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ADAM does the game have limit on the amount of wrestlers in the game world?


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[QUOTE=djlightning;157252]Not to be off topic, but I just wonder how much a 35 million worker mod would slow down the game play? Not sure it's something I want.[/QUOTE] The Real World mods usually slow my computer down enough as it is. I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek:
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[QUOTE=djlightning;157252]Not to be off topic, but I just wonder how much a 35 million worker mod would slow down the game play? Not sure it's something I want.[/QUOTE] The Real World mods usually slow my computer down enough as it is. I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek:
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[QUOTE=dvdWarrior;157277][b]The Real World mods usually slow my computer down enough as it is.[/b] I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek:[/QUOTE] It's the same with my computer--except with the Toukon Moeru mod which is often below 1,000 workers and of course the Cornellverse. But the goal of 35Million workers...that's one to shoot for ...if you're bored.
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[QUOTE=dvdWarrior;157277][b]The Real World mods usually slow my computer down enough as it is.[/b] I'm pretty sure a mod with 35 Million workers wouldn't be in my best interest. Of course, if you could also create locations, I'd have to at least consider an "Out Of This World" mod set in the far distant future. Just a playful thought. :eek:[/QUOTE] It's the same with my computer--except with the Toukon Moeru mod which is often below 1,000 workers and of course the Cornellverse. But the goal of 35Million workers...that's one to shoot for ...if you're bored.
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[QUOTE=jagilki;157576]What Adam didn't mention, is the fact he now put a limit of two federations in the game. [/friendly kidding][/QUOTE] Although you're joking, this does bring the question of how many promotions can be in a data set to mind? How many workers/promotions can there be before the data causes significant slow down on an average PC (say, the recommended setup for TEW 05)?
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[QUOTE=jagilki;157576]What Adam didn't mention, is the fact he now put a limit of two federations in the game. [/friendly kidding][/QUOTE] Although you're joking, this does bring the question of how many promotions can be in a data set to mind? How many workers/promotions can there be before the data causes significant slow down on an average PC (say, the recommended setup for TEW 05)?
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I honestly believe the number of promotions makes the computer slower then the amount of workers, although the workers do too. I mean, for every worker, it probably has to figure out so many different things per promotion hiring, to consider these individuals. With the new non-employed worker thing, that will probably go up at certain points of the month. However, the more promotions there are, the more times it has to figure out ALL of the workers available, and for each seperate promotion. Meaning, if there is 12000 workers unemployed, and you have 20 promotions, it will go through the list around 20 times. However, if you have 200 promotions.......... I don't know if thats how it works, but sounds about right, looking at what it says its doing while I'm waiting. "HIRING WORKERS FOR X PROMOTION" "CHECKING RELATIONSHIPS" "RUNNING RAW FOR WWE" etc.
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I honestly believe the number of promotions makes the computer slower then the amount of workers, although the workers do too. I mean, for every worker, it probably has to figure out so many different things per promotion hiring, to consider these individuals. With the new non-employed worker thing, that will probably go up at certain points of the month. However, the more promotions there are, the more times it has to figure out ALL of the workers available, and for each seperate promotion. Meaning, if there is 12000 workers unemployed, and you have 20 promotions, it will go through the list around 20 times. However, if you have 200 promotions.......... I don't know if thats how it works, but sounds about right, looking at what it says its doing while I'm waiting. "HIRING WORKERS FOR X PROMOTION" "CHECKING RELATIONSHIPS" "RUNNING RAW FOR WWE" etc.
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