Should I go back to the previous patch to play the game?
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[QUOTE=joskai;155724]So far this patch has been a totally "beta" experience for me. First of all, I had a few problems saving a game started in v1.1 and kept on getting the error messages along the line of "check to see if there is another instance of BBCF running......" (which there wasn't). When I attempted to start a new game, the creation could not be completed at all. It would stop at the team creation stage with run time error 9 (subscript out of range). I do have the Icy's self-installing real name mod installed.[/QUOTE] I'm also having this problem. I can't start a new season because of this error message. I tried deleting my old saves and deleting the setup.dat and stats.dat. Still no luck. Should I go back to the previous patch to play the game?
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Arlie, Love the new info in game log (missed tackle, key block, etc), but much of that info is not in the play by play when playing out a game. Would it be possible to add it to the "results" box so that the on screen info includes the detail of the game log? For example "Gain of 12 yards. Tallywhacker missed a tackle."
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Arlie, Love the new info in game log (missed tackle, key block, etc), but much of that info is not in the play by play when playing out a game. Would it be possible to add it to the "results" box so that the on screen info includes the detail of the game log? For example "Gain of 12 yards. Tallywhacker missed a tackle."
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[QUOTE=kentcol;155940]I'm also having this problem. I can't start a new season because of this error message. I tried deleting my old saves and deleting the setup.dat and stats.dat. Still no luck. Should I go back to the previous patch to play the game?[/QUOTE] I would remove the mods and use the stock names.txt files.
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[QUOTE=kentcol;155940]I'm also having this problem. I can't start a new season because of this error message. I tried deleting my old saves and deleting the setup.dat and stats.dat. Still no luck. Should I go back to the previous patch to play the game?[/QUOTE] I would remove the mods and use the stock names.txt files.
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Here is a bug I just came across. Here is the PBP then I'll explain [B]Middle Tenn St ball, Q1, 2-9-MTSU30 (12:27) 0-0 Offense: Long Pass, Set: Quads, Play: Q-WR3-str-FL-slant Defense: Stop Pass, Set: 4-3, Play: 43-run-Man-B5,7 QB Curtis Mason assesses his options. The receivers are not able to get open, and the QB is going down. Chalk up a sack for ILB Michael Murphy.MTSU: Loss of 12 on the play.[/B] The PBP is correct but it recorded the loss of 12 to one of my wide receivers and in the receiving column not under a rushing loss. Here is a screen cap from ingame. [CENTER][IMG]http://www.teamomegahq.com/bbbug.jpg[/IMG][/CENTER]
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Here is a bug I just came across. Here is the PBP then I'll explain [B]Middle Tenn St ball, Q1, 2-9-MTSU30 (12:27) 0-0 Offense: Long Pass, Set: Quads, Play: Q-WR3-str-FL-slant Defense: Stop Pass, Set: 4-3, Play: 43-run-Man-B5,7 QB Curtis Mason assesses his options. The receivers are not able to get open, and the QB is going down. Chalk up a sack for ILB Michael Murphy.MTSU: Loss of 12 on the play.[/B] The PBP is correct but it recorded the loss of 12 to one of my wide receivers and in the receiving column not under a rushing loss. Here is a screen cap from ingame. [CENTER][IMG]http://www.teamomegahq.com/bbbug.jpg[/IMG][/CENTER]
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Guest Nukester
[QUOTE=Nukester;155783]Big improvment with the AI time out usage. Nice[/QUOTE] Maybe I spoke to soon. I posted this after watching one game with the patch. In that game the offensive team did seem to be making better choices with timeouts when it was towards the end of the game. However, after a few more games, Im noticing that the defense very rarely calls timeouts even if they are behind. Down by a few points with like 2 minutes left on the clock, and the offense ahead and grinding out the clock, the defense needs to use the TO's. Im not really seeing this. In almost every game, the losing team still leaves one or two unused TO's. Teams also dont seem to make much use of them before the half even if behind. I sim my games out, then use the BBViewer to watch the game. Maybe the TO's just arent showing up in the gamelog, therefore Im not seeing many of them ? Anyone notice defenses not using timeouts much (when the team is behind), or teams not using TO's before the half, when actually playing out a game ?
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Guest Nukester
[QUOTE=Nukester;155783]Big improvment with the AI time out usage. Nice[/QUOTE] Maybe I spoke to soon. I posted this after watching one game with the patch. In that game the offensive team did seem to be making better choices with timeouts when it was towards the end of the game. However, after a few more games, Im noticing that the defense very rarely calls timeouts even if they are behind. Down by a few points with like 2 minutes left on the clock, and the offense ahead and grinding out the clock, the defense needs to use the TO's. Im not really seeing this. In almost every game, the losing team still leaves one or two unused TO's. Teams also dont seem to make much use of them before the half even if behind. I sim my games out, then use the BBViewer to watch the game. Maybe the TO's just arent showing up in the gamelog, therefore Im not seeing many of them ? Anyone notice defenses not using timeouts much (when the team is behind), or teams not using TO's before the half, when actually playing out a game ?
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One thing I'd like to see fixed is that when you lock a player in a certain position, if you then hit suggest, it will often put that player in the depth chart again at a lower spot. For instance, I'm in my first season at Army. Top QB is a 2 star guy Moore, then a 2 star Fitch, then a 1.5 star Steiner, then a 1 star Sutton. If I use suggest, it places them in this order: Moore - Steiner - Fitch - Sutton But Fitch plays better than Moore, so I move him to #1 and lock him there. If I hit suggest again, I get this: Fitch - Steiner - Fitch - Moore I know it's a pretty simple matter of using suggest, then moving guys, but it is kind of annoying. If I lock a guy into one spot, the computer should recognize that and not put him in the lineup again at a lower spot.
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One thing I'd like to see fixed is that when you lock a player in a certain position, if you then hit suggest, it will often put that player in the depth chart again at a lower spot. For instance, I'm in my first season at Army. Top QB is a 2 star guy Moore, then a 2 star Fitch, then a 1.5 star Steiner, then a 1 star Sutton. If I use suggest, it places them in this order: Moore - Steiner - Fitch - Sutton But Fitch plays better than Moore, so I move him to #1 and lock him there. If I hit suggest again, I get this: Fitch - Steiner - Fitch - Moore I know it's a pretty simple matter of using suggest, then moving guys, but it is kind of annoying. If I lock a guy into one spot, the computer should recognize that and not put him in the lineup again at a lower spot.
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One thing i want to comment on is the new defense logic. I am really enjoying this addition to the update. With 1.1 i could have a great defense and still give up 360 yards per game. So far I am in season 5 of my 1.46 dynsaty. My first two year werevery dtrong on the defensive side of the ball. I had to "Great" years on defense and allowed 273 ypg in season 1, and 287 ypg in season 2. Over the past couple season I have focused more on the offense while recruiting and I have upgraded my O, over the past couple years, but my defense is now average.
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One thing i want to comment on is the new defense logic. I am really enjoying this addition to the update. With 1.1 i could have a great defense and still give up 360 yards per game. So far I am in season 5 of my 1.46 dynsaty. My first two year werevery dtrong on the defensive side of the ball. I had to "Great" years on defense and allowed 273 ypg in season 1, and 287 ypg in season 2. Over the past couple season I have focused more on the offense while recruiting and I have upgraded my O, over the past couple years, but my defense is now average.
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In mine, it's back to the good ole days for Arizona, who leads the country in defense after 10 weeks, only giving up 225 yards a game. There are a couple of other teams that are looking good, but they're just destroying some teams, including mine. :)
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In mine, it's back to the good ole days for Arizona, who leads the country in defense after 10 weeks, only giving up 225 yards a game. There are a couple of other teams that are looking good, but they're just destroying some teams, including mine. :)
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