djlightning Posted October 31, 2006 Share Posted October 31, 2006 Not to be off topic, but I just wonder how much a 35 million worker mod would slow down the game play? Not sure it's something I want. Link to comment Share on other sites More sharing options...
djlightning Posted October 31, 2006 Share Posted October 31, 2006 Not to be off topic, but I just wonder how much a 35 million worker mod would slow down the game play? Not sure it's something I want. Link to comment Share on other sites More sharing options...
dvdWarrior Posted October 31, 2006 Share Posted October 31, 2006 [QUOTE=djlightning;157252]Not to be off topic, but I just wonder how much a 35 million worker mod would slow down the game play? Not sure it's something I want.[/QUOTE] The Real World mods usually slow my computer down enough as it is. I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek: Link to comment Share on other sites More sharing options...
dvdWarrior Posted October 31, 2006 Share Posted October 31, 2006 [QUOTE=djlightning;157252]Not to be off topic, but I just wonder how much a 35 million worker mod would slow down the game play? Not sure it's something I want.[/QUOTE] The Real World mods usually slow my computer down enough as it is. I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek: Link to comment Share on other sites More sharing options...
SWIFT Posted November 1, 2006 Share Posted November 1, 2006 [QUOTE=dvdWarrior;157277][b]The Real World mods usually slow my computer down enough as it is.[/b] I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek:[/QUOTE] It's the same with my computer--except with the Toukon Moeru mod which is often below 1,000 workers and of course the Cornellverse. But the goal of 35Million workers...that's one to shoot for ...if you're bored. Link to comment Share on other sites More sharing options...
SWIFT Posted November 1, 2006 Share Posted November 1, 2006 [QUOTE=dvdWarrior;157277][b]The Real World mods usually slow my computer down enough as it is.[/b] I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek:[/QUOTE] It's the same with my computer--except with the Toukon Moeru mod which is often below 1,000 workers and of course the Cornellverse. But the goal of 35Million workers...that's one to shoot for ...if you're bored. Link to comment Share on other sites More sharing options...
jagilki Posted November 1, 2006 Share Posted November 1, 2006 What Adam didn't mention, is the fact he now put a limit of two federations in the game. [/friendly kidding] Link to comment Share on other sites More sharing options...
jagilki Posted November 1, 2006 Share Posted November 1, 2006 What Adam didn't mention, is the fact he now put a limit of two federations in the game. [/friendly kidding] Link to comment Share on other sites More sharing options...
andytaker Posted November 1, 2006 Share Posted November 1, 2006 2 Federatiosn in the Game what the? Link to comment Share on other sites More sharing options...
andytaker Posted November 1, 2006 Share Posted November 1, 2006 2 Federatiosn in the Game what the? Link to comment Share on other sites More sharing options...
Outlawjc Posted November 1, 2006 Share Posted November 1, 2006 yes, but with the 3 way brand spilt we get the exciting 6 shows. The problem is that though there can be 35million workers, only six can be employed in any region;) Link to comment Share on other sites More sharing options...
Outlawjc Posted November 1, 2006 Share Posted November 1, 2006 yes, but with the 3 way brand spilt we get the exciting 6 shows. The problem is that though there can be 35million workers, only six can be employed in any region;) Link to comment Share on other sites More sharing options...
Lonewolf_92 Posted November 1, 2006 Share Posted November 1, 2006 [QUOTE=jagilki;157576]What Adam didn't mention, is the fact he now put a limit of two federations in the game. [/friendly kidding][/QUOTE] Although you're joking, this does bring the question of how many promotions can be in a data set to mind? How many workers/promotions can there be before the data causes significant slow down on an average PC (say, the recommended setup for TEW 05)? Link to comment Share on other sites More sharing options...
Lonewolf_92 Posted November 1, 2006 Share Posted November 1, 2006 [QUOTE=jagilki;157576]What Adam didn't mention, is the fact he now put a limit of two federations in the game. [/friendly kidding][/QUOTE] Although you're joking, this does bring the question of how many promotions can be in a data set to mind? How many workers/promotions can there be before the data causes significant slow down on an average PC (say, the recommended setup for TEW 05)? Link to comment Share on other sites More sharing options...
djthefunkchris Posted November 2, 2006 Share Posted November 2, 2006 I honestly believe the number of promotions makes the computer slower then the amount of workers, although the workers do too. I mean, for every worker, it probably has to figure out so many different things per promotion hiring, to consider these individuals. With the new non-employed worker thing, that will probably go up at certain points of the month. However, the more promotions there are, the more times it has to figure out ALL of the workers available, and for each seperate promotion. Meaning, if there is 12000 workers unemployed, and you have 20 promotions, it will go through the list around 20 times. However, if you have 200 promotions.......... I don't know if thats how it works, but sounds about right, looking at what it says its doing while I'm waiting. "HIRING WORKERS FOR X PROMOTION" "CHECKING RELATIONSHIPS" "RUNNING RAW FOR WWE" etc. Link to comment Share on other sites More sharing options...
djthefunkchris Posted November 2, 2006 Share Posted November 2, 2006 I honestly believe the number of promotions makes the computer slower then the amount of workers, although the workers do too. I mean, for every worker, it probably has to figure out so many different things per promotion hiring, to consider these individuals. With the new non-employed worker thing, that will probably go up at certain points of the month. However, the more promotions there are, the more times it has to figure out ALL of the workers available, and for each seperate promotion. Meaning, if there is 12000 workers unemployed, and you have 20 promotions, it will go through the list around 20 times. However, if you have 200 promotions.......... I don't know if thats how it works, but sounds about right, looking at what it says its doing while I'm waiting. "HIRING WORKERS FOR X PROMOTION" "CHECKING RELATIONSHIPS" "RUNNING RAW FOR WWE" etc. Link to comment Share on other sites More sharing options...
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